“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
ACTIVES
1. Entangling shot (SLOW)
2. Fan of knives (SLOW)
3. Vault (escape)
4. bola/spike trap (depending on what is hatred/discipline)
5. Rain of arrows (AOE)
6. Sentry/comapnion (prob sentry in group and companion soloing)
PASSIVES
1a. Archery-Reduces the cost of Hatred-type skills by 50%.
if resources aren't an issue replace with ...
1b. Back to Basics Increases the basic damage done by the Demon Hunter's weapon by 100%.
2. Years of Training-When a Discipline-type skill is used, damage dealt by the Demon Hunter is increased by 10% for 10 seconds. Can stack up to three times.
3. Opportunity-Increases damage dealt to slowed targets by 20%.
Basic Idea
Lay traps
Entangling/fan of knives to slow all mobs
vault toward traps
unload on slowed/ weakend enemies with 100% base weapon damage plus 50% overall damage buff from passives (20% on slowed 10% for using hatred x3)
I'm so glad this topic is getting so much attention! It is definitely a good way to kill time between now and whenever the next announcement may be.
Going to try my hand at a single-player DH build.
Quote from name="Solo DH" »
Actives:
Bola Shot: Shoot out an explosive Bola that wraps itself around its target. After X seconds the Bola explodes, dealing a percentage of weapon damage to the target and an additional percentage of weapon damage to all nearby targets.
Chakram: This ability is seen in the B-Roll video, looks like a fun AoE.
Companion: Take a guess at what this is.
Elemental Arrow: Looks fun, pretty easy to assume what it does.
Shadow Power: I just want this to be cool and range-based.
Strafe: Yeeuh.
Passives:
Archery: Reduces the cost of Hatred-type skills by 50%.
Aggression: Increases attack by 20%.
Opportunity: Increases damage dealt to slowed targets by 20%.
Seems like a pretty stock-standard big AoE build, Vault doesn't seem very necessary as long as Bola shot is kept on enemies, and the slowed effect will increase the damage of all the massive AoE. Woooo! The DH will probably be the character I play when my friends are offline.
Ground Stomp - AOE stun nearby enemies.
Ignore Pain - Removes stuns, slow, snares and also reduces damage taken.
Leap Attack - Leap into the next act, useful when someone isn't rushing you fast enough.
Furious Charge - Dash to target or location, deals damage along the way.
Ancient Spear - Pull target caught towards you.
Whirlwind - Causes the enemy player's graphics card to blow up.
Animosity - 10% faster fury generation & adds 20 fury to maximum fury.
Cruelty - 10% of damage dealt is gained as HP. *Don't know if it scales by level?
Second Wind - Regenerate 20% HP per minute.
PVP Monk Polearm
Breath of Heaven - Removes stuns, slows & debuffs
Lashing Tail Kick - Chuck norris roundhouse kick to the face...oh and also causes knockback duhh.
Dashing Strike - Dash to target or location and deals damage.
Lethal Decoy - Clone that attracts enemies then explodes for holy damage.
Serenity - Make a shield that blocks pop ups, ads and all incoming damage.
Seven Sided Strike - Attack multiple enemies or ONE enemy seven times?
Aggression - Increases attack by 20%.
Flawless Technique - Skills that generate Spirit do 20% more damage. Godly!!
Strength of Spirit - Skills that require Spirit do 30% more damage. Godly!!
edit: quote names have a character limit! "Fast-as-can-be-can't-catch-me" Build.
Actives: Evasive Fire Requires Level: 3 No Skill Description Fan of knives Requires Level: 4 Throw knives out in a spiral around you, slowing and damaging all nearby enemies Vault Requires Level: 6 Tumble acrobatically across a distance. Smoke Screen Requires Level: 12 No Skill Description Preparation Requires Level: 25 No Skill Description Strafe Requires Level: 27 No Skill Description or Multishot Requires Level: 21 Fire a massive volley of arrows dealing a percentage of weapon damage.
Passives: Hot Pursuit Requires level: 24 When Hatred is at its maximum, run speed is increased by 10%.
I'm assuming EF, FoK, Vault, and Strafe cost Hatred.
If so, Archery Requires level: 6 Reduces the cost of Hatred-type skills by 50%. Resourcefulness Requires level: 24 When Discipline is under 20%, the regeneration of Hatred is increased by 30% (substituting some discipline burning skill for Preparation if necessary).
If not, Focused Discipline Requires level: 18 Reduces the cost of Discipline-type skills by 20%. Years of Training Requires level: 18 When a Discipline-type skill is used, damage dealt by the Demon Hunter is increased by 10% for 10 seconds. Can stack up to three times.
I made an excel calculator for the Wizard actually with skills, traits, items, gems, aura's and levels. I wasn't going to finish the others until we got a bunch of real info (it was also created before the Fansite invite so it works off the 20 trait and skillpoint system.
I made an excel calculator for the Wizard actually with skills, traits, items, gems, aura's and levels. I wasn't going to finish the others until we got a bunch of real info (it was also created before the Fansite invite so it works off the 20 trait and skillpoint system.
Link below. You need excel obviously to use it. And lastly I'd like feedback if it's laggy, the Dynamic pictures cause the document to slow down on some computers, if its annoying for most people I can remove the images (it will be faster but not be as cool)
Starting to think about what my DH will look like (skillwise) per level as opposed to just endgame skillset....
It doesn't seem like i can change selections?
Or am I just supposed to type in another ability?
This is my personal build I am working on. I don't want others to be able to modify it. I did start another thread on here with a link to a downloadable clean version if you would like to use..
This is my personal build I am working on. I don't want others to be able to modify it. I did start another thread on here with a link to a downloadable clean version if you would like to use..
Yeah, I did download that, I was just wondering if there was supposed to be drop-down menus or if its just for me to type in my skill in a given slot.
This is my personal build I am working on. I don't want others to be able to modify it. I did start another thread on here with a link to a downloadable clean version if you would like to use..
Yeah, I did download that, I was just wondering if there was supposed to be drop-down menus or if its just for me to type in my skill in a given slot.
No dropdowns....simply a skeleton.
Maybe I will make a drop down version for all classes..
For pvp I'm just going to pick up every utility ability I can with one main damage skill I can depend on, and passives that suit the actives I end up with. In other words I'll want my character(s) to be as mobile as possible, prevent mobility as possible(crowd control), while trying to deal as much damage as possible with as few abilities as possible. If some passive for durability is made overpowered enough I'll pick it up, but I think anything beyond this is just speculation until I "feel" everything out.
Just a few of my ideas (all basically glass cannons since it's my favorite style), and I'm very excited to see what I can come up with when the game is released
(All subject to change depending on cooldowns, runes, etc.)
My demon hunter build Active
1. Hungering Arrow:Shoot a piercing arrow that hits targets for a percentage of weapon damage and leaves a trail of fire, dealing Fire damage per second to all enemies who stand in it.
2. Vault :Tumble acrobatically across a distance.
3. Smoke Screen :
4. Spike Trap :Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does damage per second to all nearby enemies
5. Shadow Power :
6. Multishot :Fire a massive volley of arrows dealing a percentage of weapon damage.
Passive
1.Archery :Reduces the cost of Hatred-type skills by 50%.
2.Back to Basics :Increases the basic damage done by the Demon Hunter's weapon by 100%. OR Aggression :Increases attack by 20%. (Which ever increases damage more.)
3. Resourcefulness :When Discipline is under 20%, the regeneration of Hatred is increased by 30%
My Wizard is going to be a little bit more boring, but the reason is, I'm assuming that skills past the first couple tiers are going to have increasingly longer casting delays/cooldowns which is going to mean if you don't have at least some early spells you're going to spend a lot of your time running around hoping your cooldown is up before the monsters catch you.
1. Magic Missile runed for maximum one target damage.
2. Frost Nova runed for maximum slowing ability
3. Slow Time runed for lowest cooldown or largest area.
4. Arcane Torrent runed for maximum damage in AOE
5. Ray of Frost runed for maximum damage
6. Familiar runed for maximum rate of fire or accuracy for helping mop up little guys while I focus on bigger targets
Active Skills
Frost Nova: An explosion of ice freezes nearby enemies for X seconds, dealing Cold damage.
Wave of Force: Summons a wave of pure force that deals Physical damage and knocks nearby enemies back and repels projectiles.
Spectral Blade: Summons a Spectral Blade that strikes enemies in front of the Wizard, causing Physical damage with each hit.
Magic Weapon: Imbues the Wizard's weapon with magical energy, granting increased damage.
Diamond Skin: Turns the Wizard's skin to diamond for X seconds absorbing damage from incoming attacks.
Familiar: Creates a companion that fights alongside the Wizard. The Familiar cannot be targeted or damaged by enemies.
Passive Skills
Blur: Reduces melee damage taken by 20%.
Drain Power: All basic attacks (basic attacks = ?) provide 10 Arcane Power.
Black Ice: Damage dealt to frozen targets is increased by 20%.
ACTIVES
1. Entangling shot (SLOW)
2. Fan of knives (SLOW)
3. Vault (escape)
4. bola/spike trap (depending on what is hatred/discipline)
5. Rain of arrows (AOE)
6. Sentry/comapnion (prob sentry in group and companion soloing)
PASSIVES
1a. Archery-Reduces the cost of Hatred-type skills by 50%.
if resources aren't an issue replace with ...
1b. Back to Basics Increases the basic damage done by the Demon Hunter's weapon by 100%.
2. Years of Training-When a Discipline-type skill is used, damage dealt by the Demon Hunter is increased by 10% for 10 seconds. Can stack up to three times.
3. Opportunity-Increases damage dealt to slowed targets by 20%.
Basic Idea
Lay traps
Entangling/fan of knives to slow all mobs
vault toward traps
unload on slowed/ weakend enemies with 100% base weapon damage plus 50% overall damage buff from passives (20% on slowed 10% for using hatred x3)
Going to try my hand at a single-player DH build.
Seems like a pretty stock-standard big AoE build, Vault doesn't seem very necessary as long as Bola shot is kept on enemies, and the slowed effect will increase the damage of all the massive AoE. Woooo! The DH will probably be the character I play when my friends are offline.
Ground Stomp - AOE stun nearby enemies.
Ignore Pain - Removes stuns, slow, snares and also reduces damage taken.
Leap Attack - Leap into the next act, useful when someone isn't rushing you fast enough.
Furious Charge - Dash to target or location, deals damage along the way.
Ancient Spear - Pull target caught towards you.
Whirlwind - Causes the enemy player's graphics card to blow up.
Animosity - 10% faster fury generation & adds 20 fury to maximum fury.
Cruelty - 10% of damage dealt is gained as HP. *Don't know if it scales by level?
Second Wind - Regenerate 20% HP per minute.
PVP Monk Polearm
Breath of Heaven - Removes stuns, slows & debuffs
Lashing Tail Kick - Chuck norris roundhouse kick to the face...oh and also causes knockback duhh.
Dashing Strike - Dash to target or location and deals damage.
Lethal Decoy - Clone that attracts enemies then explodes for holy damage.
Serenity - Make a shield that blocks pop ups, ads and all incoming damage.
Seven Sided Strike - Attack multiple enemies or ONE enemy seven times?
Aggression - Increases attack by 20%.
Flawless Technique - Skills that generate Spirit do 20% more damage. Godly!!
Strength of Spirit - Skills that require Spirit do 30% more damage. Godly!!
Sixen will be hosting it here sometime shortly
If I could give you more than one + I would.
http://media.diablofans.com/dps_calc.xls
Enjoy!
DH Build (by level)
It doesn't seem like i can change selections?
Or am I just supposed to type in another ability?
This is my personal build I am working on. I don't want others to be able to modify it. I did start another thread on here with a link to a downloadable clean version if you would like to use..
Yeah, I did download that, I was just wondering if there was supposed to be drop-down menus or if its just for me to type in my skill in a given slot.
