TL:DR - 50\50++(see below), crit damage, augment some gear, F&R-rings(dont need awesome ones, crit chanse priority for sweeping winds) = T12-13 capable monk fast as fly. the more dex and critdmg the more fly
Dont prio AD unless you will do solo pushing gr80+ with this build.
omfg, it ended up being so much text. but there is actualy info there, read on
I see sooo much questions, missconceptions, confusion and what-not, around LTK Monk this season.
i'd like to share some of my experience with the LTK build and its variations, in groups for rifts\bounties and solo GR. And its powerlevels in different gear settups and before you augment it, afther you augment it, and maybe some luxury for when you play torment lvls you just facemelt.
Will be a bitt of an unorganised summary (edit: fuck me, i managed to write some kind of guide, its way to long, it must be a guide) and we will just see what we end up with here GL to me trying to keep it short.
Also, all this can seem really basic redundant information to some people. And Ltk monk and all its variations, is nothing i want credit for. I will credit a few names at the very bottom that has been inspiration to me, but they also most likely 'got it from somewhere.'
My monk facerolls t13 like no tomorrow now, but it hasent allways been like that...
I basicly almost only play wiz in d3, but some time quite a while ago, wave of light monk proved a real contester for my speed WoH wiz and tal\vyr wiz, not many builds\ppl do that, because blink through walls is crazy ability to have when speeding right. anyway eventualy i finaly sold my soul and made a wol monk for rifts and stuff. But Wol monk is worse than Ltk so, yeah... so i aimed for a support monk main in season with a Ltk as a sidekick. (pun intended) This allows me to shamelessly augment and boost my Ltk sins supp monk dont need augments and as much juicy gear.
I've played Ltk in all its forms now, but please, do call me out on my wrongs and rights and share info. Majority of my experience as a monk comes from this season and there can be some niche abilities that can give small benefits i dont know about.
The golden flow, as i like to call it, is what i call a 50\50++ balance. It means that for Ltk to have a really golden flow in any torment level, you want minimum 50 crit 50 cdr and thats all you need. the ++ are bonuses like augmented Dex into gear, AD on gear, niche abilities you can use. Things that generaly improve your powerlevel and might increase the torment lvl you play.
49-50%+ crit chanse instead of 47-48% will make your build flow A LOT smoother, especialy if you are not great at possitioning or are in bad density situations.
I'm at 51.5 and i rarely ever have to think about my Sweeping Wind stacks when I play, they are allways up, like almost. Sub 48% is kind of bad\unwanted.
- some might go - LoN dont use Sweeping Wind, use LoN! - LoN is crapp damage in comparison. ok? Have fun in torment whatever in your LoN build. I like my build to be able to go the distance, topp build topp performance, all that jazz. LoN will requier xxxxx more paragon points and somehow much more crazy rolled geared than i have, to compete with the damage in my setup. get good crit chanse > no sweeping wind problems.
i'd say around 50% cdr minimum! Cdr is basicly only one thing for me, spirit regen through blinding flash right. you dont want dps downtime when you are at mobs, you dont want to be out of spirit. And you dont want to be out of in-geom buff.
With my cdr at 51-52 i have 1 sec cd on BF with in-geom. I wish I could have 0 sec cd, cus even with 1 sec cd im out of spirit, sure, but it flows much much better than a 2-3 sec cd BF. And it makes no sens for me to lose dps affixes in my current setup just to get 0.1-0.3 lower cooldown. the way it flows now is really good in t13 bounties and rifts and gr's of apropriate lvl.
Try to get as much different secondary surival affixes you can possibly get. Mainly elemental resistance but look for melee\ranged damage reduction on bracers\amulets\chest and other pieces.
Area dmg is not needed for rifts and bounties it is only and only, additional luxury to have! With enough dex, crit dmg, cdr, and playing at a more or less faceroll torment level as you should be, you dont need AD.
This build is fairly squishy at higher levels - Being able to kill enemies quick and quickly possition good, for your own survival\thougness is very important sometimes, but you dont prioritise AD before you got nowhere else to go.
AD is NOT what will make you do higher torment levels with this build! Dont overprioritise AD before your gear allows you to, this is a misstake. I will tell you later how to go higher, but first you must donate 5 dollars to my paypal (jk)
Resourse costs redu-dafuck, get this shit out of here. RCR, no one wants you, begone.
You just dont prioritise this stat at all and dont want it taking up space on your gear. cdr and BF takes care of everything.
