So if I have a dagger that has 9 Dexterity on it and I'm comparing it to a dagger that has slightly more DPS but no Dexterity, is it as simple as just multiplying the damage on the first dagger by 9% to factor in the Dexterity?
Then I can just recalculate the DPS and compare it to the other weapon?
The weapon dps takes into account attack speed and weapon dmg increases because those are now set to only affect that weapon. But dexterity affects your overall dps, and both weapons, so it is not included into the individual weapon dps.
To answer your question you would have to figure out your total dps with each set of weapons, even if you are only changing the 1 weapon, because the primary attribute increase would have an effect on both weapon. To do this you would do this:
The weapon dps takes into account attack speed and weapon dmg increases because those are now set to only affect that weapon. But dexterity affects your overall dps, and both weapons, so it is not included into the individual weapon dps. To answer your question you would have to figure out your total dps with each set of weapons, even if you are only changing the 1 weapon, because the primary attribute increase would have an effect on both weapon. To do this you would do this: [(min dmg1+max dmg1) / 2 * weapon speed1 + (min dmg2+max dmg2) / 2 * weapon speed2] / 2 * 1.15 * (primary attribute / 100 + 1) * (1 + crit chance * crit dmg) I hope this helps.
Yeah it helps, thanks.
I kinda knew how to do it that way, I was just wondering if the way I proposed in the OP could maybe work as some kind of shortcut to quickly compare 2 weapons.
Well the equation could be shortened in a couple ways. For the first part you can simply take the DPS that the weapons show instead of calculating it yourself:
If your crit chance and crit dmg don't change by switching the weapons you can also remove those portions
(DPS1 + DPS2) / 2 * (1 + primary attribute / 100)
Last if the DPS of the two weapons you are switching are equal than the average dps does not change and you can take that part out too
(1 + primary attribute / 100)
So let's say you had these 3 weapons and you want to switch weapon 1 with weapon 3 and your base dexterity before the weapon bonuses was 100.
Weapon 1: 15 dps 0 dex
Weapon 2: 16 dps 5 dex
Weapon 3: 17 dps 10 dex
You would want to use the equation with the DPS numbers in it because the dps between weapon 1 and weapon 3 are different.
The Percent Difference = (New Weapons / Old Weapons - 1) * 100
=([(DPS3 + DPS2) / 2 * (1 + primary attribute / 100)] / [(DPS1 + DPS2) / 2 * (1 + primary attribute / 100)] - 1) * 100
=([(17 + 16) / 2 * (1 + (100+5+10) / 100)] / [(15 + 16) / 2 * (1 + (100+5) / 100)] - 1) * 100
=(1.116 - 1) * 100
=11.6% increased dps
Now let's say the dps does not change between the 2 weapons, and just the increase of your primary stat. You would switch weapon 1 with weapon 3 in this case, which both also have the same dps. And let's say your base dexterity is 150 this time
Weapon 1: 15 dps 0 dex
Weapon 2: 16 dps 0 dex
Weapon 3: 15 dps 13 dex
You can use the equation with just the attribute numbers in it because the dps between weapon 1 and weapon 3 do not change and therefore cancel out.
The Percent Difference = (New Weapons / Old Weapons - 1) * 100
= [(1 + primary attribute / 100) / (1 + primary attribute / 100) - 1] * 100
= [(1 + (150+13) / 100) / (1 + 150 / 100) - 1] * 100
= [2.63 / 2.5 - 1] * 100
= 5.2% increased dps
I misunderstood you is all because I read what you said quickly and assumed we were on the same page (we're not). I said I'm talking about things one doesn't have access to.
I thought you meant that the damage range or the DPS on the weapon tooltip takes +primary attributes into account already like the way it does a +damage affix. Yes, you specified "comparison" tooltip, I made the mistake.
And Speaker, thanks for those equations.
Although your examples weren't exactly what I want to do, the concept is exactly the same (I want to be able to look at a "weaker" weapon with attributes and know if it's better than a seemingly stronger weapon without attributes).
Although it's still not the simple way to compare 2 weapons directly like I would like.
Well after doing it some more I think what I originally proposed does work. Maybe I just wasn't explaining what I was thinking clearly, but to illustrate...
