Is it me or do people seem to miss the point that IAS and CD and CC are actually a form a buffs and don't represent a players true damage.
Maybe this is a WoW thing or something i dunno.
Me and friend got into a debate about this. But in the end he made no sense at all and he started to agree with me.
Someones real damage is their base damage... Im just starting to get anoyed by all these players that claim their 'un-buffed' damage is 100 000+ damage when its not. Thats just that persons CD, CC and IAS fluffin their DPS calculator through the roof.
Anyone else agree that unbuffed should not count for DPS fluff?
"DPS" is "Damage Per Second", which is different from "Damage".
DPS represents the theoretical average per second a person deals with non-stop auto-attacking, not counting skill modifiers, and IAS, CC, and CD should be factored into this number.
It's an average of how much damage you can do over a period of one second, assuming your character is standing still during that time (sustained DPS). That's why kiting builds have inaccurate true(sustained) DPS because most of the time, over a longer duration, they'll be stutter-stepping, moving about, instead of staying in one place to consistently deal damage. That's really the only difference, but you're talking about how cc/cd/ias shouldn't be a factor, which doesn't make that much sense..
DPS is just based on one form of attack (auto attack, straightforward sig spells, etc.), and anything in excess of 100% weapon damage will involve different calculations. For instance, if I'm in Archon form and my "paper" DPS shows 530K DPS, I actually do more per second than what it says (the Disintegrate beam usually averaging 600-800K per hit damage on a group of mobs per second, also include Familiar strikes, Storm Armor procs, etc.). If I remain in one spot and just fire off Magic Missiles (or anything close to 100% weapon damage, such as basic attacks) and MM only, the damage averages out to the paper DPS. The sustained DPS is much more different when firing off Arcane Orbs that crit for over 1 million damage per hit.
Same with the builds you see with massive numbers like 1.7M DPS, etc. such as highly geared HotA barbs smashing a MP10 Azmo, consistently hitting for millions of crit damage per second. It's sustained DPS, which factors in weapon damage, crits, IAS, etc. Paper DPS also does this, and it gives you a rough estimate of how much damage you'll likely do per second at 100% weapon damage. All-in-all, it's an accurate representation.
IAS is a fixed stat that you always have, so I see IAS as an obvious stat that do contribute to your base dps. But I understand your view of CC and CD, since you don't do your CD on every hit BUT the DPS calculator does have some sort of math to it when it comes to CC and CD. Take Sharpshooter for example:
If you have that passive, your dps on your battlenet page will say your dps is much higher than it actually is (100% CC). So if you're in a game farming, your CC will almost never get to 100% (depend on your base crit chance and how fast you farm of course), so your dmg in the game is not as high as your supposed dmg.
Is it me or do people seem to miss the point that IAS and CD and CC are actually a form a buffs and don't represent a players true damage.
Maybe this is a WoW thing or something i dunno.
Me and friend got into a debate about this. But in the end he made no sense at all and he started to agree with me.
Someones real damage is their base damage... Im just starting to get anoyed by all these players that claim their 'un-buffed' damage is 100 000+ damage when its not. Thats just that persons CD, CC and IAS fluffin their DPS calculator through the roof.
Anyone else agree that unbuffed should not count for DPS fluff?
DPS represents the theoretical average per second a person deals with non-stop auto-attacking, not counting skill modifiers, and IAS, CC, and CD should be factored into this number.
DPS is just based on one form of attack (auto attack, straightforward sig spells, etc.), and anything in excess of 100% weapon damage will involve different calculations. For instance, if I'm in Archon form and my "paper" DPS shows 530K DPS, I actually do more per second than what it says (the Disintegrate beam usually averaging 600-800K per hit damage on a group of mobs per second, also include Familiar strikes, Storm Armor procs, etc.). If I remain in one spot and just fire off Magic Missiles (or anything close to 100% weapon damage, such as basic attacks) and MM only, the damage averages out to the paper DPS. The sustained DPS is much more different when firing off Arcane Orbs that crit for over 1 million damage per hit.
Same with the builds you see with massive numbers like 1.7M DPS, etc. such as highly geared HotA barbs smashing a MP10 Azmo, consistently hitting for millions of crit damage per second. It's sustained DPS, which factors in weapon damage, crits, IAS, etc. Paper DPS also does this, and it gives you a rough estimate of how much damage you'll likely do per second at 100% weapon damage. All-in-all, it's an accurate representation.
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If you have that passive, your dps on your battlenet page will say your dps is much higher than it actually is (100% CC). So if you're in a game farming, your CC will almost never get to 100% (depend on your base crit chance and how fast you farm of course), so your dmg in the game is not as high as your supposed dmg.