1. Zombie dogs (alabaster for leaching damage for them and you)
2. Gargantuan (indigo for massive cleave damage)
3. Haunt (crimson for 30% life return, which on 3 targets at a time will be 90% damage return, so its like putting "HOT"s on yourself :P)
4. Wall of Zombies (indigo for double wall width and more damage, and good sub would be golden for slowing their movement)
5. horrify (crimson for 110% armor bonus for those sticky situations if they get through zombie wall)
6. sarcrifice (with alabaster rune for a high chance to resummon your dogs, 800% damage in an area will certainly destroy most things and if not the dogs should reappear, at least some of them, and you still have wall of zombies and gargantuan and horrify if they don't all die, then you can re summon your dogs and do it again, and with spamming haunt i doubt regular mobs even in inferno (yes yes speculation) will live past basically 2000%+ weapon damage from a real great weapon) and considering sacrifice doesn't have a CD and dogs can reappear you could potentially spam this until no more dogs appear.
PASSSIVES:
1. spiritual attunement (extra mana and mana regen for spamming haunt)
2. zombie hander (obviously nuff said)
3. death trance (in case you need some extra dmg reduct so you don't die if shit goes really wrong)
Substituting for more damage -
-you could sub in "firebomb" for zombie wall if you feel using sacrifice often isn't a good idea and only for certain situations, and with crimson rune it will be great AOE damage spam IF you don't need as much survivability with zombie wall and feel confident you won't die.
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SKILLS
1. Zombie dogs (alabaster for leaching damage for them and you)
2. Gargantuan (indigo for massive cleave damage)
3. Haunt (crimson for 30% life return, which on 3 targets at a time will be 90% damage return, so its like putting "HOT"s on yourself :P)
4. Wall of Zombies (indigo for double wall width and more damage, and good sub would be golden for slowing their movement)
5. horrify (crimson for 110% armor bonus for those sticky situations if they get through zombie wall)
6. sarcrifice (with alabaster rune for a high chance to resummon your dogs, 800% damage in an area will certainly destroy most things and if not the dogs should reappear, at least some of them, and you still have wall of zombies and gargantuan and horrify if they don't all die, then you can re summon your dogs and do it again, and with spamming haunt i doubt regular mobs even in inferno (yes yes speculation) will live past basically 2000%+ weapon damage from a real great weapon) and considering sacrifice doesn't have a CD and dogs can reappear you could potentially spam this until no more dogs appear.
PASSSIVES:
1. spiritual attunement (extra mana and mana regen for spamming haunt)
2. zombie hander (obviously nuff said)
3. death trance (in case you need some extra dmg reduct so you don't die if shit goes really wrong)
Substituting for more damage -
-you could sub in "firebomb" for zombie wall if you feel using sacrifice often isn't a good idea and only for certain situations, and with crimson rune it will be great AOE damage spam IF you don't need as much survivability with zombie wall and feel confident you won't die.