I don't think legendary gems is a bad idea. However, I would love to see them bring back facets. They would be perfect for this game. They don't require multiple sockets like a runeword. Although, they would offer something different than gems.
Facets have so much potential to be amazing. You could have rare and legendary qualities. I can't think of a better addition to socketing. Just think of all the stat boost or crazy death effects they could have!
Look at these beauties! Blizzard here is your "Legendary Gem". What do you guys think? Maybe we can get a list of awesome effects (death, level up, massacre?) and properties these facets could hold within!
I don't know the gems seem pretty.... average. Not that interesting for D3. All affixes in them exist in D3 currently and on death effect will be pretty useless in D3.
I agree with the death effect not be very good.. at all lol. But there are plenty of effects they could add in place of it. In general I think facets would be awesome. Of course it would have to be changed up from what they were in D2, but they really would have potential.
The second affix was on level up which could be quite interesting if they made it change the way your level up looks and possibly add damage to it or maybe even summons.
They haven't the vision nor willingness to step out of their little box. Sooooo much potential untapped, it makes me sick
5 socketables in D3 versus well over 40 in D2.
The quality of whites doesn't matter when crafting, an abomination of itemization concepts. They removed jewels, facets, charms, runes, runewords, ethereal (ETC ETC ETC) and replaced these item types with exactly fuckin' nothing. ... ....and they wonder why people compare D3 itemization to un-buttered toast.
Great game, but riddled with self-inflicted wounds.
You hate everything about D3. Don't you think it's time to move on instead of giving us such wonderful thoughts like puking bile up your mother's asshole?
I mean, when it's got to that point don't you think that, for your own health, you should just find something more productive to do with your life?
On-topic
I really have no desire for MORE randomized bullshit in this game. I'm already getting sick of finding random items then taking them to the enchantress to have a random chance at a stat that I actually want and even with the drop rate increases I'm certainly not finding enough items to satiate my needs as is, let alone if they add another item type to further dilute the pool. I played through six rifts today and saw two legendaries, both of which were instant shards and one set item that I had absolutely no desire to have. I gambled the umpteenth St. Archew's Gage and Gladiator Gauntlets.
RNG is great when it's on your side. But, frankly, I'm in the middle of a really long dry streak, and the thought of adding more and more randomized shit to the game just makes me cringe.
I dislike the idea, for a different reason. Sockets are already too powerful as is. Adding something like this into the game will make sockets even more mandatory.
Every time I see a thread like this it makes me want to fucking puke bile up my mothers asshole.......
D3 is easily EASILY one of the biggest gaming let-downs in the entire time I have been playing video games and what very well should have been one of the most memorable and exciting stretches ever......
as far as video games go, The biggest waste of momentum and money and potential I've witnessed up to this point........
Just absolutely blows my fucking mind.
Probably paid dozens of people millions of dollars to collectively decide that Jewels in D3 would be anything but a wise idea and must be deleted..........meanwhile you get access to the stupidest most boring legendary items you could imagine........
I ....I dont even know what to say anymore....just....wow....
Some people here will say that the D3 devs wanted to create their own Diablo. some will say that rehashing D2 would've failed without new and inspired additions of their own, and they'd be right.
Well.....D3 devs did add much of their own flavor, and much of it was terrific. the problem? they striped out LOADS of item types and replaced them with exactly NOTHING!!!
People are a bit dizzy now and have lost focus on the more pressing issues. All the talk about itemization, most people only discuss affixes, the 4/2 split etc. The real reason itemization feels so bad?
A pitifully small amount of different item types. No charms. No runes. No ethereal. No Rune Words. No Jewels. No facets. Blues and yellows are (for the most part) entirely non-viable for end game gearing. Whites aren't items, they're just crafting mats.
Making items "better" will only get us so far. Items are WAAAAAAY better now than at launch, however many people still feel somethings wrong. Why?
ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)
Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.
Oh There's lots I love about Diablo 3. I could prattle on for ages about the things i love about it. of particular note, the graphics and music which I feel are held at knife point by what seems like a fair chunk of the player base. I feel that the music and the graphics and as well the animation and the feeling of the combat are basically peerless. They blow my mind in the opposite way that the "jewel situation" does....
but people generally don't care about hearing about that either. its the same. It's just an opinion. when D3 was released I was a choirboy on the forums....no one cared. I was dead set on formally applying to be an MVP for awhile. boy did I envy those guys. I was really optimistic!
