Diablo IV huh? Been too long since I felt there was some tiny hope left when it came to the franschise, but yet I feel no hype. Do not get me wrong, everything sounds and looks great thus far. But I am old, and I remember.
I remember Diablo 3, its announcement, that they said it was "too early to share the game" and that they learned from their mistake by doing so. This ment promises were made, and promises was left broken. No death animations at boss encounters, no PvP, no ladders to jump off of instead of running at stairs, no second expansion to explore what it would be like to actually fight against a Nephalem, a battle between two great powers, no additional lore to behold, Adria's heart of hearts speech which didn't happen, and so on.
Well, it seems they have taken another shot at most of it in Diablo IV.
Diablo IV, on paper and at presentation, is what Diablo 3 should've been. Less WoW-y and more Diablo-y. "Embrace the darkness" was something they did with the Necromancer, which I doubt we will see making a come-back in Diablo IV since he already is part of Diablo as an additional fee to be unlocked.
There is less of the cartoony fantasy and more about horror fantasy. Lack of goth but more about celtic. Minor details suggest language on walls have been changed, but not much effort to tell us a decade have passed, not when it comes to actual environment yet.
I've read Barbarian feels what to expect, and should be the class to be easiest to nail in design, and it shows. But the character can jump off of hights and clifs without hitting invisible walls, something Diablo 3 also could back in the alpha and beta days. Many details were picked up, but still no hype as the crowd, you and me are all very cautious.
The Sorceress and the Druid make both a come-back. I have not much to say there since I lack information. Seamless action is key to all characters and customization seems somewhat limited even if there are some cosmetics. Voice actors will be either one male or female to keep the cost low and not change upon the actual character design / look.
Another two classes are not announced but I am very sure about what next class will be, and why. I also mentioned Necromancer won't appear. That does not mean we can't have a character that embrace the dark. There might be hybrids out there, since the introduction at Blizzcon told us they wanted to combine the franschise best parts. Best parts is up for discussions, since they can vary from person to person.
I think we might see an Assassin kind of character making a stance, something new, with ranged attacks and traps in their arsenal. And I am very sure we will see a hybrid between an Crusader, Paladin and Amazon, perhaps given title of a Battle Cleric or something completely new. There have been enough time to, before events of Diablo 3, for heroes to start families before hell broke loose.
Barbarian are about weapons and being a tank. Mostly close combat, some aspects of movement to get archers. Fills the void of: Warrior & Crusader (to a degree, but not completely).
Sorceress are about elemental ranged damage and output, highly capable to move around. Glasscannons if you'd like. Fills the void of: Assassin & Wizard (to a degree, but not completely).
Druids are about combinations and usage of the environments hazards and nature magic. He/She is an army of one, unless they have trusted pets, fills the void of: Monk, Necromancer and Witch Doctor (all of them to a degree, but not completely).
I can be dead wrong of course, and this is why I need answers.
What I fear to behold
Microtransactions of any kind. Gambling or additional fee for things that should be part of the main game is not forgiveable.
Campaign based DLCs with additional lore and "skins".
Instead: I rather just see pure expansions with enough content to actually being paid for with good amount of new things.
Singleplayers that will suffer because they do not wanna play with others. Either be it in terms of better loot, or harder to find good loot.
Instead: Let singleplayers get same rewards by playing the game on their rules. Long have we been dismissed for "co-op is great" and "online only" features that feel more of a stressful task, rather than enjoyment.
Overwhelming loot that will make you question your build, with too much litter, and gamebreaking items that aren't balanced from start, in which can be traded among people, duplicated and sold on black markets of any kind.
Instead: Enough loot to keep it interesting, but less loot for us to swim in it. Balanced for journey and endgame.
A story, that are very easy to figure out, like Diablo 3.
Instead: Give us twists we do not see, and ways to replay to get a fresh new look at the game, be it either with heroes or routes we take.
There are so many other things I need answers to, and I think I won't get them until the game have been launched. And by Blizzards standard "soon" it means 4 years from now. But they said this game is not even close to their standard soon. So we shall see if I am even around when it is announced. And even if the game would be released and get praised for its mechanics, story, and gameplay. There are always ways to F it up later down the line by introducing monetization and dumb decisions to change core elements to something else, for example make co-op more rewarding and not balanced for singleplayer / co-op etc. etc.
TL;DR
There are many things I need answers to before I even can feel hype for this game. The fluff is nice, but promises are very often broken. I am sceptic and so should you be until things are confirmed, which wont happen until game have been released, and been out in stores for some time.
Additional statement: Sorry for my english. Been years since I wrote this much english. Thanks for the read.
