ok, so we have all heard about the fact that bosses, and monsters will have more abilities at higher levels of difficulty right?
Most of us have seen endless videos of Leoric being beaten at lower levels right? (I have just heard about it)
We all know Leoric will be tougher at higher levels of difficulty, but how will he be tougher?
This thread will attempt to theorycraft about the new abilities / stats boost that they will give King Leoric at nightmare, Hell, and Inferno difficulties.
Nobody wants Leoric to be a wuss in Inferno... right?
What I need from you: A brief description of Leorics abilities in normal. (I am not in the BETA myself and have chosen to keep from watching videos to keep things new)
Nightmare: A significant boost in stats.(in comparison to the increase in stats a player receives by the time he reaches Leoric in Nightmare, he feels like he hits harder then he use to, and takes longer to take down ) (no new abilities)
Hell: Another somewhat significant stat boost.(in comparison to the increase in stats a player receives by the time he reaches Leoric in Hell) Maybe some sort of a charge ability, or hamstring. (If it isn't already in BETA)
Inferno: A major Stat boost. (in comparison to the increase in stats a player receives by the time he reaches Leoric in Inferno) A strong mortal strike type ability that hits a player for about 50-75 % of a players heath.