Hi all. Was gaming last night with one of my buddies (PS4) and he metnioned that some guys he has been playing with said that the +EP damage is only calculated for bleed damage and is therefore not applicable to the cold rune (which is the current meta).
He did not say he believed it, he was just passing on the info. I have real doubts that it is true as people talk a lot of sh!t but thought I'd ask the question here.
Fantastic information. I feel like I finally have a definitive answer to my question.
Much appreciated.
ps it is probably worth remembering that +skill damage is additive to the generic additive multiplier, so it may still be worth going for a different (defensive) stat on at least one of the items that you can get +EP on, especially if you need the toughness.
Hi all. Was gaming last night with one of my buddies (PS4) and he metnioned that some guys he has been playing with said that the +EP damage is only calculated for bleed damage and is therefore not applicable to the cold rune (which is the current meta).
He did not say he believed it, he was just passing on the info. I have real doubts that it is true as people talk a lot of sh!t but thought I'd ask the question here.
cheers
EP dmg = mainhand weapon range + main stat + EP %
There is a thread on the official forums that appears to touch on my question.
With EP there are two types of damage, the DOT and the Explosion.
From the comments made in this link (specifically see Moe and Shamayas reply) it appears the +EP% does not increase the explosion damage.
eg:
Tested and recorded the following, confirming that they all, as of this patch, increase the explosion damage of Exploding Palm:
The following damage bonuses also increased the explosion damage:
And because of this, I would be led to believe that most other damage modifiers in the game also increase exploding palm explosion damage.
The following did not increase Exploding Palm explosion damage:
Fantastic information. I feel like I finally have a definitive answer to my question.
Much appreciated.
ps it is probably worth remembering that +skill damage is additive to the generic additive multiplier, so it may still be worth going for a different (defensive) stat on at least one of the items that you can get +EP on, especially if you need the toughness.