In the new season with its buffs to characters in general via the cube and else you will get to 800 paragon in roughly two weeks, if you play just a few hours a day and play in groups.
Why strugle to go from 0 to 900+ .. when I can play with my 800 NS char ?
Because the seasonal item for monks is the Lion´s Claw...
you can run the set non season with fist of az'turrasq cubed and flow of eternity equipped, it won't be as powerful as the season version but it will be ~gr60 viable at least
GR60 viable? Wouldnt be so sure tho, those extra 7 attacks will be really missed in ns
In the new season with its buffs to characters in general via the cube and else you will get to 800 paragon in roughly two weeks, if you play just a few hours a day and play in groups.
Why strugle to go from 0 to 900+ .. when I can play with my 800 NS char ?
Why ruin the patch in not even half the time by starting straight at the top. With high paragon and good gear ? No struggle to get gear and hardly any chance to be happy about upgrades. Because they hardly ever drop.
Patch is fun so much longer if you start it fresh. Not at the end of progression curve
In the new season with its buffs to characters in general via the cube and else you will get to 800 paragon in roughly two weeks, if you play just a few hours a day and play in groups.
Why strugle to go from 0 to 900+ .. when I can play with my 800 NS char ?
Why ruin the patch in not even half the time by starting straight at the top. With high paragon and good gear ? No struggle to get gear and hardly any chance to be happy about upgrades. Because they hardly ever drop.
Patch is fun so much longer if you start it fresh. Not at the end of progression curve
Sorry, but IMO PTR isn't to "start fresh" or play along at all. It's a test realm.
Most of important things to test are at end game mechanics, and most of players will not pass more than 5h leveling to 70. Devs put PTR to us help with game testing of sinergies, set builds, program insues that may interefere with game play, not to have a fun time. Live is for that, indeed. We'd never know about paragon 2000+ xp problem with this kind of though, what would mess with next season. Neither do about grift bug at season 3 too... PTR is for test, not for fun. We just must have it in mind when logging there, or there will be ever a +8h waiting time for most real testing players...
In the new season with its buffs to characters in general via the cube and else you will get to 800 paragon in roughly two weeks, if you play just a few hours a day and play in groups.
Why strugle to go from 0 to 900+ .. when I can play with my 800 NS char ?
Why ruin the patch in not even half the time by starting straight at the top. With high paragon and good gear ? No struggle to get gear and hardly any chance to be happy about upgrades. Because they hardly ever drop.
Patch is fun so much longer if you start it fresh. Not at the end of progression curve
Sorry, but IMO PTR isn't to "start fresh" or play along at all. It's a test realm.
Most of important things to test are at end game mechanics, and most of players will not pass more than 5h leveling to 70. Devs put PTR to us help with game testing of sinergies, set builds, program insues that may interefere with game play, not to have a fun time. Live is for that, indeed. We'd never know about paragon 2000+ xp problem with this kind of though, what would mess with next season. Neither do about grift bug at season 3 too... PTR is for test, not for fun. We just must have it in mind when logging there, or there will be ever a +8h waiting time for most real testing players...
I never said ptr tho. I was talking about season 4 when it goes live. Which i am assuming IamSpy also talked about.
Why strugle to go from 0 to 900+ .. when I can play with my 800 NS char ?
Because the seasonal item for monks is the Lion´s Claw...
you can run the set non season with fist of az'turrasq cubed and flow of eternity equipped, it won't be as powerful as the season version but it will be ~gr60 viable at least
GR60 viable? Wouldnt be so sure tho, those extra 7 attacks will be really missed in ns
dude did gr 61 before the wipe on hc season with lion's claw cubed and flow of eternity equipped (but no az'turrasq) so i figure you pretty much swap double the explosion amount from lion to double explosion damage from az'turrasq and come out to rougthly the same numbers for exploding palm and half for sss base, and it was on hardcore so on sc one could definitely go higher
I dunno, I still think claw + fist + FoE cubed is overall better than just claw cubed + FoE. Yes it's a higher damage range on FoE, but you miss a bunch of crit damage so it's not THAT much higher (certainly not double), AND you miss 10% CDR. I can't think of anyone using FoE as the weapon, just for the CDR loss alone.
