LOTS of people are throwing a fit about this OP Key Warden.
I've figured out that if you move him a stair case (of which there are dozens right near by in Stonefort) and you stay on the stairs, he's easy to bring down without consequence.
This asshat Warden was smoking me on MP3. Now, 5 times in row, on MP5, I've killed him easily without incident.
He loses many of his abilities on the stairs. He struggles to use his illusion. He struggles to hit you with the corpse attack and Blizzard.
I hope this helps you guys with what seems to be the most difficult enemy in the game.
The NPC guards can cause serious problems with this technique. At certain spots in Stonefort there are groups of 2-3 NPC guards roaming around. If you engage Xah'Rith near them he won't follow you up a staircase. Instead, he'll stay on the ground and bother with those idiot guards that won't friggin die.
I've met him with a pack of elites for the 4th time in a row this past weekend. As if he wasn't difficult enough I've had stuff like Horde, Nightmarish, Jailer and Molten paired with him. FML²
Btw, I tried the "staircase" strategy (it was the first thing that came to mind since I actually met him between 2 staircases) and it didn't work properly for me. He was still very able to cast illusions (and it became a shitstorm with 5 of him on the same spot throwing multiple corpse blizzards on me O_O).
I've met him with a pack of elites for the 4th time in a row this past weekend. As if he wasn't difficult enough I've had stuff like Horde, Nightmarish, Jailer and Molten paired with him. FML²
Btw, I tried the "staircase" strategy (it was the first thing that came to mind since I actually met him between 2 staircases) and it didn't work properly for me. He was still very able to cast illusions (and it became a shitstorm with 5 of him on the same spot throwing multiple corpse blizzards on me O_O).
hmmm...I haven't had a bit of trouble since I've been doing this. I've been killing him so fast I have to double-check what MP level it's on. Either way, from everything I'm seeing, It's best to keep him in tight spots.
They're fixing him soon anyway (maybe tomorrow with the MP damage nerf?). They've acknowledged he is unreasonable. I think if they just dump the illusion affix he'd be fine. Maybe add a short cooldown to his other skills.
EDIT:
I thought I'd add this here in case others haven't heard;
As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.
When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.
So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%) MP2: 120.12% (down from 130%) MP3: 131.65% (down from 148%) MP4: 144.29% (down from 169%) MP5: 158.14% (down from 193%) MP6: 173.32% (down from 220%) MP7: 189.96% (down from 250%) MP8: 208.20% (down from 285%) MP9: 228.18% (down from 325%) MP10: 250.09% (down from 371%)
Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.
This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.
Agreed, the stairs help out a lot. (DH protip: drop Rain of Vengeance with beastly bombs on him when he's in the stairs, the bombs will only hit right there, so you get a lot of extra damage in!)
I've figured out that if you move him a stair case (of which there are dozens right near by in Stonefort) and you stay on the stairs, he's easy to bring down without consequence.
This asshat Warden was smoking me on MP3. Now, 5 times in row, on MP5, I've killed him easily without incident.
He loses many of his abilities on the stairs. He struggles to use his illusion. He struggles to hit you with the corpse attack and Blizzard.
I hope this helps you guys with what seems to be the most difficult enemy in the game.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
The NPC guards can cause serious problems with this technique. At certain spots in Stonefort there are groups of 2-3 NPC guards roaming around. If you engage Xah'Rith near them he won't follow you up a staircase. Instead, he'll stay on the ground and bother with those idiot guards that won't friggin die.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Reminds me of the D1 butcher trick. You all know the one.
Hey...don't steal my thunder bro.... :Thumbs Up:
Just wanted to spread the word and help out the community. That guy is stupid hard and I can only imagine what HC players think of him.
It occurred to me to try to tank him on the stairs because I've used that technique to jack-up elite mobs with certain affix combos.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
1- Open door
2- Cast firewall
3- Close door
3- Wait
4- Profit
Worked like a charm.
Btw, I tried the "staircase" strategy (it was the first thing that came to mind since I actually met him between 2 staircases) and it didn't work properly for me. He was still very able to cast illusions (and it became a shitstorm with 5 of him on the same spot throwing multiple corpse blizzards on me O_O).
hmmm...I haven't had a bit of trouble since I've been doing this. I've been killing him so fast I have to double-check what MP level it's on. Either way, from everything I'm seeing, It's best to keep him in tight spots.
They're fixing him soon anyway (maybe tomorrow with the MP damage nerf?). They've acknowledged he is unreasonable. I think if they just dump the illusion affix he'd be fine. Maybe add a short cooldown to his other skills.
EDIT:
I thought I'd add this here in case others haven't heard;
As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.
When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.
So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)
Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.
This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
No longer need to play tricks to kill the bastard.
/thread
Thank you
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan