I know there's always those diminishing returns on everything. Would the extra discipline start translating to a let less? Would the elite damage/Skill % ever outdue the 100% from F/R?
I believe the damage from F&R is Multiplicative so therefore it equates to a larger dmg gain (think its like 250% total) than you would get from the dmg you gain due to extra discipline.
no, f&r is two seperate multipliers of 50% each, making it slightly better than a single 100% multiplier (eg Endless Walk set).
So to answer the OP, Manald Heal/SoJ is not better for reasons discussed in many previous threads, however, Endless Walk set with SoJ (and Convention in cube) is a viable alternative.
with this set up you lose:
6% crit chance on ring
1*100% multi vs 2*50% multi
5th Hellfire passive
And gain:
+Elite Damage (30%)
10 Disc +200% added to existing Damage buff
+Elemental Damage on ring
Defensive buff when moving, which will however lower the 100% damage multi.
My own testing (with Unhallowed) has shown F&R to still be slightly better, but this is likely to also be due to my playstyle, and top end F&R rings and Hellfire amy. However if I ever rolled a Travellers pledge with +Fire/Crit/Crit I suspect that would at least make both setups almost identical in terms of their potential, and the extra Elite Damage, depending on the Grift, could make it better in some situations.
ps. the +10 Disc does not seem to make as much difference as you might think. It is an extra 200% damage, but that is added to an already very large damage buff so it is very much a case of diminishing returns.
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I guess SSIA pretty much.
I know there's always those diminishing returns on everything. Would the extra discipline start translating to a let less? Would the elite damage/Skill % ever outdue the 100% from F/R?
I believe the damage from F&R is Multiplicative so therefore it equates to a larger dmg gain (think its like 250% total) than you would get from the dmg you gain due to extra discipline.
Please someone correct me if I am mistaken though
no, f&r is two seperate multipliers of 50% each, making it slightly better than a single 100% multiplier (eg Endless Walk set).
So to answer the OP, Manald Heal/SoJ is not better for reasons discussed in many previous threads, however, Endless Walk set with SoJ (and Convention in cube) is a viable alternative.
with this set up you lose:
6% crit chance on ring
1*100% multi vs 2*50% multi
5th Hellfire passive
And gain:
+Elite Damage (30%)
10 Disc +200% added to existing Damage buff
+Elemental Damage on ring
Defensive buff when moving, which will however lower the 100% damage multi.
My own testing (with Unhallowed) has shown F&R to still be slightly better, but this is likely to also be due to my playstyle, and top end F&R rings and Hellfire amy. However if I ever rolled a Travellers pledge with +Fire/Crit/Crit I suspect that would at least make both setups almost identical in terms of their potential, and the extra Elite Damage, depending on the Grift, could make it better in some situations.
ps. the +10 Disc does not seem to make as much difference as you might think. It is an extra 200% damage, but that is added to an already very large damage buff so it is very much a case of diminishing returns.