EDIT. to elaborate on the graphics and music....there was uproar over the graphics of the game being to bright and rich and not so gritty. I never really was bothered ...even today some of the screen shots of the game just make me shake my head for how incredible they look. and the music.....oh my ...god.........some of the best "classical" orchestra type music around......Ghom, Lord of Gluttony is actually my favourite song of that genre of music ive ever heard.........
ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)
Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.
The thing is, I don't want charms to come back, nor do I want rune words. I always hated charms. They are necessary, but they take up so much inventory space. They really disrupt the playing experience, except for when you are teleing Mephisto. As for rune words, legendary crafting material more or less serves the same purpose.
You hate everything about D3. Don't you think it's time to move on instead of giving us such wonderful thoughts like puking bile up your mother's asshole?
I mean, when it's got to that point don't you think that, for your own health, you should just find something more productive to do with your life?
On-topic
I really have no desire for MORE randomized bullshit in this game. I'm already getting sick of finding random items then taking them to the enchantress to have a random chance at a stat that I actually want and even with the drop rate increases I'm certainly not finding enough items to satiate my needs as is, let alone if they add another item type to further dilute the pool. I played through six rifts today and saw two legendaries, both of which were instant shards and one set item that I had absolutely no desire to have. I gambled the umpteenth St. Archew's Gage and Gladiator Gauntlets.
RNG is great when it's on your side. But, frankly, I'm in the middle of a really long dry streak, and the thought of adding more and more randomized shit to the game just makes me cringe.
You understand why so many folks feel like drop rates etc are worse in D3 than in D2, despite the fact that high-end Legs fall at a much higher rate than Uniques did?
D2 didn't feel so empty BECAUSE there were so many item types. Maybe you don't find that Griff or HoZ you've been after, but you did find a kick ass SC, or facet, or +15% superior archon, or a unique facet, or a 3 affix jewel, or a high rune, or an eth fools blade, or a vision circ, or an anni, or a torch, or or or or or or or or shoot me in the fucking head.....
Shaggy, c'mon man. Seriously.....We look for very few different items in D3. That's why it feels so unrewarding....because you only have Legs/sets to watch for.
achan do you hate the way charms encroached on inventory space?
what would you say about a theoretical system that was reminiscent of charms? IE they provided something (power-wise) for your character and in turn cost your character something? or is that a flat out something you would dislike...?
ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)
Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.
The thing is, I don't want charms to come back, nor do I want rune words. I always hated charms. They are necessary, but they take up so much inventory space. They really disrupt the playing experience, except for when you are teleing Mephisto. As for rune words, legendary crafting material more or less serves the same purpose.
Respectfully.......what I'm saying is flying over your head. First of all, placing a hard-cap on the number of charms would suffice to solve your dilemma, don't 'cha think?
Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.
Respectfully.......what I'm saying is flying over your head. First of all, placing a hard-cap on the number of charms would suffice to solve your dilemma, don't 'cha think?
Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.
Legendary crafting materials? Jokes aside, I do not see how simply creating new item types would help anything. It's ultimately just another item we have to collect.
Respectfully.......what I'm saying is flying over your head. First of all, placing a hard-cap on the number of charms would suffice to solve your dilemma, don't 'cha think?
Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.
Legendary crafting materials? Jokes aside, I do not see how simply creating new item types would help anything. It's ultimately just another item we have to collect.
Legendary mats aren't items, they're mats. Don't believe me? Try equipping a forgotten soul and see how much power it adds to your build.
Why is this bothering you and shaggy, I'd like to know? There won't be "MORE" junk items falling at a time. i.e. Worst case; You get a junk charm instead of a junk leg etc. Only so much can fall, eliminating you and Shaggy's complaint altogether.
You don't see how dynamic itemization would be better than linear itemization, in terms of item types? Really?
I got news for ya. Almost every item we collect is not an item at all, they're just crafting mats.
Most legs = mats
Rares = mats
Blues = mats
Whites = mats
Set = 50/50 chance at a crafting mat
That's it. That's D3 itemization in a nutshell. All we're looking for are Sets/Legs and crafting mats. I suppose you could include the plans, which aren't items really. They're just permission to craft an item, that's all.
You don't see why this is boring? You honestly don't see how new item types that do new things......could be fun? Really? With this main stat thing they did, I would suggest that the ONLY avenue that will make these items feel dynamic would be the introduction of new item types.
Unfortunately, it still ultimately comes down to X = mats or X = gold in a long run. There is no fixing it, as long as items are randomly generated. More importantly, to incorporate new item types, you either have to decrease the drop rate of current item slots, or simply increase the amount of stuff in total. The former is obviously bad. The latter will eventually lead to clutter. I am not against new item types, as long as they are good, well though out ideas, not half baked ones. Including every feature from every game you have ever played is a horrible design decision.
Now tell me, what new item type that you can propose that does not: a) Negatively impact playing experience. ex. Charms. Even if you limit the amount, it still feels you need it, which reduces storage space. If charms don't take up inventories, then it's essentially just another glorified item slot, though that may not be a bad idea in itself. Cannot be done with existing items? ex. Rune words. If you really want, you can mimic the function of rune words perfectly with crafting materials.
Edit: Perhaps, maybe that is what you wanted. Something that superficially appears to be different, to give a greater feeling of the illusion of choice.
Unfortunately, it still ultimately comes down to X = mats or X = gold in a long run. There is no fixing it, as long as items are randomly generated. More importantly, to incorporate new item types, you either have to decrease the drop rate of current item slots, or simply increase the amount of stuff in total. The former is obviously bad. The latter will eventually lead to clutter. I am not against new item types, as long as they are good, well though out ideas, not half baked ones. Including every feature from every game you have ever played is a horrible design decision.
Now tell me, what new item type that you can propose that does not:
a) Negatively impact playing experience. ex. Charms. Even if you limit the amount, it still feels you need it, which reduces storage space. If charms don't take up inventories, then it's essentially just another glorified item slot, though that may not be a bad idea in itself.
Cannot be done with existing items? ex. Rune words. If you really want, you can mimic the function of rune words perfectly with crafting materials.
Edit: Perhaps, maybe that is what you wanted. Something that superficially appears to be different, to give a greater feeling of the illusion of choice.
I'll leave it to the pros to figure that part out, instead waxing my amateur developer fantasies for everyone to endure. A new slot for a new item that DOESN'T follow the same main stat 4/2 theology?
A "talisman"that takes up 1 sector in your bag that does something other than main stat blah blah blah.....? More choices isn't a bad thing, unless you're a lazy dev that doesn't want to create balancing issues.
Do you do anything but find complaints to bitch about :)?
IDK, when I see someone using that kind of language to describe their feelings about D3, I feel it's a perfectly reasonable question as to why they're hanging around a fansite. Nothing about "puking bile up my mother's asshole" is anything other than the raging of someone who is too insecure to move the fuck on. Period, end of story. In fact, it reeks of the same kind of idiocy that the Ugandans use in their anti-homosexual propaganda materials.
D2 didn't feel so empty BECAUSE there were so many item types. Maybe you don't find that Griff or HoZ you've been after, but you did find a kick ass SC, or facet, or +15% superior archon, or a unique facet, or a 3 affix jewel, or a high rune, or an eth fools blade, or a vision circ, or an anni, or a torch, or or or or or or or or shoot me in the fucking head.....
I don't disagree with you, I just think you're missing what I'm saying.
Look, the both of us know that the root of the problem is this BoA homogenized "everyone gets the same experience~~!~!!!!!~~!111!one!~" dipshit line of thinking. In a game that is based on RNG it's not possible for everyone to get the same experience. I'm in the middle of a 7-10 day dry streak. My brother, however, is finding legendaries like some rapper is there making it rain on a bitch. And, despite that having a psychological effect on me, I don't have any general complaints about the system because that's RNG and I'm a big boy and I can handle that. An ARPG which isn't based on RNG loot probably wouldn't work anyway.
However, it SHOULD underscore that trying to give everyone the "same experience" by removing trading is about as asinine as trying to give every gambler the "same experience" at a slot machine. Luck is luck is luck is luck and because of that some people are going to have a better experience and some will have a worse experience. So what we really should have are the current drop rates coupled with MEANINGFUL ITEM SINKS, and more binding mechanics like enchanting (you customize it you can't trade it anymore, so sorry).
They're going to give us ladders. Ladders with exclusive items. And that will be the nail in the coffin for me. Why? Because what's the point. We have no economy. There's no need to force us to reset things as there is in D2 or PoE. But they're still going to lock items behind character resets? WHY? Why do we need resets in this game? I am having trouble talking myself into leveling my last two classes from 60 to 70 because it's repetitive. What in the world can I gain from having to endure forced resets to attain items that aren't attainable any other way, and then to have to submit to RNG? At least in D2 if you didn't get your runewords in the ladder season you still had a hope to trade for them.
They can design the most amazing items in the world, but so long as builds are defined by items, the inability to exercise some form of control over what items you're getting (and gambling doesn't really achieve this very well) and, therefore, having some control over what build you are using (not every monk out there wants to run a lightning build, not every barb wants to run a fire build), the whole thing is fraudulent.
They could implement all the charms and jewels and whatever. But so long as RNG determines what builds you, or I, can play, the system will NEVER live up to its potential. Ever. End of story.
So, as long as they keep going down this "BoA is going to let us raise the drop rates and you'll be constantly excited to kill a monster, therefore everyone's experience will be exactly the same" approach that flies in the face of what we know RNG to actually be, it doesn't matter what they do with sockets, or items, or anything else. All we have is no trading under a completely false guise that now self-found will be viable. All they really did was remove 90% of the worst offenders when it came to bad drops. We are still mired with undesirable items (white/blue/yellow may as well auto-salvage once you're in Torment) and some people are still "ahead" of others due to RNG. So we're not getting an "equal" experience.
Trading was just a convenient scapegoat. RNG will be RNG no matter what. Some will be lucky, some won't. But that means we can't have an "equal" experience. And, until they pull their heads out of their asses and realize that, they're being far too ignorant of a very basic problem that the game is facing. The "forced equity" that we were promised was going to fix things hasn't really fixed anything. So charms, trinkets, wheel barrows, whatever... it's all window dressings on a fundamentally-backwards philosophy that isn't going to work in the long term.
Quote from ruksak»
I'll leave it to the pros to figure that part out, instead waxing my amateur developer fantasies for everyone to endure. A new slot for a new item that DOESN'T follow the same main stat 4/2 theology?
A "talisman"that takes up 1 sector in your bag that does something other than main stat blah blah blah.....? More choices isn't a bad thing, unless you're a lazy dev that doesn't want to create balancing issues.
And I totally agree with that. Except, in the current implementation, even if that "talisman" or "trinket" or "thingermerbobber" did give bonuses that were completely unavailable on other gear, it's just one more slot where we're backed into a corner by RNG. I really think in the short and long term that would just serve to frustrate players even more.
Using the jewels/gems discussion, imagine if you found the absolute BiS chest. And then you think to yourself "oh, god, I have to go find three perfectly-rolled jewels to put into this" - at what point does it just become this massive butt-fucking from RNG that you're subjecting everything to? At what point does adding MORE layers of random become prohibitive to anyone who is playing less than 10 hours/day? That's what specifically concerns me about jewels in a BoA game.
when I read your line "They could implement all the charms and jewels and whatever. But so long as RNG determines what builds you, or I, can play, the system will NEVER live up to its potential. Ever. End of story."
I thought much differently at the propostion. If i experienced the piles of gems and jewels and different slots and affixes etc etc.......id love it. even if it were bound by RNG. But its just being percieved differently I think..Im sure we touched on this before...but to elaborate...
imagine they did the unthinkable and released 5 new item slots and 100 new affixes and other stuff.....
even if it was all beign suffocated by RNG ..i dont think "oh darn more RNG to try to win at..."
I think "finally something new...."
even punching through my malice towards the game...which at times gets rather feisty....what they added in the Expansion...its very hard for me to resist buying it.....simply because when i see new things....again whatever they may be called....i want to try them out....
but with the lack of new things....similar to the once prevalent "thingies" in diablo 2 being removed.....its a downer for me....becuase i wanna try that stuff out.....I even anticipated trying out reinterpretations of stuff already brought to life...
I remember I think it was you that told me they are removing WoW's reforging? thats a downer....
As far as being optimistic? well im hopelessly optimistic about the illusion of choice...I compare it to the non illusion of non choice..thats how I perceive the game today in many circumstances. id rather suffer the illusion of choice in all of its cunning fakery...than the honestly of nothing....
They haven't the vision nor willingness to step out of their little box. Sooooo much potential untapped, it makes me sick
Agreed. I've been playing Grim Dawn recently and, while the game is nowhere near as polished as DIII (fighting specifically, but also the little things), the loot is far more interesting. I'm not just looking for pieces that have the most +<desirable stat>. Gear comes with all sorts of bonuses which make me consider a different build/play style, even at low levels.
Found a belt with +1 to all skills the other day and no other stats. Awesome. Gear can be "enchanted" with items that give a wide array of different bonuses. These items can be combined to form a stronger version of themselves. Awesome. Just more to think about while I play than "must find cch/cdmg."
Facets have so much potential to be amazing. You could have rare and legendary qualities. I can't think of a better addition to socketing. Just think of all the stat boost or crazy death effects they could have!
Look at these beauties! Blizzard here is your "Legendary Gem". What do you guys think? Maybe we can get a list of awesome effects (death, level up, massacre?) and properties these facets could hold within!
Generally i think it's a good idea +1
5 socketables in D3 versus well over 40 in D2.
The quality of whites doesn't matter when crafting, an abomination of itemization concepts. They removed jewels, facets, charms, runes, runewords, ethereal (ETC ETC ETC) and replaced these item types with exactly fuckin' nothing. ... ....and they wonder why people compare D3 itemization to un-buttered toast.
Great game, but riddled with self-inflicted wounds.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I mean, when it's got to that point don't you think that, for your own health, you should just find something more productive to do with your life?
On-topic
I really have no desire for MORE randomized bullshit in this game. I'm already getting sick of finding random items then taking them to the enchantress to have a random chance at a stat that I actually want and even with the drop rate increases I'm certainly not finding enough items to satiate my needs as is, let alone if they add another item type to further dilute the pool. I played through six rifts today and saw two legendaries, both of which were instant shards and one set item that I had absolutely no desire to have. I gambled the umpteenth St. Archew's Gage and Gladiator Gauntlets.
RNG is great when it's on your side. But, frankly, I'm in the middle of a really long dry streak, and the thought of adding more and more randomized shit to the game just makes me cringe.
I dislike the idea, for a different reason. Sockets are already too powerful as is. Adding something like this into the game will make sockets even more mandatory.
Well.....D3 devs did add much of their own flavor, and much of it was terrific. the problem? they striped out LOADS of item types and replaced them with exactly NOTHING!!!
People are a bit dizzy now and have lost focus on the more pressing issues. All the talk about itemization, most people only discuss affixes, the 4/2 split etc. The real reason itemization feels so bad?
A pitifully small amount of different item types. No charms. No runes. No ethereal. No Rune Words. No Jewels. No facets. Blues and yellows are (for the most part) entirely non-viable for end game gearing. Whites aren't items, they're just crafting mats.
Making items "better" will only get us so far. Items are WAAAAAAY better now than at launch, however many people still feel somethings wrong. Why?
ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)
Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
but people generally don't care about hearing about that either. its the same. It's just an opinion. when D3 was released I was a choirboy on the forums....no one cared. I was dead set on formally applying to be an MVP for awhile. boy did I envy those guys. I was really optimistic!
EDIT. to elaborate on the graphics and music....there was uproar over the graphics of the game being to bright and rich and not so gritty. I never really was bothered ...even today some of the screen shots of the game just make me shake my head for how incredible they look. and the music.....oh my ...god.........some of the best "classical" orchestra type music around......Ghom, Lord of Gluttony is actually my favourite song of that genre of music ive ever heard.........
The thing is, I don't want charms to come back, nor do I want rune words. I always hated charms. They are necessary, but they take up so much inventory space. They really disrupt the playing experience, except for when you are teleing Mephisto. As for rune words, legendary crafting material more or less serves the same purpose.
D2 didn't feel so empty BECAUSE there were so many item types. Maybe you don't find that Griff or HoZ you've been after, but you did find a kick ass SC, or facet, or +15% superior archon, or a unique facet, or a 3 affix jewel, or a high rune, or an eth fools blade, or a vision circ, or an anni, or a torch, or or or or or or or or shoot me in the fucking head.....
Shaggy, c'mon man. Seriously.....We look for very few different items in D3. That's why it feels so unrewarding....because you only have Legs/sets to watch for.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
what would you say about a theoretical system that was reminiscent of charms? IE they provided something (power-wise) for your character and in turn cost your character something? or is that a flat out something you would dislike...?
Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Legendary crafting materials? Jokes aside, I do not see how simply creating new item types would help anything. It's ultimately just another item we have to collect.
Legendary mats aren't items, they're mats. Don't believe me? Try equipping a forgotten soul and see how much power it adds to your build.
Why is this bothering you and shaggy, I'd like to know? There won't be "MORE" junk items falling at a time. i.e. Worst case; You get a junk charm instead of a junk leg etc. Only so much can fall, eliminating you and Shaggy's complaint altogether.
You don't see how dynamic itemization would be better than linear itemization, in terms of item types? Really?
I got news for ya. Almost every item we collect is not an item at all, they're just crafting mats.
Most legs = mats
Rares = mats
Blues = mats
Whites = mats
Set = 50/50 chance at a crafting mat
That's it. That's D3 itemization in a nutshell. All we're looking for are Sets/Legs and crafting mats. I suppose you could include the plans, which aren't items really. They're just permission to craft an item, that's all.
You don't see why this is boring? You honestly don't see how new item types that do new things......could be fun? Really? With this main stat thing they did, I would suggest that the ONLY avenue that will make these items feel dynamic would be the introduction of new item types.
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Unfortunately, it still ultimately comes down to X = mats or X = gold in a long run. There is no fixing it, as long as items are randomly generated. More importantly, to incorporate new item types, you either have to decrease the drop rate of current item slots, or simply increase the amount of stuff in total. The former is obviously bad. The latter will eventually lead to clutter. I am not against new item types, as long as they are good, well though out ideas, not half baked ones. Including every feature from every game you have ever played is a horrible design decision.
Now tell me, what new item type that you can propose that does not:
a) Negatively impact playing experience. ex. Charms. Even if you limit the amount, it still feels you need it, which reduces storage space. If charms don't take up inventories, then it's essentially just another glorified item slot, though that may not be a bad idea in itself.
Cannot be done with existing items? ex. Rune words. If you really want, you can mimic the function of rune words perfectly with crafting materials.
Edit: Perhaps, maybe that is what you wanted. Something that superficially appears to be different, to give a greater feeling of the illusion of choice.
A "talisman"that takes up 1 sector in your bag that does something other than main stat blah blah blah.....? More choices isn't a bad thing, unless you're a lazy dev that doesn't want to create balancing issues.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I don't disagree with you, I just think you're missing what I'm saying.
Look, the both of us know that the root of the problem is this BoA homogenized "everyone gets the same experience~~!~!!!!!~~!111!one!~" dipshit line of thinking. In a game that is based on RNG it's not possible for everyone to get the same experience. I'm in the middle of a 7-10 day dry streak. My brother, however, is finding legendaries like some rapper is there making it rain on a bitch. And, despite that having a psychological effect on me, I don't have any general complaints about the system because that's RNG and I'm a big boy and I can handle that. An ARPG which isn't based on RNG loot probably wouldn't work anyway.
However, it SHOULD underscore that trying to give everyone the "same experience" by removing trading is about as asinine as trying to give every gambler the "same experience" at a slot machine. Luck is luck is luck is luck and because of that some people are going to have a better experience and some will have a worse experience. So what we really should have are the current drop rates coupled with MEANINGFUL ITEM SINKS, and more binding mechanics like enchanting (you customize it you can't trade it anymore, so sorry).
