I don't recall massive problems with people having trouble playing online.
Late discovery "Tunngle" makes it very easy to play in co-op.
Careful study of documentation of thee mod will help a lot here.
I released latest big version about a month ago. Just yesterday - another one, with a small fix.
These days I don't work on TH as I used to half a year ago (8+ hours EACH day). I just have to earn money, and that leaves almost no time for development. I would love to, but I can't.
Another note about nutiplayer. Realise that it's a Hellfire mod. And there's no battle.net-like convenience tools (although 90% of battle.net players are complete morons imo). So, stick to whatever is best option (currently, Tunngle).
Remember: criticism will give you nothing. Suggestions and bugreports will give you a better product in time.
BTW, THteam programmers are still working on TH2 project. This one should have a lot of nice configurable multiplayer tools. Yet, it's unknown when a beta will be out. But Alpha is available.
Yeah guess I'll have to check out Tunngle. I'm thinking however that I just need to reinstall The Hell entirely. Maybe that will fix my problem of not even being able to create a multiplayer character.
hamachi & kali are... troublesome
a lot of pain comes from using them
tunngle works way better. even on Vista/7 OS, it works well
on a 2nd thought, it might be antivirus soft that prevents mp characters from being created. not sure, but i'd start from there myself
also, if you're running TH from a shortcut from desktop and not by direct clicking thehell.exe in TH directory, there might be problems because the game might not be able to locate mp char.savefile location on your system. by default, it uses TH folder. some people reported that shortcut run causes such problems. i'd try that too.
Well, guess I'll hop on the reinstall bandwagon too.
If we all get this shit working through Tunngle, would be quite tits.
Id strongly suggest just picking out one LAN program and debugging TH/LAN compatability with the shit. Right now it just seems to be that people are stumbling upon new programs that are less buggy than the last.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Mod is still alive)
We restore a long lost d1 quests. Starting from "The infestation of the Worms"
This quest takes place at the cellar of the house next to Farnham (= a new dungeon)
You're facing a new enemy => the Wyrm, for further information visit the Enemies-section, but don't be confused by the dungeonlevel-description, which is presented there, since after the removal of this wonderful quest, the guys at Blizzard wanted to integrate them as regular enemies within the catacombs and the caves, a idea, which unfortunately was abandoned as well.
Without 10 post i can't even put picture becose it URLs. Oo... graphic smiles is URL too...
TH2 started bringing goodies in 2012.
By now, TH has become the only D1 mod that's grown so vast as to resurrect unreleased quests in an advanced form: Andariel, Horazon, Worms. < These are 3 humongous quests we successfully added to the game so far. And in 2013 we're going to bring even more.
Not only that, TH now gives better looting, way fewer bugs, and dozens of new gameplay features.
Oh, plus we added fully functional set items as an outstanding type of items: http://www.youtube.com/watch?v=qpuNhzbiDro