So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.
Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.
Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.
Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).
My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.
As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
1. could not use it before a fight, would have to stop for a split second
2. the duration is very short
3. if i go golden rune, I take a hit to potential damage outcome
Passives:
1. bloodthirst
2. ruthless
3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.
This build, Pros:
HIGH single target dps
HIGH crit rating
crit damage
reactive (fun for me)
sustainable with hp replenishment
fury sustainable
blurmode!
Cons:
LOW aoe
no fury dump
may not be fun for everyone?
So, let me know what you think. I dont care if your an ass about feedback, as long as its constructive. Keep in mind, though, much of this build is play style ie, frenzy/reaction. Add your pros/cons, reveal flaws, find better things to do. enjoy
meh, someones started a thread about frenzy barb already hehe. the build looks very similar to mine. This thread gives plenty of reasoning behind every decision, while the other is spotty on that.
If you are going without a fury dump, you might as well take Berzerker Rage. +20% damage for "free" you might as well take it. Inspiring Presence is the obvious candidate to swap it for...I suppose the question could be: is 20% more DPS > 1% of 60% of your total health (the amount that IP is healing you for, the extra length is rather moot since you can just war cry followed by Battle Rage. Of course...there is a lot to be said for not having to refresh shouts every 30 seconds.
This whole 6 skill limit system is really interesting, I must say.
you have a point. The only thing I dont like/know about bezerker rage is, how many hits/seconds will it take me to hit max furry in a fight. If its over before I get a chance to hit that point, id rather have IP. If my fury build up is super fast, then it would be an obvious as stated. 20% free damage is always cool
For the amount you describe your build, you don't really put a lot of thought into it.
Why would you put a Golden into Furious Charge to generate more fury when you have no real fury dump? Your only fury dump is Battle Rage, a shout that lasts 30secs. So for 30secs you have nothing to spend fury on, yet you rune for even more fury generation?
You're also lacking on survivability. While it's decent, I don't think it will be enough for hell and beyond.
Frenzy with Crimson. Obsidian is another good choice depending on what you choose for the rest of your abilities.
War Cry with Alabaster. Helps with survivability and adds healing. Depending on how the fury generation is with basically only Frenzy, a Golden would be a good alternative.
Sprint with Alabaster. With a frenzy build i'm big on Attack speed and movement speed, because I have crimson in Frenzy, I have to have this. Alabaster allows me to get to those pesky ranged units when I need to as well, since I'm lacking Leap or Charge.
HotA with Alabaster. My fury dump. I have no CC in this build at all, so Alabaster gives me a much needed stun.
Revenge with Indigo. Big survivability. The indigo will make this thing go off very frequently.
WotB with Golden. The big DPS cooldown. Golden keeps this up for more time. Pop War Cry for an instant 3secs + all the Frenzy attacks.
Bloodthirst. Gotta have life leech as a barb, if this is available on items, this is replaceable.
Boon. Reduce CD of WotB? Yes please.
Brawler. Barb is always in the thick of it, so it should be up at all times.
I like the idea of pulling in maybe armor instead of life with warcry. You'd probably be more efficient in that you'd reduce damage you take so you need to heal less. Guess I'd have to compare the life gain % to the armor % increase, may go one way or another depending on gear? idk.
well... i ended up screwing with the rune builds on that page after i posted it... and i think it changed what you guys saw.
As for the golden rune.... i meant the indigo rune for 5% heal per enemy hit... I DONT KNOW WHY IT WAS GOLDEN!!! it truely makes no sense as you said. I like the idea of burst heals, thats why i would pick indigo.
just to make sure everyone is on the same page... here is what it should look like:
fury-crimson-24% damage boost per stack (5 stacks)
charge-indigo (5% heal per enemy hit)
revenge-alabaster (increase crit rating by 27% for 10s)
overpower-crimson (increase crit rating by 22% for 6s)
battlerage-crimson/alabaster (100% damage boost)
warcry-crimson (260% armor boost)
as for the first post. I dont know how its not thought out? Lacking survivability makes no sense to me with the current listings i have. If im low, i have a "reliable" heal with indigo charge, revenge heals me, bloodthirst for even more in battle heals, and Inspiering presence for hp regen (mainly so i can go into every fight at full hp). Not to mention the 260% armor buff i apply, I really dont know about that statement.