But as a sidenote for now, on RCR - I'm using my monk with another setup intended for solo gr 80-100+, RCR might have really good value in the soloGR setup, but CDR is still top priority to a sertain degree, then comes crit, then comes luxury AD and finaly its really hard to mix in RCR.
For groups you use Physical% and for soloGR you use fire%. Dont try to run group with Fire% Ltk. The LoN monks will try to tell you how awesome fire% is, and how the fireball from your headitem is so good - but we have allready established that LoN monks are some crackers, dont listen to them. The aoe is shorter and this leads to a very easily noticable downside that all of the sudden your Sweeping Wind stacks is a real pain in the ass to deal with, they annoy you now.. All of the sudden, you have to think and shit, and play good. Aint no one got time for that, so go Physical%. ---------- fire% for groups would take more crit chanse than a monk can get i think. to make it faceroll.
That should have covered all the stats, now some gear options.
The pieces you can change and experiment with from my perspective is:
- 2 Rings
- 1 Weapon
- Kanai's Cube Weapon and Armor slots.
The build has most of its pieces locked, but lets see some options for the open slots and how open they truly are.
- Belt. Ok i fooled you, this isent a open spot unless you play solo GR. You want the Kyoshiro's Soul but for soloGR you are free to use The Witching Hour unless you want some more survival and you go the String of Ears path instead.
- Bracer. Nemesis bracers is most likely the only kandidate for speeding. You can use that Warzachian armguard for movementspeed when you break objects and your sweeping wind does indeed break objects. But i'd really just go nemesis its much faster overall. For soloGR this is where you put on a nice pair of Spirit Guards. Perfect spirit guards would have fire% Dex CritC LifeonHit, and good survival secondaries like melee reduction and high legendary power%.
- Weapon and Kanai's Cube. For speed you use Vengeful Wind, Scarbringer and In-Geom. Equip your 2 best ones and cube the 3rd item.
But for soloGR you will be looking like this: Cube The Flying Dragon in Weapon slot. Equip Scarbringer and a Crystal Fist. The more or less perfect Crystall fist will look like: high mindmg-maxdmg Dex AreaDmg LifeonHit, with higher spirit pool secondary affix and high legendary power%. When you change into this weapon setup for soloGR you also change your armor in the cube to a cindercoat for more dps uptime, just like flying dragon gives back resources quicker for more deeps.
- Rings. There are some few rings to chose from but they dont combine into to many setups. The rings are; Obsidian Ring of The Zodiak, Convention of elements, Stone of Jordan, Unity, Avarice Band and ofc Focus and Restrain.
Focus\Restrain, you wanne use these rings! This is basicly what allows you to run t12 and t13 faceroll. F\R+augments=t13=true? You dropp the mantra from your actionbar and equip Way of The Hundred Fists - Fists of Fury to get full benefitt from the sett when you are in bounties and rifts. This is the biggest powerspike for our build. Unless you are at crazy paragon levels you will need these rings to faceroll t13.
Avarice band, you want this. This is what gone happen: you dont find other people strong enough for t13 efficiently, so you submitt to their level and play t11 or t12 where you will fucking facemelt anything that looks even slightly in your direction if you are augmented. So you dont need F\R. Basicly in rifts if you facemelt stuff, you go for avariceband and stone of jordan and you get biiiig time improvements on your runs. You would also use the mantra of conviction - annihilation when using avarice+jordan
hmm.. well... Dont use Ring of the Zodiak. With the correct CDR and in-geom you dont need this ring and equipping this ring is the biggest dps loss you do to your build. #neverT13
Convention of elements, ok here's how it is. You would only use this in SoloGR - but you wouldent - because you NEED to use Focus\Restrain in GR. But if you were to use the Convention anyway you do it with a Unity equiped in the other slot. That is only ofc if you really really need the survival. But you wanne use F\R for soloGR.
almost done now, And i say that more to myself than to you.
ithere is the mantra of conviction - annihilation swapped to Way of the hundred fists when you run F\R
most would use Exalted Soul passive ability for more spirit but i say fuckit blinding light on low cooldown is all you need and i use Determination because i duno where else i can get more dmg from
About powerlevel for SoloGR's. first time trying the solo setup i did my lvl 80 solo on 4-5th try with full ancient but no augmented gear and i havent played solo sins then, soon.. sooon.. It has great potential in solo and i recommend people to try it nice and kind of tankyish compared to gen monk i think.
Thats like, all for now, will edit in more stuff if i see need for it. ^^
Quin69 <- the monk wiz. monk wiz, yeah. Ltk inspiration and big d3 contributor.
Gammel <- inspiration, highest ranked ltk solo monk on season and thats good for my competitive spirit:)