Hello. A few questions I hope to get some answers to in due time. Feel free to speculate if you guys want.
Plans to give us mercenaries / followers as we travel? Perhaps for quests and not all the time? And if yes, can we customize them to a degree, give them items, do we need to heal them?
Will environments change in tone of musical direction with different musicians, giving it a legit new vibe? Many seems to miss Matt Uelmen over the cinematic at least, composed by Ryan Amon. He is the author of music for games like Assassin's Creed Unity and Bloodborne. His music can also be heard in movies like: Elysium, Blackhat and Chappie. If would be cool if you guys really change the tone in that way, if possible. Or will you go cinematic musical over the whole map, expansions included?
How will Expansions work?
Speaking of Expansions. I understand it as you guys want to cover whole sanctuary piece by piece. However, are you guys thinking to add new areas to the actual map to explore in the future, it would be possible to add new locations if lore and incidents in the game would allow it.
How many expansions have you planned if all goes perfect? 3? More? I mean, we have a whole lot of demons, and the three prime evils needs to be in a Diablo game, mostly Diablo himself. If there is no Diablo, the title gives off a strange vibe, even more so if Diablo is part of an expansion and not included.
Will there come free patches that will allow us to explore more content, in terms of side-quests, customization, loot and new areas, or will the game mostly be about balance and fixing broken items / skills and traits and save new features and such for actual expansions?
Angel / Demon class, or a summoner of them?
I guess the rules of giving the player the option to play as a Demon or Angel is still out of the way. But are there any thoughts of adding an Invoker, that works like a hybrid between a Necromancer and Witch Doctor, controlling undead and spawns of demons as well as lights of angels?
Environmental Hazards & Changes
Will environments at special "pockets" across the world add hazards and slow you down? Like thick swamp or snow, or make you glide a bit on ice? While this would just make an area possibly more irritating to visit, small pockets that would be attached to events and alternative quests might add more flavor to the game, and more dynamic to the actual invironment. Prefixes and Affixes added along with combination of your new weather-effects?
The beam on Legendaries are very limited in terms of hight of ray on screen. This feels totally fine. How will Mystics and Set items be handled? Are sets still considered green, and Mystics purple?
Will Ancient tier of items return, and if yes, will they be between Legendaries / Sets and Mystics?
Will Ethreal tier of items return? Good stats but durability attached, making them powerful but highly rare and breakable, bound at pickup? And for the sake of item-slots, once broken, still active but only as a hilt or similar with minimal damage / block etc.
Is there a chance to see a return of Deckard Cain as a boss or main villain in one of the future expansions?
What other options do you consider about how potions / health would work?
Was Lilith reborn or did they just unlock the door?
Do we need to take note that Lilith was summoned by humans, and not Nephalems? Or was she not "made" out of them, a.k.a. born from their weak watered-down bloodline from the Nephalems and are more about unlocking a door for her, as she were, and have been, in the void? They speak of an GATE, but that gate can be interpreted in all kinds of ways. We know she was in the Void, a place even Diablo, the lord of Terror fear himself according to lore, but what does that mean if you are free from its place? Are you born, or are you just stepping away from that area to enter another realm, in this case, at Sanctuary? If you are "reborn" / "respawned" or "lightborn" through it, then this would be a major key in plot, making Lilith less powerful due to the weak ritual.