If it is latency related and the dimensions of hitboxes will shrink once EU servers go live it may be ok (for EU players, players living in countries far away from servers may be forced to live with it)
As many pointed out me and maka are both EU based with high latency, so that may be the reason.
Still why gates hitboxes in town are huge and ashes hitboxes are almost inexistent is a mystery to me (but probably I'm just not smart enough to figure) : both are static and yet the approach is quite opposite.
I shall practice targeting the clear area right in front of or close behind mobs while holding down "shift" in order to be able to shot in the direction I want...easy to learn, difficult to master...well, something like that, right?
One rumor I read somewhere I while back was that Blizzard intends this to be this way in normal, and it shrinks onc eyou hit nightmare.
It would explain Blizzards silince on the matter, because they haven't nailed down if thats exactly how they want it yet, but when I read this rumor, I started hoping this was the case.
The picture I posted and the video pikke posted are quite undeniable.
Yet many of us think the hitboxes are fine. (at least with my 220 MS)
From the looks of it, it seems like the people that are having issues are non US players playing on the US based beta servers.
If it's to accomodate ping, then what's the point of having enlarged hitboxes on gates and doors and stuff? It's not like they're gonna move and spoil your aim....
EDIT: You edited your post, but the question remains: what's your point? If this is some way of compensating for ping, then A ) it's stupid, and B ) gates don't move...why would I need help targeting a gate?
Whats his point? many of us have told you "his point" already, but you decide to ignore it.
I couldn't care less if the point i click a gate from INSIDE town is 100% accurate, i only care about what happens when I'm actually in combat and the hitboxes are perfectly fine for me, even at 220-250 ping.
You might wanna try doing a traceroute to the US blizzard servers, there might be some problems along the way between your country and the server location.
You misunderstand my point about the gate, so I'll say it again: IF the point of the enlarged hitboxes is to compensate for high pings, then why is it being applied to static objects like gates? And why is the opposite true for things like urns/ashes and stuff like that? To me, this hints that the 'compensate for high ping' explanation is suspicious at best. Your answer of "Well, you're in Portugal, so piss off" does not satisfy me (who would've thought, huh?). And since Blizzard refuses to even issue a blue post on the matter, it makes things even fishier. I'm starting to see similarities to aim-assist in console FPS's.
I never gave an impression that "Well, you're in Portugal, so piss off" was my stance, i actually tried to help, i am from Norway my self so my ping/ms is probably not much better then yours.
I suggested a traceroute to maybe see if ping was your issue, i also asked you what resolution your playing on, but you decided to ignore both those suggestions/questions, you haven't even bothered posting your own ping, you complain about this issue but you don't seem interested in actually finding out what causes this.
I never said the hitbox was big to compensate for the ping, i said it might be caused by the high ping.
I play it on my desktop.
Resolution is 1280x1024, latency is 225ms, never below 200ms and when EU servers will go live my latency should be about 75-100ms.
Either Blizzard just ignores our questions about this or I'm not able to find out a single blue addressing it.
If any of you could find a blue about this stuff, please post a link.
Thanks in advance.
@snared04drummer: every contribution to the discussion is welcome but please read the other posts before answering.
As you could have noticed both me and maka are from Europe while you should be in Texas.
Also you yourself complain about "hearing way too much bitching about this": if lot of people complain about this maybe there is something to complain about?
You don't have this issue, that solve it all, why didn't I realize it sooner!??!?!
Here are a couple of samples from me. I connect from Montreal Canada (100ms latency). Note also that because of the isometric camera and the pointer being efficient only at its point the hitboxes always appear bigger taken from the lower right than taken from the upper left.
Thanks Ayr for sharing.
I borrow one of your pics to make a comparison.
The difference is clearly visible and this reassures me somewhat.
Anybody else with lower/higher latency willing to take a screenshot of a skeleton hitbox and share it?
While playing a ranged class this was def. something that bothered me. While trying to move around with a lot of mobs around I found that I almost had to click near the far walls or something to actually get somewhere.
while still somewhat of a hassle, the click to move keybind option completely alleviates this problem. My main wish would be that I change the keybind of the primary mouse buttons to what I want, rather then have them locked to what they are.
Using Left Click for moving and attacking is problematic for range classes. I guess they want you to be able to move towards an enemy with left click when using melee abilities?
Nox used a system where holding right click moved you while left click/keys did the abilities. It was a much better system, IMO.
I havn't really found this much a problem at all. I never really target an enemy but ill target in their direction and shift attack Seems to work way faster than targeting individual monsters and clicking on them and I just feel more in control of my character.
