Hey folks, first post, likely to be an unpopular one. I do FULLY realize the many, many, many obstacles posed when speculating on an unreleased title epecially something as specific as character builds. We’ve seen a rough, interactive version of the barbarian skill tree that allows point allocation to any given skill provided any skill point expenditure prerequisites have been met in that specific skill group, the three types being Juggernaut, Battlemaster and Berzerker. I’m sure my nerdiness is riviled by more than a few members here that have spent time tinkering with these talent trees, trying, probably in vein, considering how little we know about the final game mechanic, to fine tune thier characters even at this early date (well not really that early conidering how long Blizzard has been working on this project) in development. This is the purely for fun speculative build i’ve made for a PvP-styled barbarian with efficiency against other barbarians as the primary objective:
*Damage Reduction – 15/15 (Whenever the Barbarian is below 50% health, all damage is reduced by X%.)
*Battle Rage – 1/1 (The barbarian enters a rage which increases damage done by 100% and increases Critical damage by 30%. Lasts for 15 seconds.)
*Iron Skin – 5/15 (Toughens the Barbarian’s skill, increasing his/her armor.)
*Battle Cry – 1/1 (A battle cry that increases the armor of the Barbarian and all other party members.)
*Shield Specialization – 15/15 (Increases the Barbarian’s chance to block with a shield and the amount of damage he can block.)
*Ignore Pain – 15/15 (Reduce all damage taken for X seconds.)
*Death Proof – 15/15 (The barbarian overcomes death. Upon receiving fatal damage the Barbarian is kept alive and gains back 30% of his maximum hit points. The effect can not occur more than every 300 seconds.)
*Power of the Berserker – 15/15 (Increases damage of all Berserker skills by X%.)
*Whirlwind – 1/1 (Become a cyclone, delivering multiple hits to everything in your path.)
*Relentless Attack – 15/15 (Increases the damage of Frenzy and Whirlwind by X%.)
Note: Based on 99 skill points not taking into account skill points earned as quest rewards. Any additional skill points gained as reward of quest completion I would put in “Destroy Armor” and enhance with “+to skills” items. If you’re wondering how I can choose skills when thier effect is represented by an “X” then go to the Diablo skill planer that will give you a number for most skills and show how thier effects are enhanced with each skill point added to the particular skill. Feel free to critique my build or this post in general and to share your builds. Just trying to see if anyone else has been thinking along the same lines as me or if it's back to the drawing board. Shield specialzation will be the PvP build for sure, willing to make a friendly bet even, any takers? The skill planner can be found here: http://diablo-3.gamersunity.de/text707/skillplaner.html
I just through something together real quick but I am pretty confident it would beat your build first to 5.
Now this build is very very incomplete but using that skill calculator I saw no point in adding 14 more points into skills like inspiration or death proof because it never added anything beyond the first point. Regardless your build is primarily a typical BvB build and relies on WW for his damage, my build however relies on Criticals and maintaning distance and picking my shots. You may have more defense then me but I can hit you when you can't hit me and when I hit you, odds are I am hitting harder.
Juggernaut:
- Inspiration (1/15) Mainly for the crit
- Damage Increase Skill (15/15) +150% of dmg
- Damage Reduction (15/15) 203% less damage when 50% life or less
- Seismic Slam(1/1) Should pose to be a good range attack and since all you seem to have is WW, I could easily poke at you with this for good damage.
- Seismic Effect (10/15) Added damage to Seismic Slam
Battlemaster:
- Battle Rage (1/1)+Damage and Crit
- Perseverance(1/15) Increase duration of cries and ignore pain
- Iron Skin (3/15) For BvB usually id get more defense but it really depends how well they make defense in this game, I only put 3 in so I can get to the next tier of skills.
- Battle Cry (1/1) Increase Defense
- Critical Hits (15/15) +300% Critical Damage
- Ignore Pain (1/15) Reduce damage by 79% for 10 seconds
- Death Proof (1/15) Die and come back with 30% health
Berserker"
Bad Temper (1/15) Reduce Fury degen by 3%
Power of Berserker (15/15) Increase Berserker skill damage by 95%
Terrifying Shout (1/1) Increase damage by 30%
Strong Constitution (1/15) Health Regen 10health per second
WhirlWind (1/1) Main attack beside Seismic Slam
Relentless Attacks (15/15) Increase WhirlWind damage by 75%
I just through something together real quick but I am pretty confident it would beat your build first to 5.
Now this build is very very incomplete but using that skill calculator I saw no point in adding 14 more points into skills like inspiration or death proof because it never added anything beyond the first point. Regardless your build is primarily a typical BvB build and relies on WW for his damage, my build however relies on Criticals and maintaning distance and picking my shots. You may have more defense then me but I can hit you when you can't hit me and when I hit you, odds are I am hitting harder.
Juggernaut:
- Inspiration (1/15) Mainly for the crit
- Damage Increase Skill (15/15) +150% of dmg
- Damage Reduction (15/15) 203% less damage when 50% life or less
- Seismic Slam(1/1) Should pose to be a good range attack and since all you seem to have is WW, I could easily poke at you with this for good damage.
- Seismic Effect (10/15) Added damage to Seismic Slam
Battlemaster:
- Battle Rage (1/1)+Damage and Crit
- Perseverance(1/15) Increase duration of cries and ignore pain
- Iron Skin (3/15) For BvB usually id get more defense but it really depends how well they make defense in this game, I only put 3 in so I can get to the next tier of skills.