CDR is insanely valuable if you play with fire EP which you will do for pushing GR, at least if they don't change (or maybe fix - don't know if it works as intended) it.
It makes the stacking way easier if you got 2.5 sec cd so you got 0.5 sec to sss again and if you've got a cd >3 sec you can't play fire EP, also it still is really strong for DMG too because you literally do 0 DMG while not in SSS.
EDIT: Ok they will hotfix (assumingly nerf) fire ep, but i would still say 2x 1h > 2h because of the 10% extra cdr
Sure 2x 1h will be the main build use by everyone, but until you find an FoAzt most of new monk players will develop new ways to use U6. FoE + In-geon (cube), In-geon + Roars/Azurewrath + FoE (cube), etc. In all ways, FoAzt and FoE seems to be the base to the build, and everyone will need it to push grifts. More than Lions Claw, these two weps are the main option for the build.
IG is ok non seasons, assuming you can find an elite pack every 8 seconds and kill them within 2 seconds - basically as long as you can reset it every 10 seconds. IG is fine for T10 once you're otherwise well geared & high paragon, but honestly it's just one of those builds that simply won't work well non-seasons. Hate to break it to ya.
Season version will have at least double the damage of NS.
Yes, In-geon is about speed frarms, not for a long run. To NS players, i think Azurewrath is a good option to replace Lions Claw, as it gives Cold% dmg and will have a good legendary affix. And to fire builds, Sankis axe will bis... But Lions will do more dmg in seasons, of couse. 7 more attacks from SSS is 7 more explosions to palm anyway... Lets see...
what about the Flow of Eternity, with up to 60% 7-sided strike cooldown, and 7-sided strike % damage on it, it seems like best in slot. I have a really nice 4500 dps one with good rolls. I could see it being cubed with either Furnace or Flying Dragon for huge damage / utility.
what about the Flow of Eternity, with up to 60% 7-sided strike cooldown, and 7-sided strike % damage on it, it seems like best in slot. I have a really nice 4500 dps one with good rolls. I could see it being cubed with either Furnace or Flying Dragon for huge damage / utility.
Most of your damage comes from Exploding Palm, which is greately enhanced by the 100% on a cubed Fist. I cant see not using a fist either equipped or cubed as being optimal. Seasonal, I think you really want the two 1Handers, but for non-season you could run Flow + Fist (Cubed), assuming your flow is >>> than your fist+ other 1Her.
Also I heard that fire was hit with the nerf stick again...soo dissapointing. I really liked the fire EP stacking. Hopefully they realize the error of their ways and reverse their decision.
Also I heard that fire was hit with the nerf stick again...soo dissapointing. I really liked the fire EP stacking. Hopefully they realize the error of their ways and reverse their decision.
yes, it's disapointing to see how as much we test it, more they nerf us! I dont think the fire EP stack is an error, they just didn't ever think we could detonate it too fast, with Ulianna or a big dmg indeed. Now, lets take it away and keep nerfing the builds...
You are upset over loosing something you never had, it's PTR, changes, buffs and yes even nerfs heaven forbid, is what it's there for.
Infinitely stacking a dot, is just not a good idea, there are other stacking dots but they all act the same way, apply a dot, half way through apply a stacking dot, and they are stacked until the original dot would have naturally run out.
This dot just keeps building and building and building until it's ticking away for 30+ billion damage per tick, and the higher you go in greater rifts, the higher this number climbs.
We havn't even seen WHAT they are doing to it, we just know that they are changing it, no numbers are in and it's all doom and gloom, give constructive criticism instead and we might actually get a balanced set, with frost rune for better burst damage and fire for really high stacks when pushing high grifts.
