Conclusion: -Frenzy/Bash are musts for any build wishing to pull significant damage from a fury generator. It's a solid all-around skill. -Juggernaut is pretty much a must, period. -War cry is already amazing enough to choose as a self buff, but it effects allies too, almost required/must -Seismic Slam/Hammer of the ancients/Weapon Throw are probably the most ideal fury spenders, if you're going that route. They deal massive controlled burst damage. You can make weapon throw particularly (frenzy build) so freaking strong with a max fury globe that a quick target switch (or picking up a new target after a kill) in the arena will result in a quick enemy burial even starting topped off feeling relatively safe.
-Inspiring Presence is amazing for any shout build with more than one shout, with three shouts it becomes even stronger. Double the snare/Damage Debuff, Double the buff duration on allies and reduce the amount of times you have to cast battle rage on yourself by 100%. You become omni potent. With shout builds you can slow and reduce damage for multiple nearby targets for you or allies. If you even come close to crossing paths you can drop the shout without turning around and help out friends running away or in combination with sprint, a high health pool etc you can live much longer yourself while your ranged buddies blow them to kingdom come.
Whatcha guys think? Would you like reasons for why I picked certain things? Today I may go in and consider editing in "punish" bash for a few builds, but that's all the change I'd probably make. Maybe get a little more healing instead of damage reduction from passive skills since you can actually control that, maybe not- it's hard to tell. I had someone argue a week or so ago in another topic that a build with weapon throw wouldn't be realistic in pvp because the weapon doesn't travel quickly, but I have since seen weapon throw in action and it seems like so long as you're using it right you can make it work. It's not like you're going to be standing in place forever throwing weapons, you're going to be right on top of the enemy building up fury/bash up until the point you unload a massive execute throw, or more often release normal throws one at a time as fury permits.
I feel like the combination of Marathon Sprint, Invigorate Warcry, Intimidate Threatening Shout and Ignore pain (paired with the right passives) are sick (especially when you pick up Inspiring Presence). Imagine killing someone through that. There's almost nothing you can do to get away, (or get close) other than having these abilities yourself, they're durable, and even if you save them for last the barb is still omni potent. It's obviously more directed towards "dealing with" a melee heavy team but it still has its uses.
Edited a few of the builds posted, I have no idea what happened but some of the abilities were not what I chose. I had a HoTa build listed for damage without hammer of the ancients. Anyhow they should all be fixed now.
Rollback Post to RevisionRollBack
The strong must rule if we are to survive.
To post a comment, please login or register a new account.
Mobility-Buff-Debuff-Utility build. Long freaking shouts
http://eu.battle.net...jXZd!gca!ZaZYYa
Mobility-Buff-Debuff-Utility build. Long freaking amazing shouts ver. 2.0
http://us.battle.net...gYaW!Vgd!acaZbb
Throw Damage Build (No Escape)
http://us.battle.net...gXaW!VgW!acaYYZ
Throw Survive Build (no Escape)
http://us.battle.net...RgYZ!gWa!aacaZZ
High Damage Burst Build- HoTa
http://us.battle.net/d3/en/calculator/barbarian#dRgYfb!bYg!acaZbZ
High damage HoTa Build. Berserker type build. You will die
http://us.battle.net...fYgS!Wfg!acZZac
Medium Damage stun build. Turnaround from berserker type build.
Conclusion:
-Frenzy/Bash are musts for any build wishing to pull significant damage from a fury generator. It's a solid all-around skill.
-Juggernaut is pretty much a must, period.
-War cry is already amazing enough to choose as a self buff, but it effects allies too, almost required/must
-Seismic Slam/Hammer of the ancients/Weapon Throw are probably the most ideal fury spenders, if you're going that route. They deal massive controlled burst damage. You can make weapon throw particularly (frenzy build) so freaking strong with a max fury globe that a quick target switch (or picking up a new target after a kill) in the arena will result in a quick enemy burial even starting topped off feeling relatively safe.
-Inspiring Presence is amazing for any shout build with more than one shout, with three shouts it becomes even stronger. Double the snare/Damage Debuff, Double the buff duration on allies and reduce the amount of times you have to cast battle rage on yourself by 100%. You become omni potent. With shout builds you can slow and reduce damage for multiple nearby targets for you or allies. If you even come close to crossing paths you can drop the shout without turning around and help out friends running away or in combination with sprint, a high health pool etc you can live much longer yourself while your ranged buddies blow them to kingdom come.
Whatcha guys think? Would you like reasons for why I picked certain things? Today I may go in and consider editing in "punish" bash for a few builds, but that's all the change I'd probably make. Maybe get a little more healing instead of damage reduction from passive skills since you can actually control that, maybe not- it's hard to tell. I had someone argue a week or so ago in another topic that a build with weapon throw wouldn't be realistic in pvp because the weapon doesn't travel quickly, but I have since seen weapon throw in action and it seems like so long as you're using it right you can make it work. It's not like you're going to be standing in place forever throwing weapons, you're going to be right on top of the enemy building up fury/bash up until the point you unload a massive execute throw, or more often release normal throws one at a time as fury permits.
I feel like the combination of Marathon Sprint, Invigorate Warcry, Intimidate Threatening Shout and Ignore pain (paired with the right passives) are sick (especially when you pick up Inspiring Presence). Imagine killing someone through that. There's almost nothing you can do to get away, (or get close) other than having these abilities yourself, they're durable, and even if you save them for last the barb is still omni potent. It's obviously more directed towards "dealing with" a melee heavy team but it still has its uses.
Lmfao, awesome.
For shts and gigglz I present to you the "Don't fking kite me" build http://us.battle.net/d3/en/calculator/barbarian#dTRWSj!fgV!aacZcZ inspired by you.
http://eu.battle.net...jXZd!gca!ZaZYYa
Edited a few of the builds posted, I have no idea what happened but some of the abilities were not what I chose. I had a HoTa build listed for damage without hammer of the ancients. Anyhow they should all be fixed now.