Here are a few Wd skill ideas, desperately needing some head shrinkage,
I just looked at skill tree and thought, wtf? no shrinking heads? what kind of a wannabe witch doctor do we have here?
Two head shrinking ideas, and a few other skill ideas.
Dispair
Target is is overcome with dispair
slowing attack, slowed, weakened, and lower damage resist
Rune 1: Lower enemy elemental resist
Rune 2: Target takes damage on attack
Rune 3: enemy attacks his allies
Toxic Blast
Deal poison damage lasting 30 seconds ( long cool down)
possible to stack maybe 3 ? ( I just think poison should last longer)
*Black Magic.
Curse target, making him take damage whenever
they cast a spell, or use a skill
Rune 1: Higher chance
Rune 2: Casts spell on allies instead( if attack spell)
Rune 3: Chance to mind break, disabling target to cast spells for set duration
*Voodoo:
Slowly damages target (possibly under poison skills)
Rune 1: Weaken target
Rune 2: Slow target
Rune 3: Lower enemy damage.
Rune 4: Less mana cost. or mana regen
This can be two seperate head shrink skills
Head shrink 1:
Shrink the head of a dead enemy:
Granting you defense, slight health/mana gain, and damage bonus
possibly make it so you gain damage bonuses against that same type of monster?
Rune 1: Heal/mana more
Rune 2: Gives melee damage to all allies
Rune 3: Quicker cooldown time
Rune 4: Grant you and allies slight elemental resist
Rune 5: Gain property of dead head ?
Head shrink 2:
shrinks the enemies head, dealing damage, and lowering resists
Spirit Warriors:
Summon tribe warriors of the past to fight for you
Tribe warriors can not be hurt, but have a set duration 15 Seconds + 7 per level
Damage increase per level.
Damage radius increase per level.
I just looked at skill tree and thought, wtf? no shrinking heads? what kind of a wannabe witch doctor do we have here?
Two head shrinking ideas, and a few other skill ideas.
Dispair
Target is is overcome with dispair
slowing attack, slowed, weakened, and lower damage resist
Rune 1: Lower enemy elemental resist
Rune 2: Target takes damage on attack
Rune 3: enemy attacks his allies
Toxic Blast
Deal poison damage lasting 30 seconds ( long cool down)
possible to stack maybe 3 ? ( I just think poison should last longer)
Rune 1: Blind enemy
Rune 2: Lower defense
Rune 3: Cumbust, adding fire damage
Rune 4: Faster cool down.
*Black Magic.
Curse target, making him take damage whenever
they cast a spell, or use a skill
Rune 1: Higher chance
Rune 2: Casts spell on allies instead( if attack spell)
Rune 3: Chance to mind break, disabling target to cast spells for set duration
*Voodoo:
Slowly damages target (possibly under poison skills)
Rune 1: Weaken target
Rune 2: Slow target
Rune 3: Lower enemy damage.
Rune 4: Less mana cost. or mana regen
This can be two seperate head shrink skills
Head shrink 1:
Shrink the head of a dead enemy:
Granting you defense, slight health/mana gain, and damage bonus
possibly make it so you gain damage bonuses against that same type of monster?
Rune 1: Heal/mana more
Rune 2: Gives melee damage to all allies
Rune 3: Quicker cooldown time
Rune 4: Grant you and allies slight elemental resist
Rune 5: Gain property of dead head ?
Head shrink 2:
shrinks the enemies head, dealing damage, and lowering resists
Spirit Warriors:
Summon tribe warriors of the past to fight for you
Tribe warriors can not be hurt, but have a set duration 15 Seconds + 7 per level
Damage increase per level.
Damage radius increase per level.
Long cooldown
Rune 1: Chance to scare enemy
Rune 2: Magic damage.
Rune 3: Ignore enemy defense
Rune 4: Bigger damage radius
Kefka, Final Fantasy VI