Diablo II is a raster game; it's rendered at a specific resolution, as unlike with vector graphics, cannot be dynamically scaled (atleast not elegantly)
That being said, as all that program is doing is exposing further worldspace I would not suggest you use it on Battle.net as it's beyond simple to detect (Warden, last time I looked, does check the region of memory that program modifies... infact, it shouldn't even work with Battle.net)
In regards to the resolution vs "size", it simply depends on the pixel density within a physical area of the display; with vector games these semantics are abstracted and thus everything will appear the same physical size up to the monitor's native resolution (the benefit ofcourse being greater detail due to the greater number of discernable points)
Diablo II is a raster game; it's rendered at a specific resolution, as unlike with vector graphics, cannot be dynamically scaled (atleast not elegantly)
That being said, as all that program is doing is exposing further worldspace I would not suggest you use it on Battle.net as it's beyond simple to detect (Warden, last time I looked, does check the region of memory that program modifies... infact, it shouldn't even work with Battle.net)
In regards to the resolution vs "size", it simply depends on the pixel density within a physical area of the display; with vector games these semantics are abstracted and thus everything will appear the same physical size up to the monitor's native resolution (the benefit ofcourse being greater detail due to the greater number of discernable points)
That being said, as all that program is doing is exposing further worldspace I would not suggest you use it on Battle.net as it's beyond simple to detect (Warden, last time I looked, does check the region of memory that program modifies... infact, it shouldn't even work with Battle.net)
In regards to the resolution vs "size", it simply depends on the pixel density within a physical area of the display; with vector games these semantics are abstracted and thus everything will appear the same physical size up to the monitor's native resolution (the benefit ofcourse being greater detail due to the greater number of discernable points)
Very informative post there Matt xD
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