Hi, Karezza, I understand your viewpoint. It's a PTR, i know, but since Gundgo was released fire palm was being used (not at large), but with the burn stacking very well. If fire palm wasn't to stack, it should be "fixed" at live a long time ago... If they just want to balance the game reducing the set damage, its ok too, just don't say things like "fixing a problem"... They just want to change the skill. Change it to stacks X times, maybe?
About the critcism, i think i'm being very constructive as i'm playing at PTR almost everyday, posting results, finding problems that need to be fixed and all it carries. But i'm a human too, and i can be upset to something what doesn't appraises me too much, can't I?
Given all the items that go into the finished build, a large amount of time will be spent farming for these items before we can play with the final... product.
At what point can we switch from a generic build to actually using EP / SSS?
I'd like to know more about the build and playstyle that goes into farming for this, and what it looks like before it's completed.
Start farming for Uliana Set. You will probably have some Fist os Azturasq and Flux of Eternity at box, as well a Gundgo bracer and Madstone spiritstone (if you are at season, farm for it too). These are the essential items to start the build. With time you will improve it with Focus/Restrain, Broken Promisses and change the set gears to something with the most efficient affixes to your build... CDR is the main stat to have in all gears you can. If you will use the Broken Promisses variant, you will not need CHC at gears at all. Someones say its better to have a Madstone cubed, other prefer to have a Gundgo and Spirit Guard, as you will pass more time in non-SSS now. Binding of the Lost new belt and Vigilant belts seems to be the best option to use, but feel free to try another one and find your way.
About playstyle: Basically, apply Palm to monsters and detonate it with SSS. Uliana's set has 2 main damg dealers, SSS (dealing full dmg at every hit) and palm explosions (main dmg dealer to the build), so its important to apply palm and do a SSS as fast as you can. With nearly perfect gers it means you will have about 1-2 secs betwen each SSS, giving time to spreed palm once more and renew the Focus/Restrain bonuses.
If you are using Madstone, it will apply palm imediatly when hit with SSS, but it will be gone imediatly too. Not a problem most of time, specially if you are at solo game. If you are using Gundgo, palm will spread to nearbly enemies with the detonation, enabling the chain effect. It loses a little of effect at high level grifts (unless you are using fire palm to spread burning effect too. But we need to wait a little to see if it will be still good after new PTR patch).
Flux of eterniy has the role of reducing SSS cooldown, enabling its span. Fist of Azturrasq has the role of amplify the palm dmg. If you will be at season, so Liond Claw will be your main option to second weapon. Out of season, we are still thinking about what the best option is atm.
Hope have helped a little... and i think i missed something else to...
Given all the items that go into the finished build, a large amount of time will be spent farming for these items before we can play with the final... product.
At what point can we switch from a generic build to actually using EP / SSS?
I'd like to know more about the build and playstyle that goes into farming for this, and what it looks like before it's completed.
Once you have 6 piece set + either Madstone or Gungdo. It'll still suck until you get FoE, but I rolled without it through earlier torments for a bit on PTR and it was manageable. That's just how it is though, it's a 12 piece set. If you don't have all the pieces you'll be disappointed.
Given all the items that go into the finished build, a large amount of time will be spent farming for these items before we can play with the final... product.
At what point can we switch from a generic build to actually using EP / SSS?
I'd like to know more about the build and playstyle that goes into farming for this, and what it looks like before it's completed.
Once you have 6 piece set + either Madstone or Gungdo. It'll still suck until you get FoE, but I rolled without it through earlier torments for a bit on PTR and it was manageable. That's just how it is though, it's a 12 piece set. If you don't have all the pieces you'll be disappointed.
I'm going to disagree again on this aspect. It seems MHM keeps looking at it more from the perspective of already having another full set and switching over to Uliana. Having all the pieces will of course make you the strongest you can be with this set but it is still VERY good while you are gearing up as a fresh character.