Diablo 4 is what diablo 3 was when announced but with a fresh coat of paint, y it's darker, but still not scary...
we are still the equivalent to superheroes killing hordes like they are nothing,
we don't feel alone and afraid vs an unforgiving world
and because it's an mmo you'll actually see other "superheroes" all around you, making the world a joke.
In short it's completely different from d1 or d2 where you feel like just a weak dude vs hell itself,
they should take a hint from games like dark souls or bloodborne... make it scary...
Rollback Post to RevisionRollBack
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
MMO is a term that haven't been used yet by the developers and team surrounding D4.
That thing also seems to be part of "raid bosses" or what ever it is called, something me personally am not interested in.
Speaking of horror, I was not very afraid in any Diablo game before this one, so I have nothing on that subject to really talk about.
Just watching the demo, where you are level 20 when starting (half-way done currently), I guess things seems easier.
Honestly, we need to wait for answers. I will try to follow it but I feel my energy is low to do so, and just hope the community will be loud and heard. I noticed the developers needs feedback as soon as they reach some points within the development, so it keeps on track.
And I also wanna know if modding to a degree will be allowed.
I will try to follow it but I feel my energy is low to do so
This!
I still remember the days/years after Diablo III was announced. I was so hyped, I remember waiting to finish my job so I can get home and open these forums to see if anyone posted anything new. Now when I look back, I don't really want to do that to myself anymore. And yet, here I am again, seven years later. My old account expired or got lost in the transition, and as soon the rumors of Diablo IV started flooding the internet, I returned here. It's funny, after all these years I still feel kind of at home here.
I will definitely follow the development of Diablo IV, but with less fire than I did with Diablo III. If there are to be some lore topics or lore theorizing in the forums, that's where I will definitely join in.
I will try to follow it but I feel my energy is low to do so
This!
I still remember the days/years after Diablo III was announced. I was so hyped, I remember waiting to finish my job so I can get home and open these forums to see if anyone posted anything new. Now when I look back, I don't really want to do that to myself anymore. And yet, here I am again, seven years later. My old account expired or got lost in the transition, and as soon the rumors of Diablo IV started flooding the internet, I returned here. It's funny, after all these years I still feel kind of at home here.
I will definitely follow the development of Diablo IV, but with less fire than I did with Diablo III. If there are to be some lore topics or lore theorizing in the forums, that's where I will definitely join in.
Welcome home, I feel the same.
Energy or not, we are in the same boat. Cross fingers D4 becomes what it needs to be.
Hello old friend.
TL;DR at the end.
Diablo IV huh? Been too long since I felt there was some tiny hope left when it came to the franschise, but yet I feel no hype. Do not get me wrong, everything sounds and looks great thus far. But I am old, and I remember.
I remember Diablo 3, its announcement, that they said it was "too early to share the game" and that they learned from their mistake by doing so. This ment promises were made, and promises was left broken. No death animations at boss encounters, no PvP, no ladders to jump off of instead of running at stairs, no second expansion to explore what it would be like to actually fight against a Nephalem, a battle between two great powers, no additional lore to behold, Adria's heart of hearts speech which didn't happen, and so on.
Well, it seems they have taken another shot at most of it in Diablo IV.
Diablo IV, on paper and at presentation, is what Diablo 3 should've been. Less WoW-y and more Diablo-y. "Embrace the darkness" was something they did with the Necromancer, which I doubt we will see making a come-back in Diablo IV since he already is part of Diablo as an additional fee to be unlocked.
So the cinematic starts off with D1 vibes. And the music have been changed: https://www.youtube.com/watch?v=4BjVP3SDLnU
There is less of the cartoony fantasy and more about horror fantasy. Lack of goth but more about celtic. Minor details suggest language on walls have been changed, but not much effort to tell us a decade have passed, not when it comes to actual environment yet.
I've read Barbarian feels what to expect, and should be the class to be easiest to nail in design, and it shows. But the character can jump off of hights and clifs without hitting invisible walls, something Diablo 3 also could back in the alpha and beta days. Many details were picked up, but still no hype as the crowd, you and me are all very cautious.
The Sorceress and the Druid make both a come-back. I have not much to say there since I lack information. Seamless action is key to all characters and customization seems somewhat limited even if there are some cosmetics. Voice actors will be either one male or female to keep the cost low and not change upon the actual character design / look.
Another two classes are not announced but I am very sure about what next class will be, and why. I also mentioned Necromancer won't appear. That does not mean we can't have a character that embrace the dark. There might be hybrids out there, since the introduction at Blizzcon told us they wanted to combine the franschise best parts. Best parts is up for discussions, since they can vary from person to person.
I think we might see an Assassin kind of character making a stance, something new, with ranged attacks and traps in their arsenal. And I am very sure we will see a hybrid between an Crusader, Paladin and Amazon, perhaps given title of a Battle Cleric or something completely new. There have been enough time to, before events of Diablo 3, for heroes to start families before hell broke loose.
Barbarian are about weapons and being a tank. Mostly close combat, some aspects of movement to get archers. Fills the void of: Warrior & Crusader (to a degree, but not completely).
Sorceress are about elemental ranged damage and output, highly capable to move around. Glasscannons if you'd like. Fills the void of: Assassin & Wizard (to a degree, but not completely).
Druids are about combinations and usage of the environments hazards and nature magic. He/She is an army of one, unless they have trusted pets, fills the void of: Monk, Necromancer and Witch Doctor (all of them to a degree, but not completely).
I can be dead wrong of course, and this is why I need answers.
What I fear to behold
Microtransactions of any kind. Gambling or additional fee for things that should be part of the main game is not forgiveable.
Campaign based DLCs with additional lore and "skins".
Instead: I rather just see pure expansions with enough content to actually being paid for with good amount of new things.
Singleplayers that will suffer because they do not wanna play with others. Either be it in terms of better loot, or harder to find good loot.
Instead: Let singleplayers get same rewards by playing the game on their rules. Long have we been dismissed for "co-op is great" and "online only" features that feel more of a stressful task, rather than enjoyment.
Overwhelming loot that will make you question your build, with too much litter, and gamebreaking items that aren't balanced from start, in which can be traded among people, duplicated and sold on black markets of any kind.
Instead: Enough loot to keep it interesting, but less loot for us to swim in it. Balanced for journey and endgame.
A story, that are very easy to figure out, like Diablo 3.
Instead: Give us twists we do not see, and ways to replay to get a fresh new look at the game, be it either with heroes or routes we take.
There are so many other things I need answers to, and I think I won't get them until the game have been launched. And by Blizzards standard "soon" it means 4 years from now. But they said this game is not even close to their standard soon. So we shall see if I am even around when it is announced. And even if the game would be released and get praised for its mechanics, story, and gameplay. There are always ways to F it up later down the line by introducing monetization and dumb decisions to change core elements to something else, for example make co-op more rewarding and not balanced for singleplayer / co-op etc. etc.
TL;DR
There are many things I need answers to before I even can feel hype for this game. The fluff is nice, but promises are very often broken. I am sceptic and so should you be until things are confirmed, which wont happen until game have been released, and been out in stores for some time.
Additional statement: Sorry for my english. Been years since I wrote this much english. Thanks for the read.
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Diablo 4 is what diablo 3 was when announced but with a fresh coat of paint, y it's darker, but still not scary...
we are still the equivalent to superheroes killing hordes like they are nothing,
we don't feel alone and afraid vs an unforgiving world
and because it's an mmo you'll actually see other "superheroes" all around you, making the world a joke.
In short it's completely different from d1 or d2 where you feel like just a weak dude vs hell itself,
they should take a hint from games like dark souls or bloodborne... make it scary...
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
MMO is a term that haven't been used yet by the developers and team surrounding D4.
That thing also seems to be part of "raid bosses" or what ever it is called, something me personally am not interested in.
Speaking of horror, I was not very afraid in any Diablo game before this one, so I have nothing on that subject to really talk about.
Just watching the demo, where you are level 20 when starting (half-way done currently), I guess things seems easier.
Honestly, we need to wait for answers. I will try to follow it but I feel my energy is low to do so, and just hope the community will be loud and heard. I noticed the developers needs feedback as soon as they reach some points within the development, so it keeps on track.
And I also wanna know if modding to a degree will be allowed.
:: Enkeria [Twitter / Twitch / Website / Tattoos]
This!
I still remember the days/years after Diablo III was announced. I was so hyped, I remember waiting to finish my job so I can get home and open these forums to see if anyone posted anything new. Now when I look back, I don't really want to do that to myself anymore. And yet, here I am again, seven years later. My old account expired or got lost in the transition, and as soon the rumors of Diablo IV started flooding the internet, I returned here. It's funny, after all these years I still feel kind of at home here.
I will definitely follow the development of Diablo IV, but with less fire than I did with Diablo III. If there are to be some lore topics or lore theorizing in the forums, that's where I will definitely join in.
Welcome home, I feel the same.
Energy or not, we are in the same boat. Cross fingers D4 becomes what it needs to be.
:: Enkeria [Twitter / Twitch / Website / Tattoos]