I recently posted this on the official forums, but there are generally more sensible people here who won't just yell at me for being whatever troll insult is in season nowadays, so I thought I'd post here as well...
While my friend and I were playing tonight, he told me about this idea he had for magic find that I thought sounded pretty awesome. I wasn't sure if he'd post it here - and it's kinda radical in terms of tradition - but I wanted to put it out there and see what people thought.
Basically, his idea was to get rid of all Magic Find affixes on gear and create a system of "gear leveling." As you kill champion packs, rares, and bosses, the gear you currently have equipped would gain experience and a small amount of MF (along with the current Nephalem Valor buffs as well) - sort of like an ongoing Nephalem Valor for gear. Except, it wouldn't reset when you swapped skills or logged out. The more you keep that gear equipped, the more MF those items get (to a cap, of course) and the more you are working to help yourself find new gear to continue leveling and such.
This system looks to solve two of the biggest problems that I continually hear complaints about: gear swapping and end game. It would not only encourage you to keep your current, leveled, high MF gear on while killing things, but it would also encourage you to actually get out in the game and kill more and more monsters. It's frustrating at times to spend a whole evening playing the game only to be left with less than optimal gear drops. With this, even tough you may not have gotten any drops, you would at least feel some progress at all times while leveling your gear (similar to D2 when you wouldn't get any good items in a night, but you would still be gaining experience while leveling to the max, for example). Now, I know people will say that you could still swap back into your leveled gear just before killing a pack. But, with this, it would more than likely only be 1 or 2 pieces at a time rather than full sets. Also, people would have to make the choice between the MF on their old gear for a champion kill or getting the experience on their new, better-for-killing-stuff item (which would of course continue to add MF to that item).
It's a crazy sounding system, and there are some drawbacks - it'd be a huge system to redo and implement, and there would have to be quite a few changes made such as buffing NV a little bit to compensate for the time when you start leveling a new piece of gear. But, overall, I really liked the idea of it all. Thoughts?
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While my friend and I were playing tonight, he told me about this idea he had for magic find that I thought sounded pretty awesome. I wasn't sure if he'd post it here - and it's kinda radical in terms of tradition - but I wanted to put it out there and see what people thought.
Basically, his idea was to get rid of all Magic Find affixes on gear and create a system of "gear leveling." As you kill champion packs, rares, and bosses, the gear you currently have equipped would gain experience and a small amount of MF (along with the current Nephalem Valor buffs as well) - sort of like an ongoing Nephalem Valor for gear. Except, it wouldn't reset when you swapped skills or logged out. The more you keep that gear equipped, the more MF those items get (to a cap, of course) and the more you are working to help yourself find new gear to continue leveling and such.
This system looks to solve two of the biggest problems that I continually hear complaints about: gear swapping and end game. It would not only encourage you to keep your current, leveled, high MF gear on while killing things, but it would also encourage you to actually get out in the game and kill more and more monsters. It's frustrating at times to spend a whole evening playing the game only to be left with less than optimal gear drops. With this, even tough you may not have gotten any drops, you would at least feel some progress at all times while leveling your gear (similar to D2 when you wouldn't get any good items in a night, but you would still be gaining experience while leveling to the max, for example). Now, I know people will say that you could still swap back into your leveled gear just before killing a pack. But, with this, it would more than likely only be 1 or 2 pieces at a time rather than full sets. Also, people would have to make the choice between the MF on their old gear for a champion kill or getting the experience on their new, better-for-killing-stuff item (which would of course continue to add MF to that item).
It's a crazy sounding system, and there are some drawbacks - it'd be a huge system to redo and implement, and there would have to be quite a few changes made such as buffing NV a little bit to compensate for the time when you start leveling a new piece of gear. But, overall, I really liked the idea of it all. Thoughts?