Before going into the stats of it, certain things must be brought into consideration. Class specific items will not have certain affixes assigned to them, this will dramatically increase the crafting chance of a very good item (wands for example), while other universal pieces such as boots, gloves, shoulders, etc will have many more possibilities (i think).
Before going into the stats of it, certain things must be brought into consideration. Class specific items will not have certain affixes assigned to them, this will dramatically increase the crafting chance of a very good item (wands for example), while other universal pieces such as boots, gloves, shoulders, etc will have many more possibilities (i think).
Its actually the opposite. Class-specific items can generally have any affix that a normal item for that slot could have plus a couple extras class-specific resource affixes.
Before going into the stats of it, certain things must be brought into consideration. Class specific items will not have certain affixes assigned to them, this will dramatically increase the crafting chance of a very good item (wands for example), while other universal pieces such as boots, gloves, shoulders, etc will have many more possibilities (i think).
Its actually the opposite. Class-specific items can generally have any affix that a normal item for that slot could have plus a couple extras class-specific resource affixes.
If that is the case, it will probably just balance out in the end ><
The following affixes now have a chance to appear twice when crafting items:
Min damage
Max damage
All Elemental damage types
It looks like elemental dmg can only be on weapons and offhands and min/max dmg on weapons, rings and amulets. The only of them craftable are weapons and offhands. Now since my favorite class in every game is wizzard I go for wand with + ele dmg + ele dmg + min dmg + min dmg + max dmg + max dmg. At least before someone does some elegant math to prove me wrong
Those pants with double slow were 99,9% bug but now we know that double stats are not shown separately but together
English is not my language.
Does not mean it has to be a bug, have you crafted enough in patch 12 and prior to eliminate the on hit and other affixes already being able to appear twice? This is a change to damage affixes >now< appearing twice, they may of intended it as well as others to double up already. The wording doesn't say they shouldn't or should double up on hit affixs.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Its actually the opposite. Class-specific items can generally have any affix that a normal item for that slot could have plus a couple extras class-specific resource affixes.
If that is the case, it will probably just balance out in the end ><