Thanks for sharing Steamrice.
What resolution and ping do you have?
I agree that using "shift" and targeting "in the direction" helps a lot (I'm training to play this way too, before I used "shift" but targeted a monster").
But there are scenarios (like crowded/packed groups of monsters) or skills (Haunt, GotD, etc) that require good targeting or would be totally, or partially, wasted.
Example: summoners with lot of skellies packed close around them.
If I want to cast Haunt on the summoners but their hitbox is not selectable because its "shadowed" by the hitboxes of the skellies around them, I cannot attack "in front" or "just behind" them.
With hitboxes like yours or Ayr's it would be less problematic, but with hitboxes like the ones I posted above it become really reaaaalllly difficult.
If it is latency related (which seems to be the case) or resolution related or some other technical reason, well, fine, I shall accept it.
But I'd like to know why and how it is so and not the usual "working as intended" stuff.
I'm playing at 1920x1080 resolution and get like 50ms pings. You can see hitboxes on the rares with the circle beneath them which is where i tested moving the arrow in and out of it and it seems to be the case.
That is because you live in Portugal and pikke lives in Italy.
That is a very long distance from the US servers.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
As many pointed out me and maka are both EU based with high latency, so that may be the reason.
Still why gates hitboxes in town are huge and ashes hitboxes are almost inexistent is a mystery to me (but probably I'm just not smart enough to figure) : both are static and yet the approach is quite opposite.
I shall practice targeting the clear area right in front of or close behind mobs while holding down "shift" in order to be able to shot in the direction I want...easy to learn, difficult to master...well, something like that, right?
time to play more beta.
It would explain Blizzards silince on the matter, because they haven't nailed down if thats exactly how they want it yet, but when I read this rumor, I started hoping this was the case.
We shall see I suppose.
I couldn't care less if the point i click a gate from INSIDE town is 100% accurate, i only care about what happens when I'm actually in combat and the hitboxes are perfectly fine for me, even at 220-250 ping.
You might wanna try doing a traceroute to the US blizzard servers, there might be some problems along the way between your country and the server location.
Which resolution are you playing the game on?
I suggested a traceroute to maybe see if ping was your issue, i also asked you what resolution your playing on, but you decided to ignore both those suggestions/questions, you haven't even bothered posting your own ping, you complain about this issue but you don't seem interested in actually finding out what causes this.
I never said the hitbox was big to compensate for the ping, i said it might be caused by the high ping.
Resolution is 1280x1024, latency is 225ms, never below 200ms and when EU servers will go live my latency should be about 75-100ms.
Either Blizzard just ignores our questions about this or I'm not able to find out a single blue addressing it.
If any of you could find a blue about this stuff, please post a link.
Thanks in advance.
@snared04drummer: every contribution to the discussion is welcome but please read the other posts before answering.
As you could have noticed both me and maka are from Europe while you should be in Texas.
Also you yourself complain about "hearing way too much bitching about this": if lot of people complain about this maybe there is something to complain about?
You don't have this issue, that solve it all, why didn't I realize it sooner!??!?!
I borrow one of your pics to make a comparison.
The difference is clearly visible and this reassures me somewhat.
Anybody else with lower/higher latency willing to take a screenshot of a skeleton hitbox and share it?
Ayr (Montreal, Canada, 100ms, 1920x1080)
pikke (Massa, Italy, 225ms, 1280x1024)
while still somewhat of a hassle, the click to move keybind option completely alleviates this problem. My main wish would be that I change the keybind of the primary mouse buttons to what I want, rather then have them locked to what they are.
But do they let us rebind that? Noo...
But anyways just logged on to take some SS with
What resolution and ping do you have?
I agree that using "shift" and targeting "in the direction" helps a lot (I'm training to play this way too, before I used "shift" but targeted a monster").
But there are scenarios (like crowded/packed groups of monsters) or skills (Haunt, GotD, etc) that require good targeting or would be totally, or partially, wasted.
Example: summoners with lot of skellies packed close around them.
If I want to cast Haunt on the summoners but their hitbox is not selectable because its "shadowed" by the hitboxes of the skellies around them, I cannot attack "in front" or "just behind" them.
With hitboxes like yours or Ayr's it would be less problematic, but with hitboxes like the ones I posted above it become really reaaaalllly difficult.
If it is latency related (which seems to be the case) or resolution related or some other technical reason, well, fine, I shall accept it.
But I'd like to know why and how it is so and not the usual "working as intended" stuff.
(yep, I'm a picky brat)