Sooo I was doing bounties the other day and noticed something again and again. You look for the quest thingy, explore an entire area, and when you come back to where you started, suddenly there is the arrow pointing at a area where you have allready been or that was clearly visible when you came across it 5 minutes ago.
First I thought that you need to kill a certain number of mobs (or spend a certain ammount of time) in an area before you get the quest marker, but that is not true. Can clearly be proven by going for the "forged in battle" bounty in act 3 and starting on the next waypoint, ging back up. You get the quest marker immeadiatly as soon as you enter the area, no kills needed.
So, this means that they let you explore an area and then put the quest location in only after you explored. In the last place you look. Seems like they are trying whatever they can to make bounties and the whole grind last as long as possible. Even cheating is ok, as long as they get us to grind more.
Well, it's not the only thing i am dissapointed about in RoS, but it sure aint pretty.
You like to find anything to bitch about dont you. Doesnt bother me a bit. The more I can kill the more I can get how dare Blizz set there game up like that....where I actually have to SEARCH for something and kill monsters in the process.
Did I say anything about speed or my gearing up? Did you actually read what I wrote or are you just writing down your stereotypical nonsense that you write whenever somebody critisises your holy game?
I'll repeat myself just for those too braindead to understand my first post : I am not complaining about the quest marker. The quest marker works the same all the time. No, Niddro, it has nothing to do with how long you have been in an area. As I clearly wrote in my first post.
What is happening is that Blizz lets you run into an area and then spawns the quest behind you. AFTER you ran trough the area. Clearly just to make the grind more time consuming. Is it more fun? Or more challenging? No. It's just prolonging the grind with methods that I find unfair to the player.
The distance you can be from the location marker before it shows up for a bounty increases the longer you are in a zone. While you might have been right near it at the start you wouldn't have an arrow though checking the big map might have still shown you the pulsing circle.
The distance you can be from the location marker before it shows up for a bounty increases the longer you are in a zone. While you might have been right near it at the start you wouldn't have an arrow though checking the big map might have still shown you the pulsing circle.
That is what I thought at first, but I came across several situations yesterday that made me doubt it.
Did somebody allready test this? As I mentioned, if you take the "forged in battle" bounty, and approach it from the keeps lvl 2, then you get the quest marker as soon as you enter keep lvl 1. Even though the blacksmith is still quite far away. I had quest locations being shorter to the entrance than that in other areas, without getting the quest marker right from when I entered the area.
I would be happy to be proven otherwise. That's why I poosted here, hoping for more constructive posts like yours.
The distance you can be from the location marker before it shows up for a bounty increases the longer you are in a zone. While you might have been right near it at the start you wouldn't have an arrow though checking the big map might have still shown you the pulsing circle.
I noticed this but I'm not sure if distance actually increases slowly, or is it just set to full zone after some time. I would presume its the later one, as couple of times it showed up while I was running away from it.
Are there any discussions open on this topic?
Yes, this one, right here and now ^^
Unless it gets shot down by people whos only concern is that I "whine" too much.
And yes, I also noticed sometimes the marker suddenly showing up while I was running away from it. Could be that it just sets to full zone after a while. But please, try the forged in battle bounty coming up from keeps lvl 2.
I'll repeat myself just for those too braindead to understand my first post : I am not complaining about the quest marker. The quest marker works the same all the time. No, Niddro, it has nothing to do with how long you have been in an area. As I clearly wrote in my first post.undefined What is happening is that Blizz lets you run into an area and then spawns the quest behind you. AFTER you ran trough the area. Clearly just to make the grind more time consuming. Is it more fun? Or more challenging? No. It's just prolonging the grind with methods that I find unfair to the player.
Brain dead...Way to post a typical asstard TwoFlower response. How about this.. MAYBE you get the marker because you have gone so far in the wrong freaking direction Blizz gives a little help to tell you you went the wrong way. Allow the search to be "Blind" unless you are so far off track you get some help. Nope instead its the Blizz TwoFlower conspiracy that they hate all users and want to make things as difficult as possible. Pronlong the grinding to make it unfair to the player?....Do you actually listen to yourself.
