3 days to release. We should have a final word on this. Does armor reduce all incoming damage (Physical, magical, etc), or just physical?
There is a lot of controversy surrounding this topic, and I don't want to start an opinion-war. For the sake of coming to a consensus, please include CITATIONS to all claims.
I remember reading ( I can not recall where before you ask) that armor is all damage. Now I can already hear someone say " but then the barb with strength gets both magic resistance AND physical resistance!" However I would like to point out that just how many points into armor and how many points into intelligence for its magic resistance may be greatly different. For all we know it could take x10 times the strength to get the same magic resist as just int.
I remember reading ( I can not recall where before you ask) that armor is all damage. Now I can already hear someone say " but then the barb with strength gets both magic resistance AND physical resistance!" However I would like to point out that just how many points into armor and how many points into intelligence for its magic resistance may be greatly different. For all we know it could take x10 times the strength to get the same magic resist as just int.
I seem to remember it telling you point for point how much you get on the character sheet. For example it said 1 point of int increases your resist by 2 (don't actually remember the correct amount)
edit: oops just realised you're talking about armour vs int matching mitigation %s
plus i believe that the armor from stats will probably be just a fraction of how much you'll get from the equipment itself. I don't think you could stack armor like your probably thinking.
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There is a lot of controversy surrounding this topic, and I don't want to start an opinion-war. For the sake of coming to a consensus, please include CITATIONS to all claims.
Guess not as safe as you thought.....
edit: oops just realised you're talking about armour vs int matching mitigation %s
Diminishing Returns.