Since your question seems to be precisely about what to do as a fresh character, I will try to lay it out for you. You will hit 70 and have some generic generator/spender build. If you get 2pc Uliana, Madstone, or Gungdo then you can start using EP:Strong Spirit to gain lots of resources to spam your spender more if you're solo or EP:Impending Doom in a group. If you've got multiple monks in group then anyone without U6+Madstone needs to use a different EP rune until they have it because using the same rune will just overwrite each others'. Once you get 4pc, Lion's Claw, FoE, or the previous mentioned Madstone then add SSS into your build, and if you're solo then probably keep another spender until you have FoE. Until you get 6pc, use any bonuses from other sets that you get to help you out. After that you just keep adding w/e you're missing to become more powerful.
My gearing strategy at the start will be: spend blood shards primarily to get 6pc and focus on the slots that I don't have any legendary/Uliana first, use the cube recipe Skill of Nilfur to reroll any extra set items to ones that I need, use the cube recipe Hope of Cain to upgrade yellow fist weapons to legendary for Lion's Claw/EP fist and maybe diabos to get FoE if I feel it's taking too long, when I'm T6 ready then do a few keywardens/ubers with a full group for a decent neck (perfect it later in T10).
Given all the items that go into the finished build, a large amount of time will be spent farming for these items before we can play with the final... product.
At what point can we switch from a generic build to actually using EP / SSS?
I'd like to know more about the build and playstyle that goes into farming for this, and what it looks like before it's completed.
Once you have 6 piece set + either Madstone or Gungdo. It'll still suck until you get FoE, but I rolled without it through earlier torments for a bit on PTR and it was manageable. That's just how it is though, it's a 12 piece set. If you don't have all the pieces you'll be disappointed.
I'm going to disagree again on this aspect. It seems MHM keeps looking at it more from the perspective of already having another full set and switching over to Uliana. Having all the pieces will of course make you the strongest you can be with this set but it is still VERY good while you are gearing up as a fresh character.
Since your question seems to be precisely about what to do as a fresh character, I will try to lay it out for you. You will hit 70 and have some generic generator/spender build. If you get 2pc Uliana, Madstone, or Gungdo then you can start using EP:Strong Spirit to gain lots of resources to spam your spender more if you're solo or EP:Impending Doom in a group. If you've got multiple monks in group then anyone without U6+Madstone needs to use a different EP rune until they have it because using the same rune will just overwrite each others'. Once you get 4pc, Lion's Claw, FoE, or the previous mentioned Madstone then add SSS into your build, and if you're solo then probably keep another spender until you have FoE. Until you get 6pc, use any bonuses from other sets that you get to help you out. After that you just keep adding w/e you're missing to become more powerful.
My gearing strategy at the start will be: spend blood shards primarily to get 6pc and focus on the slots that I don't have any legendary/Uliana first, use the cube recipe Skill of Nilfur to reroll any extra set items to ones that I need, use the cube recipe Hope of Cain to upgrade yellow fist weapons to legendary for Lion's Claw/EP fist and maybe diabos to get FoE if I feel it's taking too long, when I'm T6 ready then do a few keywardens/ubers with a full group for a decent neck (perfect it later in T10).
Right, there are tons of ways to progress once you hit 70, for all classes. Monks have lots of options with 2 piece sets. I mean, you could go 2 piece Innas + Crudest Boots (all of which are easy to find) and go Fire Ally and boom you have 40% DIBS right off the bat.
My point is that the build in general is lacking quite a bit before you get all 12 pieces. There's no '11 piece' version of this that works nearly as well, IMO.
GR60 viable? Wouldnt be so sure tho, those extra 7 attacks will be really missed in ns
Why ruin the patch in not even half the time by starting straight at the top. With high paragon and good gear ? No struggle to get gear and hardly any chance to be happy about upgrades. Because they hardly ever drop.
Patch is fun so much longer if you start it fresh. Not at the end of progression curve
Sorry, but IMO PTR isn't to "start fresh" or play along at all. It's a test realm.