Dagger 1
11.2 DPS
5-10 DMG
1.50 APS
Dagger 2
9 DPS
4-8 DMG
1.50 APS 30 DEX
Dagger 2 = 9 DPS * 1.30 for the DEX = 11.7 DPS
That makes it better than Dagger 1 even though Dagger 1 shows higher damage and DPS on the tooltip. I was just asking if doing this is a correct way to show the effect of the primary attribute on the weapon it is found on. I wasn't sure if doing it like this was inaccurate for some reason.
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Then I can just recalculate the DPS and compare it to the other weapon?
I realize that as well but I'm talking about comparing things one doesn't have access to, like looking at gear on an auction house or whatever.
To answer your question you would have to figure out your total dps with each set of weapons, even if you are only changing the 1 weapon, because the primary attribute increase would have an effect on both weapon. To do this you would do this:
[(min dmg1+max dmg1) / 2 * weapon speed1 + (min dmg2+max dmg2) / 2 * weapon speed2] / 2 * 1.15 * (primary attribute / 100 + 1) * (1 + crit chance * crit dmg)
I hope this helps.
Almost positive it doesn't.
Yeah it helps, thanks.
I kinda knew how to do it that way, I was just wondering if the way I proposed in the OP could maybe work as some kind of shortcut to quickly compare 2 weapons.
Thanks again though.
(DPS1 + DPS2) / 2 * 1.15 (1 + primary attribute / 100) * (1 + crit chance * crit dmg)
Then you can take out the 15% increased attack speed bonus since its a constant and cancels out.
(DPS1 + DPS2) / 2 * (1 + primary attribute / 100) * (1 + crit chance * crit dmg)
If your crit chance and crit dmg don't change by switching the weapons you can also remove those portions
(DPS1 + DPS2) / 2 * (1 + primary attribute / 100)
Last if the DPS of the two weapons you are switching are equal than the average dps does not change and you can take that part out too
(1 + primary attribute / 100)
So let's say you had these 3 weapons and you want to switch weapon 1 with weapon 3 and your base dexterity before the weapon bonuses was 100.
Weapon 1: 15 dps 0 dex
Weapon 2: 16 dps 5 dex
Weapon 3: 17 dps 10 dex
You would want to use the equation with the DPS numbers in it because the dps between weapon 1 and weapon 3 are different.
The Percent Difference = (New Weapons / Old Weapons - 1) * 100
=([(DPS3 + DPS2) / 2 * (1 + primary attribute / 100)] / [(DPS1 + DPS2) / 2 * (1 + primary attribute / 100)] - 1) * 100
=([(17 + 16) / 2 * (1 + (100+5+10) / 100)] / [(15 + 16) / 2 * (1 + (100+5) / 100)] - 1) * 100
=(1.116 - 1) * 100
=11.6% increased dps
Now let's say the dps does not change between the 2 weapons, and just the increase of your primary stat. You would switch weapon 1 with weapon 3 in this case, which both also have the same dps. And let's say your base dexterity is 150 this time
Weapon 1: 15 dps 0 dex
Weapon 2: 16 dps 0 dex
Weapon 3: 15 dps 13 dex
You can use the equation with just the attribute numbers in it because the dps between weapon 1 and weapon 3 do not change and therefore cancel out.
The Percent Difference = (New Weapons / Old Weapons - 1) * 100
= [(1 + primary attribute / 100) / (1 + primary attribute / 100) - 1] * 100
= [(1 + (150+13) / 100) / (1 + 150 / 100) - 1] * 100
= [2.63 / 2.5 - 1] * 100
= 5.2% increased dps
I thought you meant that the damage range or the DPS on the weapon tooltip takes +primary attributes into account already like the way it does a +damage affix. Yes, you specified "comparison" tooltip, I made the mistake.
And Speaker, thanks for those equations.
Although your examples weren't exactly what I want to do, the concept is exactly the same (I want to be able to look at a "weaker" weapon with attributes and know if it's better than a seemingly stronger weapon without attributes).
Although it's still not the simple way to compare 2 weapons directly like I would like.
Dagger 1
11.2 DPS
5-10 DMG
1.50 APS
Dagger 2
9 DPS
4-8 DMG
1.50 APS
30 DEX
Dagger 2 = 9 DPS * 1.30 for the DEX = 11.7 DPS
That makes it better than Dagger 1 even though Dagger 1 shows higher damage and DPS on the tooltip. I was just asking if doing this is a correct way to show the effect of the primary attribute on the weapon it is found on. I wasn't sure if doing it like this was inaccurate for some reason.