Yes, that "forged in battle" thing works. I've seen it work a couple of times. Jsut a bug probably.
Nothing wrong with the current system imo. They really don't need to spoon feed you every single thing. Sometimes you actually have to clear maps in order to complete bounties.
it will show you where it is after a given time. if you stand in that zone afk for a few mins, it will then show a blinking circle on the map. simply afk-ing does it. not an amount of monster kills
I'm sorry to bother but there is not any dynamic quest spot repositioning in this game. Quest locations and stuff is set when the game is created.
This is happening to you with the forged in battle quest because keeps lvl 1 is a small zone with little to no randomization, where this event tends to spawn at the end of the zone or close to.
FACT 1= After 123123 minutes wandering around the zone and failing to find the quest objective, blizzard points the objective to you wherever away it is.
FACT 2=Map generation is done when game is created, not during your map exploration.
I'm sorry but your paranoia is very wrong, but well, it's what paranoia is about.
"First I thought that you need to kill a certain number of mobs (or spend a certain ammount of time) in an area before you get the quest marker, but that is not true. Can clearly be proven by going for the "forged in battle" bounty in act 3 and starting on the next waypoint, ging back up. You get the quest marker immeadiatly as soon as you enter the area, no kills needed."
The example you used pretty much dismisses your point entirely. Whether you start in keep depths 1 and run all the way through the map to get to the bounty, or you start at depths 2 waypoint and go thru the portal to keep depths 1 the event almost always spawns right at the end, in fact I have never had it spawn anywhere but that one location. If your "theory" was true if I entered depths 1 via the portal from depths 2 the event would not spawn there. I have also countless times walked into an area with a bounty and found the bounty within 15 seconds, sometimes its right there when you first enter the zone sometimes it's not. RNG is RNG, idk how many times people on this forum need to point that out for others to understand. If you want to come on here and suggest something like this is occurring please bring more data than simply anecdotal evidence.
As I clearly wrote in my first post. What is happening is that Blizz lets you run into an area and then spawns the quest behind you. AFTER you ran trough the area. Clearly just to make the grind more time consuming.
I've been on the internet for 17 years, and the quoted chunk of this post is easily on my list of Top-10 most amusing conspiracy theories.
No, it doesn't work that way. In fact you haven't given any examples that show that it MIGHT work that way. I've run so many bounties and I've seen nothing to indicate that it works that way. Some of the Act 2 bounties can be frustrating because you'll run around in a huge area for 10~ minutes before the game tells you "Nope, the objective is back near where you started!" *shrug* It happens. That doesn't mean that it wasn't there when I started and that they added it in after and no reason to think that this is the case.
it will show you where it is after a given time. if you stand in that zone afk for a few mins, it will then show a blinking circle on the map. simply afk-ing does it. not an amount of monster kills
From the time I've been playing, I've come to call this the "Pity Arrow". I've noticed it pops up after you've spent a certain amount of time in a bounty area without finding the bounty. Seems to be around the 10 minute marker, give or take.
the crazy thing about the post is that if blizzard actually built a system that tracked in real time where i was and could then spawn an event after i had passed it they would have one of the most advanced AIs in the industry and they would deserve to screw with me. sadly if programs like maphack existed for d3 as they did for d2 they could show the location of every mob on every map the minute you start a game as it loads everything at the start. For them to create a real time map that not only changed the location of mobs but actually spawned events only after you hit certain things and then passed them they would need much worse graphics just to let us play lag free.
Who cares? The objective is to find the location and then <do something that involves killing monsters>. Would you be happier if they just removed the help target altogether? Would that make your experience better in some way?
...I confess, a couple of times I needed that, because it turns out the bounty waypoint was *ahead* of the area, not behind it, and I completely didn't expect that. So, I guess until I memorize all the bounties that happens on I need that pity occasionally.
I've had two occasions, where the portal spawned me NOWHERE near the bounty, None of the kills were being tracked, found out, i had to travel to the OTHER side of where it ported me and go into the NEXT area.
It's useful, not a hindrance and it no way does it "Spawn things behind you to force a grind" If you truely believe that they "Hide" quest objectives till you've cleared everything, that's some major tinfoil hat shit going on there....
