I was wondering if anyone out there had a good video that could be referenced to help me get better at creating rift density. I'm using a U6 build and notice that it doesn't chain as much as I would like. I'm pretty sure that I'm not creating a deep enough mob density, but I am also not sure on how to do that when GRifting. Any advice, videos, guides, etc. would be appreciated.
Linear maps: pull a few screens forward, maybe fall back a screen (or a little bit) to meet mobs still running to you, then nuke em down
Other maps: if there is a split with multiple directions, go 1-2 screens down each direction then pull them a *middle* point where they can all just run together and proceed to nuke them down.
Sorry if this is vague, but there isn't really much to it.
Linear maps: pull a few screens forward, maybe fall back a screen (or a little bit) to meet mobs still running to you, then nuke em down
Other maps: if there is a split with multiple directions, go 1-2 screens down each direction then pull them a *middle* point where they can all just run together and proceed to nuke them down.
Sorry if this is vague, but there isn't really much to it.
That actually helps. I still had the mindset that moving backwards is a big efficiency no-no, but I think I just need to change that outlook.
I think it was in Quins U6 video guide he talks about pulling mobs.Which is what Pharm mentioned.Charging into the first pack vs running ahead to gather.
Even I still have the issues of wanting to just charge in instead of dashing through to find more.He also talks about picking your fights.If you know one type of mob is tougher than another,dont waste time on the tougher and just move on to weaker.Doing so will hopefully drag those tougher mobs to the weaker type and can kill together.
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I was wondering if anyone out there had a good video that could be referenced to help me get better at creating rift density. I'm using a U6 build and notice that it doesn't chain as much as I would like. I'm pretty sure that I'm not creating a deep enough mob density, but I am also not sure on how to do that when GRifting. Any advice, videos, guides, etc. would be appreciated.
Linear maps: pull a few screens forward, maybe fall back a screen (or a little bit) to meet mobs still running to you, then nuke em down
Other maps: if there is a split with multiple directions, go 1-2 screens down each direction then pull them a *middle* point where they can all just run together and proceed to nuke them down.
Sorry if this is vague, but there isn't really much to it.
I think it was in Quins U6 video guide he talks about pulling mobs.Which is what Pharm mentioned.Charging into the first pack vs running ahead to gather.
Even I still have the issues of wanting to just charge in instead of dashing through to find more.He also talks about picking your fights.If you know one type of mob is tougher than another,dont waste time on the tougher and just move on to weaker.Doing so will hopefully drag those tougher mobs to the weaker type and can kill together.