This is from my own observation with 200+ hrs of farming in Inferno act 2 and data read from this forum.
It seems that of all the rare drops we get for iLvl61 to iLvl63, only a small number of the items are usable in inferno. I don't exactly have a count but it seems less than 5% of the items are usable. This bring me to conclude that the RNG in D3 is a rigged system where Blizzard only allowed a small number of usable items for the end game. If it were true RNG then the ratio for "usable vs trash" would be close to even.
Note: Usable is an item that someone would use in any of the Act in inferno. Trash is an item someone would just vendor or salvage.
Is this old info? If not, can someone help me backup this claim? Is this how the drop system works?
I'm at a point where I'm frustrated with this game. Hours of doing the same thing over and over again in hopes of finding an upgrade is boring me to death.
Switched to hc recently with a 52wiz and im loving it. Farming act3 inf on my barb is just plain boring. I mean what's the point in farming? So that my farming is even more efficient?
This is from my own observation with 200+ hrs of farming in Inferno act 2 and data read from this forum.
It seems that of all the rare drops we get for iLvl61 to iLvl63, only a small number of the items are usable in inferno. I don't exactly have a count but it seems less than 5% of the items are usable. This bring me to conclude that the RNG in D3 is a rigged system where Blizzard only allowed a small number of usable items for the end game. If it were true RNG then the ratio for "usable vs trash" would be close to even.
Note: Usable is an item that someone would use in any of the Act in inferno. Trash is an item someone would just vendor or salvage.
Is this old info? If not, can someone help me backup this claim? Is this how the drop system works?
I'm at a point where I'm frustrated with this game. Hours of doing the same thing over and over again in hopes of finding an upgrade is boring me to death.
Oh yeah?, tell me more about this, its a quite interesting fact.
If you want to get technical....Even throwing real dice isn't actually random. ^^
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-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Thanks for the information guys. I appreciate you guys taking the time to response. On the sampling size as the factor that may skew my observation. I would like to know how many of you are experiencing similar drop stats? Also I think the weight of the roll is leaning toward "trash" more than "usable". Have anyone of you ever had a session where you had rare iLvl61+ items dropped where 50% of it were actually usable?
All I'm saying is Blizzard seems to tell us about everything being random chance but it's really not that random. It's a rigged random system. The dice are weighted to give you more trash items.
Let's use iLvl63 as an example. First we have a random chance depending on which inferno act is to get an item at lLvl63. Then you have random chance to get 4-6 affixes. Then you have random chance to get the affixes to be within a certain range. I get all that. The stats for the affixes are what I have a problem with. The usability of an item is determine by the stats. More often we get an item for the affixes we liked but the stats are trash.
If you use the AH, you're going to be predisposed to gear that is really good. Truth is, there is a lot of "good" gear that drops. It's unlikely that it will be good for you, but probably good for someone else. What do you do? You put it up on the AH for some odd amount.
The idea here is that you're basically taking the combined farm time of a lot of different people to get you gear. For you to find a good piece of gear, not only does it have to drop, but it has to drop for you (not your potential farmers). If you decided that you weren't going to use the AH at all, you would have much worse gear and you would be finding gear at about the same rate.
If the RNG on diablo 3 is truly random then it should be impossible to get two of the same items with exact stats,name,gold sell price and durability form 2 different mobs, well folks a friend of mine did.
Lottery is no RNG either, because last time I checked, I lost on the first try and did NOT win on the second try, although winning vs. losing should be close to even. Thats Madness!
What a dumb comparison, you're not supposed to be able to win the damn lottery in order to decently gear you character to be able to play end-game content, i agree the winning vs loosing shouldnt be even but they really must revise the drop system or at least make Legendaries more accesible and comparable to decent (usable) rares
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
If the RNG on diablo 3 is truly random then it should be impossible to get two of the same items with exact stats,name,gold sell price and durability form 2 different mobs, well folks a friend of mine did.
no not really, even in truly random scenarios you can get 2 equal outcomes, even in a row at times
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
If the RNG on diablo 3 is truly random then it should be impossible to get two of the same items with exact stats,name,gold sell price and durability form 2 different mobs, well folks a friend of mine did.
no not really, even in truly random scenarios you can get 2 equal outcomes, even in a row at times
QFT. People tend to think that random means no repetition but say for a truly random sequence of 10 digits you could still get 0000000000 though the odds of it are 1 in 10^10.