No dropdowns....simply a skeleton.
Maybe I will make a drop down version for all classes..
(All subject to change depending on cooldowns, runes, etc.)
Wizard ->
GLASS CANNON
1 Electrocute
2 Arcane Orb
3 Disintegrate
4 Meteor
5 Slow Time
6 Teleport
1 Glass Cannon
2 Aggression
3 Superior skill
ARCANE
1 Magic Missile/Arcane Orb
2 Mirror Image
3 Energy Twister
4 Teleport
5 Arcane Torrent
6 Familiar
1 Quickening
2 Temporal Flux
3 Temporal Shift
Witch Doctor ->
SUMMONER
1 Summon Zombie Dogs
2 Corpse Spiders
3 Sacrifice
4 Gargantuan
5 Wall of Zombies
6 Fetish Army
1 Zombie Master
2 Ferocity
3 Toughness
VOODOO BLASTER
1 Firebats
2 Spirit Walk
3 Soul Harvest
4 Locust Swarm
5 Mass Confusion
6 Firebomb
1 Spirit Vessel
2 Aggression
3 Superior Skill
Monk ->
SKIRMISHER
1 Exploding palm
2 Seven sided strike
3 Wave of Light
4 Dashing Strike
5 Breath of Heaven
6 Crippling wave
1 Frenzied attack
2 Superior skill
3 Weak Spot
Barbarian ->
BERSEKER
1 Battle Rage
2 Frenzy
3 Cleave
4 Whirlwind
5 Leap Attack
6 Wrath of the Berserker
1 Frenzied attack
2 Superior skill
3 Weak Spot
EXCECUTIONER
1 Cleave
2 Bash
3 Seismic Slam
4 Earthquake
5 Call of the Ancients
6 Overpower
1 Aggression
2 Animosity
3 Intimidation
Ground Stomp
Requires Level: 1
Shakes the ground, stunning all nearby enemies.
Ignore Pain
Requires Level: 4
Reduces all damage taken by a percentage and grants immunity to root, snare, and stun effects for X seconds.
Threatening Shout
Requires Level: 9
Shouts with great ferocity, reducing damage done by nearby enemies by a percentage for X seconds.
War Cry
Requires Level: 14
A terrifying cry that generates Fury and increases the armor of the Barbarian and all nearby party members.
Sprint
Requires Level: 23
Grants the Barbarian a speed boost for X seconds.
Earthquake
Requires Level: Around 24-26
Shakes the earth violently, causing massive damage to all nearby enemies.
Iron Skin
Requires Level: Level 10
Increases armor by 100%.
Expert Defense
Requires Level: 20
Increases defense by 20%.
Toughness
Requires Level: 23
Increases vitality by 20%.
An oversized-flail barb would be nice.
... That's what we're talking about right?
Active
1. Hungering Arrow:Shoot a piercing arrow that hits targets for a percentage of weapon damage and leaves a trail of fire, dealing Fire damage per second to all enemies who stand in it.
2. Vault :Tumble acrobatically across a distance.
3. Smoke Screen :
4. Spike Trap :Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does damage per second to all nearby enemies
5. Shadow Power :
6. Multishot :Fire a massive volley of arrows dealing a percentage of weapon damage.
Passive
1.Archery :Reduces the cost of Hatred-type skills by 50%.
2.Back to Basics :Increases the basic damage done by the Demon Hunter's weapon by 100%. OR Aggression :Increases attack by 20%. (Which ever increases damage more.)
3. Resourcefulness :When Discipline is under 20%, the regeneration of Hatred is increased by 30%
1. Magic Missile runed for maximum one target damage.
2. Frost Nova runed for maximum slowing ability
3. Slow Time runed for lowest cooldown or largest area.
4. Arcane Torrent runed for maximum damage in AOE
5. Ray of Frost runed for maximum damage
6. Familiar runed for maximum rate of fire or accuracy for helping mop up little guys while I focus on bigger targets
Passive skills:
1. Glass cannon (can passives be runed?)
2. Quickening
3. Temporal Flux