They're going to give us ladders. Ladders with exclusive items. And that will be the nail in the coffin for me. Why? Because what's the point. We have no economy. There's no need to force us to reset things as there is in D2 or PoE. But they're still going to lock items behind character resets? WHY? Why do we need resets in this game? I am having trouble talking myself into leveling my last two classes from 60 to 70 because it's repetitive. What in the world can I gain from having to endure forced resets to attain items that aren't attainable any other way, and then to have to submit to RNG? At least in D2 if you didn't get your runewords in the ladder season you still had a hope to trade for them.
They can design the most amazing items in the world, but so long as builds are defined by items, the inability to exercise some form of control over what items you're getting (and gambling doesn't really achieve this very well) and, therefore, having some control over what build you are using (not every monk out there wants to run a lightning build, not every barb wants to run a fire build), the whole thing is fraudulent.
They could implement all the charms and jewels and whatever. But so long as RNG determines what builds you, or I, can play, the system will NEVER live up to its potential. Ever. End of story.
So, as long as they keep going down this "BoA is going to let us raise the drop rates and you'll be constantly excited to kill a monster, therefore everyone's experience will be exactly the same" approach that flies in the face of what we know RNG to actually be, it doesn't matter what they do with sockets, or items, or anything else. All we have is no trading under a completely false guise that now self-found will be viable. All they really did was remove 90% of the worst offenders when it came to bad drops. We are still mired with undesirable items (white/blue/yellow may as well auto-salvage once you're in Torment) and some people are still "ahead" of others due to RNG. So we're not getting an "equal" experience.
Trading was just a convenient scapegoat. RNG will be RNG no matter what. Some will be lucky, some won't. But that means we can't have an "equal" experience. And, until they pull their heads out of their asses and realize that, they're being far too ignorant of a very basic problem that the game is facing. The "forced equity" that we were promised was going to fix things hasn't really fixed anything. So charms, trinkets, wheel barrows, whatever... it's all window dressings on a fundamentally-backwards philosophy that isn't going to work in the long term.
And I totally agree with that. Except, in the current implementation, even if that "talisman" or "trinket" or "thingermerbobber" did give bonuses that were completely unavailable on other gear, it's just one more slot where we're backed into a corner by RNG. I really think in the short and long term that would just serve to frustrate players even more.
Using the jewels/gems discussion, imagine if you found the absolute BiS chest. And then you think to yourself "oh, god, I have to go find three perfectly-rolled jewels to put into this" - at what point does it just become this massive butt-fucking from RNG that you're subjecting everything to? At what point does adding MORE layers of random become prohibitive to anyone who is playing less than 10 hours/day? That's what specifically concerns me about jewels in a BoA game.
when I read your line "They could implement all the charms and jewels and whatever. But so long as RNG determines what builds you, or I, can play, the system will NEVER live up to its potential. Ever. End of story."
I thought much differently at the propostion. If i experienced the piles of gems and jewels and different slots and affixes etc etc.......id love it. even if it were bound by RNG. But its just being percieved differently I think..Im sure we touched on this before...but to elaborate...
imagine they did the unthinkable and released 5 new item slots and 100 new affixes and other stuff.....
even if it was all beign suffocated by RNG ..i dont think "oh darn more RNG to try to win at..."
I think "finally something new...."
even punching through my malice towards the game...which at times gets rather feisty....what they added in the Expansion...its very hard for me to resist buying it.....simply because when i see new things....again whatever they may be called....i want to try them out....
but with the lack of new things....similar to the once prevalent "thingies" in diablo 2 being removed.....its a downer for me....becuase i wanna try that stuff out.....I even anticipated trying out reinterpretations of stuff already brought to life...
I remember I think it was you that told me they are removing WoW's reforging? thats a downer....
As far as being optimistic? well im hopelessly optimistic about the illusion of choice...I compare it to the non illusion of non choice..thats how I perceive the game today in many circumstances. id rather suffer the illusion of choice in all of its cunning fakery...than the honestly of nothing....
Found a belt with +1 to all skills the other day and no other stats. Awesome. Gear can be "enchanted" with items that give a wide array of different bonuses. These items can be combined to form a stronger version of themselves. Awesome. Just more to think about while I play than "must find cch/cdmg."