There has been many people getting dupe items which is indicative of a bug, but a single occurrence is not enough on its own to indicate anything about the randomness of the system.
You do realize there are a lot more affixes that are rolled every time an item drops besides "usable" and "trash" right? As a poster above stated, there's maybe a best-case scenario of 5% of the items you get being "usable" based on all the possible affixes each item can potentially have.
If the RNG on diablo 3 is truly random then it should be impossible to get two of the same items with exact stats,name,gold sell price and durability form 2 different mobs, well folks a friend of mine did.
no not really, even in truly random scenarios you can get 2 equal outcomes, even in a row at times
That only happens if the loot table is from 1 to 10, the loot in this game is billions, it may be possible to get the same item some time down the road but not that soon. Also it seems they are just reusing the random hashes.
This is from my own observation with 200+ hrs of farming in Inferno act 2 and data read from this forum.
It seems that of all the rare drops we get for iLvl61 to iLvl63, only a small number of the items are usable in inferno. I don't exactly have a count but it seems less than 5% of the items are usable. This bring me to conclude that the RNG in D3 is a rigged system where Blizzard only allowed a small number of usable items for the end game. If it were true RNG then the ratio for "usable vs trash" would be close to even.
Note: Usable is an item that someone would use in any of the Act in inferno. Trash is an item someone would just vendor or salvage.
Is this old info? If not, can someone help me backup this claim? Is this how the drop system works?
I'm at a point where I'm frustrated with this game. Hours of doing the same thing over and over again in hopes of finding an upgrade is boring me to death.
This makes zero sense, since you are basing something mathematical (affixes and their ranges) with something conjectural (what YOU would consider useful).
This is from my own observation with 200+ hrs of farming in Inferno act 2 and data read from this forum.
It seems that of all the rare drops we get for iLvl61 to iLvl63, only a small number of the items are usable in inferno. I don't exactly have a count but it seems less than 5% of the items are usable. This bring me to conclude that the RNG in D3 is a rigged system where Blizzard only allowed a small number of usable items for the end game. If it were true RNG then the ratio for "usable vs trash" would be close to even.
Note: Usable is an item that someone would use in any of the Act in inferno. Trash is an item someone would just vendor or salvage.
Is this old info? If not, can someone help me backup this claim? Is this how the drop system works?
I'm at a point where I'm frustrated with this game. Hours of doing the same thing over and over again in hopes of finding an upgrade is boring me to death.
U think usable vs trash should be even?
Look how many friggin stats there r.
So first, u need to have the stats u want 2-6 stats on an item depending what you are looking for. Then it has to have high/good values. So rng stays rng, no conspiracy theories.
Also what you consider to be garbage trash might be considered decent for someone just starting in act 1 inferno. You say you farmed 200 hours act 2, then its no friggin wonder u dont find upgrades cause u have most likely found them earlier.
if an item has a chance to have dps ranging between 250 and 1300 and people consider 1100+ as a great usable item, then of course you arent going to see 50% of your items as "great usable" items you are going to see like 5% good and 95% crap
If it were true RNG then the ratio for "usable vs trash" would be close to even.
Sorry but no, the game isn't rolling "usable vs trash", it is randomly rolling the ilvl, the affixes number, the affixes themselves (from a pool of many useless ones) and, in the end, the actual values.
It is quite clear, statistically, that the vast majority of items will be vendor trash.
If it were true RNG then the ratio for "usable vs trash" would be close to even.
Sorry but no, the game isn't rolling "usable vs trash", it is randomly rolling the ilvl, the affixes number, the affixes themselves (from a pool of many useless ones) and, in the end, the actual values.
It is quite clear, statistically, that the vast majority of items will be vendor trash.
This.
