I was looking for a possible all discipline build for our lovely DH that might be viable, and thisis what I came up with.
Preparation is a must have, although I had a tough time choosing between alabaster and obsidian. I choose obsidian because the 60 discipline allows you to cast all of your skills (other than companion) and potentially one or two twice
Companion is also a must have as you cast it out of combat and have it when the cost has been returned. I choose spiders for the slow, but any but wolf I feel is a decent choice
Marked for death will help you bring up your damage since you don't have the hatred abilities to boost it otherwise. I choose the alabaster for a bit of sustain. for pure damage Vally, or reaper look very good. I did not go indigo, because its too situational and this is a pretty cheap ability
I like sentry because it sticks around after casting to make sure it pays for itself I go with the chain because I plan o be highly mobile, but rockets would also be highly effective. the defensive runes are also viable if you need greater survivability
Shadow power will boost output in tough situations and I felt either the gold or indigo rune to help with cost/more mobility as needed.
I chose Vault as my escape over smoke screen and Caltrops because the damage from Caltrops forces you to sit on the cast, while Vault really works with the chain of torment in my mind
For passives Fundamentals and Archery will help make auto attacks effective and perfectionist is necessary for a build dedicated to the use of discipline.
At least those are my thoughts what do others think?
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If that made sense to you, Bravo! I think I even confused myself...
Add in Multi-shot with Alabaster Rune and you got yourself a build :]
Not using Hatred at all for the sake of being a unique snowflake is just random, use it as a resource instead and youre actually viable ^^.
The point isn't to make a 'good' or 'viable' build, Its to push the limits and see how many of those billion possible builds are actually worth trying. I decided it would be cool to try a somewhat ridiculous restriction and make something that *might* work. I do agree that that would certainly make good build, but this would be a challenge!
So, no not to be unique, I can do that with a normal build if I like. This is to test myself as well as the system, but thanks for the advise!
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If that made sense to you, Bravo! I think I even confused myself...
Slight difference where you are basically circling around the mob with shadow power and caltrops, and a change for sentry so that you don't have to maneuver quite so much.
Preparation is a must have, although I had a tough time choosing between alabaster and obsidian. I choose obsidian because the 60 discipline allows you to cast all of your skills (other than companion) and potentially one or two twice
Companion is also a must have as you cast it out of combat and have it when the cost has been returned. I choose spiders for the slow, but any but wolf I feel is a decent choice
Marked for death will help you bring up your damage since you don't have the hatred abilities to boost it otherwise. I choose the alabaster for a bit of sustain. for pure damage Vally, or reaper look very good. I did not go indigo, because its too situational and this is a pretty cheap ability
I like sentry because it sticks around after casting to make sure it pays for itself I go with the chain because I plan o be highly mobile, but rockets would also be highly effective. the defensive runes are also viable if you need greater survivability
Shadow power will boost output in tough situations and I felt either the gold or indigo rune to help with cost/more mobility as needed.
I chose Vault as my escape over smoke screen and Caltrops because the damage from Caltrops forces you to sit on the cast, while Vault really works with the chain of torment in my mind
For passives Fundamentals and Archery will help make auto attacks effective and perfectionist is necessary for a build dedicated to the use of discipline.
At least those are my thoughts what do others think?
The point isn't to make a 'good' or 'viable' build, Its to push the limits and see how many of those billion possible builds are actually worth trying. I decided it would be cool to try a somewhat ridiculous restriction and make something that *might* work. I do agree that that would certainly make good build, but this would be a challenge!
So, no not to be unique, I can do that with a normal build if I like. This is to test myself as well as the system, but thanks for the advise!
Slight difference where you are basically circling around the mob with shadow power and caltrops, and a change for sentry so that you don't have to maneuver quite so much.
Softcore Inferno 4/4 [05/06/12]