- Battle Cry (1/1) Increase Defense
- Critical Hits (15/15) +300% Critical Damage
- Ignore Pain (1/15) Reduce damage by 79% for 10 seconds
- Death Proof (1/15) Die and come back with 30% health
Berserker"
Bad Temper (1/15) Reduce Fury degen by 3%
Power of Berserker (15/15) Increase Berserker skill damage by 95%
Terrifying Shout (1/1) Increase damage by 30%
Strong Constitution (1/15) Health Regen 10health per second
WhirlWind (1/1) Main attack beside Seismic Slam
Relentless Attacks (15/15) Increase WhirlWind damage by 75%
Poor guy, you didn't look at death proof then, with each skill point added the percentage of life you revive with is increased. Life is important cause you know..the duel is over when you run out of it all...
Regardless the build I threw together a few minutes before going to work would still beat yours. I wouldn't die so relying on how much life I actually replenished on ressurection is pointless. Plus im pretty confident you'd die again within 300seconds thus making 14points wasted on your behalf. After looking at it again id swap a few skills myself namely damage reduction. But id retain duration increases on battle cries etc.. 15seconds goes by fast. Cant really say til we play the game but on paper your Barbs a bvb and not very diverse. Id make a better build given time. But anyways thanks for the link to the planner its pretty cool.
EDIT: Also like I pointed out with quite a few of the skills adding more then 1 point didn't show any increase in %. Death Proof was one of these skills where at level 1 it shows 30% health for 300 seconds and adding extra points doesn't show any increase.
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*Damage Reduction – 15/15 (Whenever the Barbarian is below 50% health, all damage is reduced by X%.)
*Battle Rage – 1/1 (The barbarian enters a rage which increases damage done by 100% and increases Critical damage by 30%. Lasts for 15 seconds.)
*Iron Skin – 5/15 (Toughens the Barbarian’s skill, increasing his/her armor.)
*Battle Cry – 1/1 (A battle cry that increases the armor of the Barbarian and all other party members.)
*Shield Specialization – 15/15 (Increases the Barbarian’s chance to block with a shield and the amount of damage he can block.)
*Ignore Pain – 15/15 (Reduce all damage taken for X seconds.)
*Death Proof – 15/15 (The barbarian overcomes death. Upon receiving fatal damage the Barbarian is kept alive and gains back 30% of his maximum hit points. The effect can not occur more than every 300 seconds.)
*Power of the Berserker – 15/15 (Increases damage of all Berserker skills by X%.)
*Whirlwind – 1/1 (Become a cyclone, delivering multiple hits to everything in your path.)
*Relentless Attack – 15/15 (Increases the damage of Frenzy and Whirlwind by X%.)
Note: Based on 99 skill points not taking into account skill points earned as quest rewards. Any additional skill points gained as reward of quest completion I would put in “Destroy Armor” and enhance with “+to skills” items. If you’re wondering how I can choose skills when thier effect is represented by an “X” then go to the Diablo skill planer that will give you a number for most skills and show how thier effects are enhanced with each skill point added to the particular skill. Feel free to critique my build or this post in general and to share your builds. Just trying to see if anyone else has been thinking along the same lines as me or if it's back to the drawing board. Shield specialzation will be the PvP build for sure, willing to make a friendly bet even, any takers? The skill planner can be found here: http://diablo-3.gamersunity.de/text707/skillplaner.html
Now this build is very very incomplete but using that skill calculator I saw no point in adding 14 more points into skills like inspiration or death proof because it never added anything beyond the first point. Regardless your build is primarily a typical BvB build and relies on WW for his damage, my build however relies on Criticals and maintaning distance and picking my shots. You may have more defense then me but I can hit you when you can't hit me and when I hit you, odds are I am hitting harder.
Juggernaut:
- Inspiration (1/15) Mainly for the crit
- Damage Increase Skill (15/15) +150% of dmg
- Damage Reduction (15/15) 203% less damage when 50% life or less
- Seismic Slam(1/1) Should pose to be a good range attack and since all you seem to have is WW, I could easily poke at you with this for good damage.
- Seismic Effect (10/15) Added damage to Seismic Slam
Battlemaster:
- Battle Rage (1/1)+Damage and Crit
- Perseverance(1/15) Increase duration of cries and ignore pain
- Iron Skin (3/15) For BvB usually id get more defense but it really depends how well they make defense in this game, I only put 3 in so I can get to the next tier of skills.
- Battle Cry (1/1) Increase Defense
- Critical Hits (15/15) +300% Critical Damage
- Ignore Pain (1/15) Reduce damage by 79% for 10 seconds
- Death Proof (1/15) Die and come back with 30% health
Berserker"
Bad Temper (1/15) Reduce Fury degen by 3%
Power of Berserker (15/15) Increase Berserker skill damage by 95%
Terrifying Shout (1/1) Increase damage by 30%
Strong Constitution (1/15) Health Regen 10health per second
WhirlWind (1/1) Main attack beside Seismic Slam
Relentless Attacks (15/15) Increase WhirlWind damage by 75%
Poor guy, you didn't look at death proof then, with each skill point added the percentage of life you revive with is increased. Life is important cause you know..the duel is over when you run out of it all...
EDIT: Also like I pointed out with quite a few of the skills adding more then 1 point didn't show any increase in %. Death Proof was one of these skills where at level 1 it shows 30% health for 300 seconds and adding extra points doesn't show any increase.