While there are some other abilities that heal on use, I kept Frenzy for a spammable rage-generator as opposed to going with another rage consumer or situational ability for healing.
http://us.battle.net/d3/en/calculator/barbarian#fTgVkh!aeZ!aYabac
This spec will give you much needed passive hp gain after a fight and during. The hp gain from ancient spear every 10 seconds is lower than what you gain every 10 seconds with Invigorate. Also having 50% hp will stop you from dieing to large amounts of burst before you can heal up. I changed the third passive so you can go mob pack to mob pack without having to wait for Invigorate to top you off. This build will require a good amount of crit and some defense but other than that you could stack magic find due to all the life leech.
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Round 1:
http://us.battle.net/d3/en/calculator/barbarian#fTRVkh!abY!aYcbac
While there are some other abilities that heal on use, I kept Frenzy for a spammable rage-generator as opposed to going with another rage consumer or situational ability for healing.
Round 2:
http://us.battle.net/d3/en/calculator/barbarian#TVkXUh!af!Ybaabc
Switched a few things around, took relentless in this version due to lack of repeatable fury gen. Third passive can pretty much be anything.
This spec will give you much needed passive hp gain after a fight and during. The hp gain from ancient spear every 10 seconds is lower than what you gain every 10 seconds with Invigorate. Also having 50% hp will stop you from dieing to large amounts of burst before you can heal up. I changed the third passive so you can go mob pack to mob pack without having to wait for Invigorate to top you off. This build will require a good amount of crit and some defense but other than that you could stack magic find due to all the life leech.