Most of important things to test are at end game mechanics, and most of players will not pass more than 5h leveling to 70. Devs put PTR to us help with game testing of sinergies, set builds, program insues that may interefere with game play, not to have a fun time. Live is for that, indeed. We'd never know about paragon 2000+ xp problem with this kind of though, what would mess with next season. Neither do about grift bug at season 3 too... PTR is for test, not for fun. We just must have it in mind when logging there, or there will be ever a +8h waiting time for most real testing players...
I never said ptr tho. I was talking about season 4 when it goes live. Which i am assuming IamSpy also talked about.
Can we please stop quoting 7 different people just to add one line of text at the bottom...
Ho, sorry, @Glowpipe, misunderstold what you said. My bad...
I dunno, I still think claw + fist + FoE cubed is overall better than just claw cubed + FoE. Yes it's a higher damage range on FoE, but you miss a bunch of crit damage so it's not THAT much higher (certainly not double), AND you miss 10% CDR. I can't think of anyone using FoE as the weapon, just for the CDR loss alone.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Sure 2x 1h will be the main build use by everyone, but until you find an FoAzt most of new monk players will develop new ways to use U6. FoE + In-geon (cube), In-geon + Roars/Azurewrath + FoE (cube), etc. In all ways, FoAzt and FoE seems to be the base to the build, and everyone will need it to push grifts. More than Lions Claw, these two weps are the main option for the build.
IG is ok non seasons, assuming you can find an elite pack every 8 seconds and kill them within 2 seconds - basically as long as you can reset it every 10 seconds. IG is fine for T10 once you're otherwise well geared & high paragon, but honestly it's just one of those builds that simply won't work well non-seasons. Hate to break it to ya.
Season version will have at least double the damage of NS.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Yes, In-geon is about speed frarms, not for a long run. To NS players, i think Azurewrath is a good option to replace Lions Claw, as it gives Cold% dmg and will have a good legendary affix. And to fire builds, Sankis axe will bis... But Lions will do more dmg in seasons, of couse. 7 more attacks from SSS is 7 more explosions to palm anyway... Lets see...
what about the Flow of Eternity, with up to 60% 7-sided strike cooldown, and 7-sided strike % damage on it, it seems like best in slot. I have a really nice 4500 dps one with good rolls. I could see it being cubed with either Furnace or Flying Dragon for huge damage / utility.
Most of your damage comes from Exploding Palm, which is greately enhanced by the 100% on a cubed Fist. I cant see not using a fist either equipped or cubed as being optimal. Seasonal, I think you really want the two 1Handers, but for non-season you could run Flow + Fist (Cubed), assuming your flow is >>> than your fist+ other 1Her.
Also I heard that fire was hit with the nerf stick again...soo dissapointing. I really liked the fire EP stacking. Hopefully they realize the error of their ways and reverse their decision.
yes, it's disapointing to see how as much we test it, more they nerf us! I dont think the fire EP stack is an error, they just didn't ever think we could detonate it too fast, with Ulianna or a big dmg indeed. Now, lets take it away and keep nerfing the builds...
Hi, Karezza, I understand your viewpoint. It's a PTR, i know, but since Gundgo was released fire palm was being used (not at large), but with the burn stacking very well. If fire palm wasn't to stack, it should be "fixed" at live a long time ago... If they just want to balance the game reducing the set damage, its ok too, just don't say things like "fixing a problem"... They just want to change the skill. Change it to stacks X times, maybe?
About the critcism, i think i'm being very constructive as i'm playing at PTR almost everyday, posting results, finding problems that need to be fixed and all it carries. But i'm a human too, and i can be upset to something what doesn't appraises me too much, can't I?
Given all the items that go into the finished build, a large amount of time will be spent farming for these items before we can play with the final... product.
At what point can we switch from a generic build to actually using EP / SSS?
I'd like to know more about the build and playstyle that goes into farming for this, and what it looks like before it's completed.
