I was an avid WD player before I played Hots, so naturally, I was drawn more to him than the other characters. After playing him to level 9.5, I actually think the Hots team did a better job of capturing the fantasy of playing a withdoctor than D3's team did.
No ridiculous infinite canopic jars
The toads are more reliable in their travel path
Zombie wall was well implemented into D3 as a circle
Spirit is a devastating ability that should be in D3 in some way.
I don't know, WD in D3 just feels like a spammy pet class, while in Hots, it actually feel like his spells pack a punch on a short cooldown. Spiders and toads and spirits are all awesome themes for the class, but spamming them from head-sized canopic jars once a half second out of your pocket or releasing thousands of frogs that don't feel destructive is just... meh.
Made it hard to pick up my D3 witch doctor after playing what he should feel like for so long.
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I was an avid WD player before I played Hots, so naturally, I was drawn more to him than the other characters. After playing him to level 9.5, I actually think the Hots team did a better job of capturing the fantasy of playing a withdoctor than D3's team did.
No ridiculous infinite canopic jars
The toads are more reliable in their travel path
Zombie wall was well implemented into D3 as a circle
Spirit is a devastating ability that should be in D3 in some way.
I don't know, WD in D3 just feels like a spammy pet class, while in Hots, it actually feel like his spells pack a punch on a short cooldown. Spiders and toads and spirits are all awesome themes for the class, but spamming them from head-sized canopic jars once a half second out of your pocket or releasing thousands of frogs that don't feel destructive is just... meh.
Made it hard to pick up my D3 witch doctor after playing what he should feel like for so long.