The Idea is this -- "Sweeping Wind" + "Tempest Rush". Inspired by "Taikyoku Rasengan". With this build, http://us.battle.net/d3/en/calculator/monk#UcfiXQ!aYc!YZZYYZ, I intend to cast "Sweeping Wind" and then followed by using "Tempest Rush".
Nicknames: Tempest Storm, The Immortal's Rush, Run with the Winds, Taikyoku Rasengan
BUT what i am unsure of is this
(1) Sweeping Wind Skill Description: The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Does "strike" = "hit"? IF it does, i will be hitting enemies so many times with tempest rush and IF i have an high enough spirit regeneration, i can use this endlessly. Possible? I guess we can only try it out.
(2) Also, is it possible to score a CRITICAL hit from sweeping wind or tempest rush? IF its possible, then it would be good to be able to increase the effect of sweeping wind.
NOW with all of that in mind and lets say all of them are possible, combined with some Amethyst gems, you will be able to call it "The Immortal's Rush". Any better names? lol...
OF COURSE you may use Cyclone for Sweeping Wind for even more...STORM! Tear and rip the whole place apart.
Maximum damage output will be 50% from tempest rush and 45% from sweeping wind. But obviously tempest rush can score even more hits than sweeping wind as it depends on attack speed. more attack speed = the more hits. although i did read somewhere in the forums regarding "Channeling Skills" and damage output isn't necessarily more. not sure on this though...
BUT HEY! scoring more hits in a shorter span of time = more +Life! (^^)
but well...lol...gotta have a really decent Spirit Regeneration to do this. i wonder if its possible at all. and yes, without question, gears will be needing the affix "Spirit Regen" as well. its not purely dependent on just skills alone in order for this idea to work.
Trancendence is pure awesomeness for this kind of build. i mean with tempest rush draining 10 spirit every second you will get 620 hp and also with manra of healing with sustinace, you will get a constant 1240 hp per second, not even countign life per hit gear.
I have been thinking about this kind of builds myself. But with 2 varriations, it will be a farming build, in late nightmare early hell. (farming breakable object), so the only damage will be from sweeping wind and tempest rush.
all this relies on gold pickup radius so that you dont have to circle around to much after breking objects. Also, spirit generating items is important to break even in spirit generation or gain spirit while using tempest rush.
Guardian's Path could be replaced with Exalted Soul, and Exploding Palm could be just about anything (such as Serenity - Peaceful Repose, or whatever else.)
Consider how long you need to keep this thing going to actually kill a group of mobs, and whether or not you, in fact, need true spirit-neutral generation and expenditure.
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Nicknames: Tempest Storm, The Immortal's Rush, Run with the Winds, Taikyoku Rasengan
BUT what i am unsure of is this
(1) Sweeping Wind Skill Description: The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Does "strike" = "hit"? IF it does, i will be hitting enemies so many times with tempest rush and IF i have an high enough spirit regeneration, i can use this endlessly. Possible? I guess we can only try it out.
(2) Also, is it possible to score a CRITICAL hit from sweeping wind or tempest rush? IF its possible, then it would be good to be able to increase the effect of sweeping wind.
NOW with all of that in mind and lets say all of them are possible, combined with some Amethyst gems, you will be able to call it "The Immortal's Rush". Any better names? lol...
OF COURSE you may use Cyclone for Sweeping Wind for even more...STORM! Tear and rip the whole place apart.
Maximum damage output will be 50% from tempest rush and 45% from sweeping wind. But obviously tempest rush can score even more hits than sweeping wind as it depends on attack speed. more attack speed = the more hits. although i did read somewhere in the forums regarding "Channeling Skills" and damage output isn't necessarily more. not sure on this though...
BUT HEY! scoring more hits in a shorter span of time = more +Life! (^^)
but well...lol...gotta have a really decent Spirit Regeneration to do this. i wonder if its possible at all. and yes, without question, gears will be needing the affix "Spirit Regen" as well. its not purely dependent on just skills alone in order for this idea to work.
I have been thinking about this kind of builds myself. But with 2 varriations, it will be a farming build, in late nightmare early hell. (farming breakable object), so the only damage will be from sweeping wind and tempest rush.
all this relies on gold pickup radius so that you dont have to circle around to much after breking objects. Also, spirit generating items is important to break even in spirit generation or gain spirit while using tempest rush.
Build 1: All out spirit generation.
http://us.battle.net...giXQ!aYc!caaYbZ
Build 2: all about speed, for when you have enought spirit regen.
http://us.battle.net...giXh!aYc!cZabbb
I dont se it usefull at anyother thing then speed farming breakable object. and occationaly killing weeker enemies.
EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |
http://us.battle.net/d3/en/calculator/monk#bcVijQ!acd!cZZZbZ
Guardian's Path could be replaced with Exalted Soul, and Exploding Palm could be just about anything (such as Serenity - Peaceful Repose, or whatever else.)
Consider how long you need to keep this thing going to actually kill a group of mobs, and whether or not you, in fact, need true spirit-neutral generation and expenditure.