%elemental/skill damage, sockets and even primary stats.
Aren't the rolls on 2handed weapons doubled when compared to 1h weapons?
As far as I've understood it, no. Not atm. Especially stuff like "extra" effect on legendaries, which aren't really double good on a 2hander.
To me that's one of the biggest problems. If 2-handers automatically take away one of your "roflstomp GG legendary effect", they should at least be so insanely amazing that we can actually consider using them. Instead they are just "pretty good".
For instance, the Staff/Daibo (can't remember) that gives the Tempest Rush the Tailwind rune. It's pretty good, but hardly reason enough to give up say a Thunderfury and a Jawbreaker (insane dps PLUS mobility).
Now if it gave something like "Tempest Rush has a 50% reduced Spirit Cost", or made you immune to Knockback/Vortex/Jailer, then we'd be talking seriously.
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For instance, the Staff/Daibo (can't remember) that gives the Tempest Rush the Tailwind rune. It's pretty good, but hardly reason enough to give up say a Thunderfury and a Jawbreaker (insane dps PLUS mobility).
Now if it gave something like "Tempest Rush has a 50% reduced Spirit Cost", or made you immune to Knockback/Vortex/Jailer, then we'd be talking seriously.