Off-Topic, I just started reading The colour of magic, and for the past day it was bugging me that i remember the name TwoFlower from somewhere.... It's YOU!
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First I thought that you need to kill a certain number of mobs (or spend a certain ammount of time) in an area before you get the quest marker, but that is not true. Can clearly be proven by going for the "forged in battle" bounty in act 3 and starting on the next waypoint, ging back up. You get the quest marker immeadiatly as soon as you enter the area, no kills needed.
So, this means that they let you explore an area and then put the quest location in only after you explored. In the last place you look. Seems like they are trying whatever they can to make bounties and the whole grind last as long as possible. Even cheating is ok, as long as they get us to grind more.
Well, it's not the only thing i am dissapointed about in RoS, but it sure aint pretty.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
I'll repeat myself just for those too braindead to understand my first post : I am not complaining about the quest marker. The quest marker works the same all the time. No, Niddro, it has nothing to do with how long you have been in an area. As I clearly wrote in my first post.
What is happening is that Blizz lets you run into an area and then spawns the quest behind you. AFTER you ran trough the area. Clearly just to make the grind more time consuming. Is it more fun? Or more challenging? No. It's just prolonging the grind with methods that I find unfair to the player.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Did somebody allready test this? As I mentioned, if you take the "forged in battle" bounty, and approach it from the keeps lvl 2, then you get the quest marker as soon as you enter keep lvl 1. Even though the blacksmith is still quite far away. I had quest locations being shorter to the entrance than that in other areas, without getting the quest marker right from when I entered the area.
I would be happy to be proven otherwise. That's why I poosted here, hoping for more constructive posts like yours.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Unless it gets shot down by people whos only concern is that I "whine" too much.
And yes, I also noticed sometimes the marker suddenly showing up while I was running away from it. Could be that it just sets to full zone after a while. But please, try the forged in battle bounty coming up from keeps lvl 2.
I think there needs to be more testing.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Nothing wrong with the current system imo. They really don't need to spoon feed you every single thing. Sometimes you actually have to clear maps in order to complete bounties.
I'm sorry to bother but there is not any dynamic quest spot repositioning in this game. Quest locations and stuff is set when the game is created.
This is happening to you with the forged in battle quest because keeps lvl 1 is a small zone with little to no randomization, where this event tends to spawn at the end of the zone or close to.
FACT 1= After 123123 minutes wandering around the zone and failing to find the quest objective, blizzard points the objective to you wherever away it is.
FACT 2=Map generation is done when game is created, not during your map exploration.
I'm sorry but your paranoia is very wrong, but well, it's what paranoia is about.
The example you used pretty much dismisses your point entirely. Whether you start in keep depths 1 and run all the way through the map to get to the bounty, or you start at depths 2 waypoint and go thru the portal to keep depths 1 the event almost always spawns right at the end, in fact I have never had it spawn anywhere but that one location. If your "theory" was true if I entered depths 1 via the portal from depths 2 the event would not spawn there. I have also countless times walked into an area with a bounty and found the bounty within 15 seconds, sometimes its right there when you first enter the zone sometimes it's not. RNG is RNG, idk how many times people on this forum need to point that out for others to understand. If you want to come on here and suggest something like this is occurring please bring more data than simply anecdotal evidence.
No, it doesn't work that way. In fact you haven't given any examples that show that it MIGHT work that way. I've run so many bounties and I've seen nothing to indicate that it works that way. Some of the Act 2 bounties can be frustrating because you'll run around in a huge area for 10~ minutes before the game tells you "Nope, the objective is back near where you started!" *shrug* It happens. That doesn't mean that it wasn't there when I started and that they added it in after and no reason to think that this is the case.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
It's useful, not a hindrance and it no way does it "Spawn things behind you to force a grind" If you truely believe that they "Hide" quest objectives till you've cleared everything, that's some major tinfoil hat shit going on there....
Off-Topic, I just started reading The colour of magic, and for the past day it was bugging me that i remember the name TwoFlower from somewhere.... It's YOU!