nevalistis always talks bs - "is not a bug", "mathematically correct choice" lol they can't even count from 1 to 10 corectly and after that are trying to substantiate bugs which are not able to fix
Sooo, I see that right. You are upset because of a design choice from over a Year ago? (At least that guy in the Video, and the way he Complains is utter Bullshit in my Opinion, "Uh, I cant choose my Rune based on Damage Output, I have to choose on Elemental Damage and/or Auxillery Effect")
Because your theorycrafting was based on wrong numbers?
I understand its frustrating if you dont know the workings/what affects what. Thats my main issue with D3 also, because you cant really grasp minor Changes. (No Logging of Damage/second and stuff)
But, honestly? The reason for that design Choice sounds allright. There wouldn´t be any more "real" choice with the additional Damage beeing dealt.
The difference is, you now dont slect per Damage, rather per auxilary Effect.
Or the Elemental Damage you whish to do.
Also, if you are that much about min and maxing. The "Choice" is always an Illusion. Because there is always a Single best thing to do. #
But to be Honest. I would love to not always feel like I have to trade of Tons of Damage for an Awesome Auxillery Effect.
Yeah my theorycrafting was based in wrong numbers. The actual numbers that you see on the skill runes are wrong which is what's giving you the illusion of choice. Why i see different weapon dmg % on some runes and some different utility in others but they all deal the same damage? Makes no sense. But after seeing this nothing else will impress me i guess.
Technically they actully do different damage just not working with s6 bonus so for a second target you hit you still do more damage with the physical rune. And also the choice depends on the gear you have (for example , if you have very good cold quiver + amulet).
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https://www.youtube.com/watch?v=ShWEeWNiczk
Can't beleive after playing impale build myself and see a lot of people theorycrafting about it, eventually came to this...
No words about D3 developers.....
I knew a lot about this kinda of stuff but it just caught me off guard after so much time on the build and discusing it with other people.
nevalistis always talks bs - "is not a bug", "mathematically correct choice" lol they can't even count from 1 to 10 corectly and after that are trying to substantiate bugs which are not able to fix
Sooo, I see that right. You are upset because of a design choice from over a Year ago? (At least that guy in the Video, and the way he Complains is utter Bullshit in my Opinion, "Uh, I cant choose my Rune based on Damage Output, I have to choose on Elemental Damage and/or Auxillery Effect")
Because your theorycrafting was based on wrong numbers?
I understand its frustrating if you dont know the workings/what affects what. Thats my main issue with D3 also, because you cant really grasp minor Changes. (No Logging of Damage/second and stuff)
But, honestly? The reason for that design Choice sounds allright. There wouldn´t be any more "real" choice with the additional Damage beeing dealt.
The difference is, you now dont slect per Damage, rather per auxilary Effect.
Or the Elemental Damage you whish to do.
Also, if you are that much about min and maxing. The "Choice" is always an Illusion. Because there is always a Single best thing to do. #
But to be Honest. I would love to not always feel like I have to trade of Tons of Damage for an Awesome Auxillery Effect.
Yeah my theorycrafting was based in wrong numbers. The actual numbers that you see on the skill runes are wrong which is what's giving you the illusion of choice. Why i see different weapon dmg % on some runes and some different utility in others but they all deal the same damage? Makes no sense. But after seeing this nothing else will impress me i guess.
Technically they actully do different damage just not working with s6 bonus so for a second target you hit you still do more damage with the physical rune. And also the choice depends on the gear you have (for example , if you have very good cold quiver + amulet).