Being that the build may have changed on the page... and my dumbass put golden rune instead of indigo on the OP(idk how i did that...), I can see how THAT was not thoughtout.
Things that you brought up, that I am lacking, are fury dumps/CC. This build has no furry dumps at all.... ever! I like your idea of sprint quite a bit. It is a furry dump and allows mobility (HUGE plus for me). Ill try and add that into my build and see what I think.
As for the no crowd control, I dont know what to do about that atm. I will have to see how the game plays to see if i Really need it.
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http://us.battle.net/d3/en/calculator/barbarian#fTUhYg!abc!ZbaZZZ
So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.
Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.
Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.
Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).
My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.
As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
1. could not use it before a fight, would have to stop for a split second
2. the duration is very short
3. if i go golden rune, I take a hit to potential damage outcome
Passives:
1. bloodthirst
2. ruthless
3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.
This build, Pros:
HIGH single target dps
HIGH crit rating
crit damage
reactive (fun for me)
sustainable with hp replenishment
fury sustainable
blurmode!
Cons:
LOW aoe
no fury dump
may not be fun for everyone?
So, let me know what you think. I dont care if your an ass about feedback, as long as its constructive. Keep in mind, though, much of this build is play style ie, frenzy/reaction. Add your pros/cons, reveal flaws, find better things to do. enjoy
http://www.diablofans.com/topic/28581-true-berserker/ link to other thread
This whole 6 skill limit system is really interesting, I must say.
Why would you put a Golden into Furious Charge to generate more fury when you have no real fury dump? Your only fury dump is Battle Rage, a shout that lasts 30secs. So for 30secs you have nothing to spend fury on, yet you rune for even more fury generation?
You're also lacking on survivability. While it's decent, I don't think it will be enough for hell and beyond.
Here's my Frenzy build http://us.battle.net/d3/en/calculator/barbarian#fgjZUP!aTU!ZaaaYb
Frenzy with Crimson. Obsidian is another good choice depending on what you choose for the rest of your abilities.
War Cry with Alabaster. Helps with survivability and adds healing. Depending on how the fury generation is with basically only Frenzy, a Golden would be a good alternative.
Sprint with Alabaster. With a frenzy build i'm big on Attack speed and movement speed, because I have crimson in Frenzy, I have to have this. Alabaster allows me to get to those pesky ranged units when I need to as well, since I'm lacking Leap or Charge.
HotA with Alabaster. My fury dump. I have no CC in this build at all, so Alabaster gives me a much needed stun.
Revenge with Indigo. Big survivability. The indigo will make this thing go off very frequently.
WotB with Golden. The big DPS cooldown. Golden keeps this up for more time. Pop War Cry for an instant 3secs + all the Frenzy attacks.
Bloodthirst. Gotta have life leech as a barb, if this is available on items, this is replaceable.
Boon. Reduce CD of WotB? Yes please.
Brawler. Barb is always in the thick of it, so it should be up at all times.
As for the golden rune.... i meant the indigo rune for 5% heal per enemy hit... I DONT KNOW WHY IT WAS GOLDEN!!! it truely makes no sense as you said. I like the idea of burst heals, thats why i would pick indigo.
just to make sure everyone is on the same page... here is what it should look like:
fury-crimson-24% damage boost per stack (5 stacks)
charge-indigo (5% heal per enemy hit)
revenge-alabaster (increase crit rating by 27% for 10s)
overpower-crimson (increase crit rating by 22% for 6s)
battlerage-crimson/alabaster (100% damage boost)
warcry-crimson (260% armor boost)
as for the first post. I dont know how its not thought out? Lacking survivability makes no sense to me with the current listings i have. If im low, i have a "reliable" heal with indigo charge, revenge heals me, bloodthirst for even more in battle heals, and Inspiering presence for hp regen (mainly so i can go into every fight at full hp). Not to mention the 260% armor buff i apply, I really dont know about that statement.
Being that the build may have changed on the page... and my dumbass put golden rune instead of indigo on the OP(idk how i did that...), I can see how THAT was not thoughtout.
Things that you brought up, that I am lacking, are fury dumps/CC. This build has no furry dumps at all.... ever! I like your idea of sprint quite a bit. It is a furry dump and allows mobility (HUGE plus for me). Ill try and add that into my build and see what I think.
As for the no crowd control, I dont know what to do about that atm. I will have to see how the game plays to see if i Really need it.