Say you have an item of Dex between 1-10
Any values below 8 is deemed trash.
so you have 70% chance of getting trash.
Now multiply the chance by the number of attributes and affixs, and the change to have a number of attributes getting 8 and above.
so that's your chance of getting the trash
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It seems that of all the rare drops we get for iLvl61 to iLvl63, only a small number of the items are usable in inferno. I don't exactly have a count but it seems less than 5% of the items are usable. This bring me to conclude that the RNG in D3 is a rigged system where Blizzard only allowed a small number of usable items for the end game. If it were true RNG then the ratio for "usable vs trash" would be close to even.
Note: Usable is an item that someone would use in any of the Act in inferno. Trash is an item someone would just vendor or salvage.
Is this old info? If not, can someone help me backup this claim? Is this how the drop system works?
I'm at a point where I'm frustrated with this game. Hours of doing the same thing over and over again in hopes of finding an upgrade is boring me to death.
Unless of course there are blizz employees throwing dice every time loot is dropped.
^this!!!
Switched to hc recently with a 52wiz and im loving it. Farming act3 inf on my barb is just plain boring. I mean what's the point in farming? So that my farming is even more efficient?
Oh yeah?, tell me more about this, its a quite interesting fact.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
All I'm saying is Blizzard seems to tell us about everything being random chance but it's really not that random. It's a rigged random system. The dice are weighted to give you more trash items.
Let's use iLvl63 as an example. First we have a random chance depending on which inferno act is to get an item at lLvl63. Then you have random chance to get 4-6 affixes. Then you have random chance to get the affixes to be within a certain range. I get all that. The stats for the affixes are what I have a problem with. The usability of an item is determine by the stats. More often we get an item for the affixes we liked but the stats are trash.
<Blowing off some more steams...fizzzzzzzzzzzzz>
If you use the AH, you're going to be predisposed to gear that is really good. Truth is, there is a lot of "good" gear that drops. It's unlikely that it will be good for you, but probably good for someone else. What do you do? You put it up on the AH for some odd amount.
The idea here is that you're basically taking the combined farm time of a lot of different people to get you gear. For you to find a good piece of gear, not only does it have to drop, but it has to drop for you (not your potential farmers). If you decided that you weren't going to use the AH at all, you would have much worse gear and you would be finding gear at about the same rate.
What a dumb comparison, you're not supposed to be able to win the damn lottery in order to decently gear you character to be able to play end-game content, i agree the winning vs loosing shouldnt be even but they really must revise the drop system or at least make Legendaries more accesible and comparable to decent (usable) rares
Which Final Fantasy Character Are You?
Final Fantasy 7
no not really, even in truly random scenarios you can get 2 equal outcomes, even in a row at times
Which Final Fantasy Character Are You?
Final Fantasy 7
There has been many people getting dupe items which is indicative of a bug, but a single occurrence is not enough on its own to indicate anything about the randomness of the system.
That only happens if the loot table is from 1 to 10, the loot in this game is billions, it may be possible to get the same item some time down the road but not that soon. Also it seems they are just reusing the random hashes.
This makes zero sense, since you are basing something mathematical (affixes and their ranges) with something conjectural (what YOU would consider useful).
U think usable vs trash should be even?
Look how many friggin stats there r.
So first, u need to have the stats u want 2-6 stats on an item depending what you are looking for. Then it has to have high/good values. So rng stays rng, no conspiracy theories.
Also what you consider to be garbage trash might be considered decent for someone just starting in act 1 inferno. You say you farmed 200 hours act 2, then its no friggin wonder u dont find upgrades cause u have most likely found them earlier.
Sorry but no, the game isn't rolling "usable vs trash", it is randomly rolling the ilvl, the affixes number, the affixes themselves (from a pool of many useless ones) and, in the end, the actual values.
It is quite clear, statistically, that the vast majority of items will be vendor trash.
Say you have an item of Dex between 1-10
Any values below 8 is deemed trash.
so you have 70% chance of getting trash.
Now multiply the chance by the number of attributes and affixs, and the change to have a number of attributes getting 8 and above.
so that's your chance of getting the trash