After reading a bunch of threads about how the monk will be necessary for co-op and using party skills will be crucial for inferno, I took another look at my DH build.
This is what I came up with for increased damage to monster and decreased damage from monsters, with some mobility and an emphasis on stuns. These are the skills I believe will be crucial to helping the party stay alive.
Stun grenades are my primary and spammable main. Depending on how well my other skills stun, I may switch this up for hungering arrow with shatter shot.
I'm using Chakram to clear crowds, with it's hefty 200% to weapon damage.
Caltrops will increase damage taken by 45%, as well as slow the enemies, so my passives will decrease their damage by 25%, and increase damage taken by another 15%
Fan of Knives will be my emergency clear, as well as more crowd control with a chance to stun, and also slows for my passives.
Cluster will be my heavy hitter for bosses, with another 55% to stun.
I'm most confused about my last passive, so I went with archery for some damage/crit as I would love some more damage as well. I'm open to changing this to anything that would help do more damage, and expect this to change depending on the situation.
I would change vault rune to rattling roll as that is your escape move to get out of trouble so stun and knockback will allow you to vault anywhere without getting hit. Also grenadier passive may be a good choice against bosses as you will need to spam cluster arrow as much as possible.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
After reading a bunch of threads about how the monk will be necessary for co-op and using party skills will be crucial for inferno, I took another look at my DH build.
This is what I came up with for increased damage to monster and decreased damage from monsters, with some mobility and an emphasis on stuns. These are the skills I believe will be crucial to helping the party stay alive.
Stun grenades are my primary and spammable main. Depending on how well my other skills stun, I may switch this up for hungering arrow with shatter shot.
I'm using Chakram to clear crowds, with it's hefty 200% to weapon damage.
Caltrops will increase damage taken by 45%, as well as slow the enemies, so my passives will decrease their damage by 25%, and increase damage taken by another 15%
Fan of Knives will be my emergency clear, as well as more crowd control with a chance to stun, and also slows for my passives.
Cluster will be my heavy hitter for bosses, with another 55% to stun.
I'm most confused about my last passive, so I went with archery for some damage/crit as I would love some more damage as well. I'm open to changing this to anything that would help do more damage, and expect this to change depending on the situation.