Start farming for Uliana Set. You will probably have some Fist os Azturasq and Flux of Eternity at box, as well a Gundgo bracer and Madstone spiritstone (if you are at season, farm for it too). These are the essential items to start the build. With time you will improve it with Focus/Restrain, Broken Promisses and change the set gears to something with the most efficient affixes to your build... CDR is the main stat to have in all gears you can. If you will use the Broken Promisses variant, you will not need CHC at gears at all. Someones say its better to have a Madstone cubed, other prefer to have a Gundgo and Spirit Guard, as you will pass more time in non-SSS now. Binding of the Lost new belt and Vigilant belts seems to be the best option to use, but feel free to try another one and find your way.
About playstyle: Basically, apply Palm to monsters and detonate it with SSS. Uliana's set has 2 main damg dealers, SSS (dealing full dmg at every hit) and palm explosions (main dmg dealer to the build), so its important to apply palm and do a SSS as fast as you can. With nearly perfect gers it means you will have about 1-2 secs betwen each SSS, giving time to spreed palm once more and renew the Focus/Restrain bonuses.
If you are using Madstone, it will apply palm imediatly when hit with SSS, but it will be gone imediatly too. Not a problem most of time, specially if you are at solo game. If you are using Gundgo, palm will spread to nearbly enemies with the detonation, enabling the chain effect. It loses a little of effect at high level grifts (unless you are using fire palm to spread burning effect too. But we need to wait a little to see if it will be still good after new PTR patch).
Flux of eterniy has the role of reducing SSS cooldown, enabling its span. Fist of Azturrasq has the role of amplify the palm dmg. If you will be at season, so Liond Claw will be your main option to second weapon. Out of season, we are still thinking about what the best option is atm.
Hope have helped a little... and i think i missed something else to...
Once you have 6 piece set + either Madstone or Gungdo. It'll still suck until you get FoE, but I rolled without it through earlier torments for a bit on PTR and it was manageable. That's just how it is though, it's a 12 piece set. If you don't have all the pieces you'll be disappointed.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
I'm going to disagree again on this aspect. It seems MHM keeps looking at it more from the perspective of already having another full set and switching over to Uliana. Having all the pieces will of course make you the strongest you can be with this set but it is still VERY good while you are gearing up as a fresh character.
Since your question seems to be precisely about what to do as a fresh character, I will try to lay it out for you. You will hit 70 and have some generic generator/spender build. If you get 2pc Uliana, Madstone, or Gungdo then you can start using EP:Strong Spirit to gain lots of resources to spam your spender more if you're solo or EP:Impending Doom in a group. If you've got multiple monks in group then anyone without U6+Madstone needs to use a different EP rune until they have it because using the same rune will just overwrite each others'. Once you get 4pc, Lion's Claw, FoE, or the previous mentioned Madstone then add SSS into your build, and if you're solo then probably keep another spender until you have FoE. Until you get 6pc, use any bonuses from other sets that you get to help you out. After that you just keep adding w/e you're missing to become more powerful.
My gearing strategy at the start will be: spend blood shards primarily to get 6pc and focus on the slots that I don't have any legendary/Uliana first, use the cube recipe Skill of Nilfur to reroll any extra set items to ones that I need, use the cube recipe Hope of Cain to upgrade yellow fist weapons to legendary for Lion's Claw/EP fist and maybe diabos to get FoE if I feel it's taking too long, when I'm T6 ready then do a few keywardens/ubers with a full group for a decent neck (perfect it later in T10).
Right, there are tons of ways to progress once you hit 70, for all classes. Monks have lots of options with 2 piece sets. I mean, you could go 2 piece Innas + Crudest Boots (all of which are easy to find) and go Fire Ally and boom you have 40% DIBS right off the bat.
My point is that the build in general is lacking quite a bit before you get all 12 pieces. There's no '11 piece' version of this that works nearly as well, IMO.
MeatHeadGaming - YouTube - Twitch - Facebook - Web