-Haunt with consuming spirit for the heal.
-Locust swarm with fire rune as main dps spell.
-Spirit walk, gotta habe the mobility skill.
-Mass confusion with mass hysteria for the stun.
-Wall of zombies with dead rush for splash physical damage incase of fire resistant monsters.
-Gargantuan with Bruiser rune cuz its awesome plus he's a tank and thats useful. I dont want many summoned creatures running around, i hate that.
-With Vermin and Pierce the viel you get 40% damage on locust swarm.
-Spirit vessel passive will come in handy in my opinion.
Should probably look at the unlisted changes in patch 15.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
If you think its radnom selection you are clearly either blind or just didnt look at the build at all. Seeing how the game mechanics work in the beta, iv'e concluded that this build will work. And i guarantee you mana wont be a problem especially not at level 60 which this build requires oyu to be in. and so what if spirit vessel affects only one of your abilities? Thats not a con.
I like these kind of builds, but dont you think the new mana costs are going to be a bit of an issue? Locust swarm sitting at aprox 400mana now, and haunt upped to roughly a 100 (+ pierce of the veil then aswell).
You are right about the mana costs but since we dont have a full database of items and item stats, i cant speculate exactly on the item build. This skill build requires high boosts to your intelligence ultimately acquired by end game gear.
I really hope this is a really poor troll, otherwise, you should probably spend some more time at the drawing table.
Getting sacrifice without having zombie dogs, lol?
And the passives? Vision quest - you dont even have 4 spells that can be on cooldown..? And what's up with the bad medicine? First of all, you have zero poison damage so no way to apply the debuff, second, if it's for solo then the jungle fortitude is obviously a better choice (requires zero casting, 100% uptime etc etc)
Guess im a sucker falling for such a obvious troll but whatever
Its sarcasm...He is saying this terrible build is better than his.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I see no problems with this build outside of peoples rampant speculation that there will be issues with things we have no data on yet (like mana pools at level 60)
Personaly, 100% of my WD builds have Grasp of the dead.. but to each their own.
what sacridoc said. this build is pretty fail bud. you gotta look at the big picture. you have one pet so 99% of mobs will run at you and you have no snare and not even close to enough CC to survive in hell or inferno. you havent taken into account any of the MANY changes to these skills so id say people need to stop making builds till the skill calc is updated.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I see no problems with this build outside of peoples rampant speculation that there will be issues with things we have no data on yet (like mana pools at level 60)
Personaly, 100% of my WD builds have Grasp of the dead.. but to each their own.
Well to be fair grasp of the dead was pretty OP in the past. It did massive dmg per cast time, and slowed to boot.
Its been nerfed quite a bit, but even now it still does good damage.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Epicurus
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http://eu.battle.net/d3/en/calculator/witch-doctor#dhUQkT!VZe!acabcc
-Haunt with consuming spirit for the heal.
-Locust swarm with fire rune as main dps spell.
-Spirit walk, gotta habe the mobility skill.
-Mass confusion with mass hysteria for the stun.
-Wall of zombies with dead rush for splash physical damage incase of fire resistant monsters.
-Gargantuan with Bruiser rune cuz its awesome plus he's a tank and thats useful. I dont want many summoned creatures running around, i hate that.
-With Vermin and Pierce the viel you get 40% damage on locust swarm.
-Spirit vessel passive will come in handy in my opinion.
Thats what i call a GG build xD
Epicurus
2) Spirit Vessel only affects 1 of your abilities.
3) No mana regen to compensate for Pierce the Veil.
4) Vermin is not in the game (as has been said).
I'd say try again. Maybe focus on the different synergies that abilities and passives have (that's the whole point of making a build).
You are right about the mana costs but since we dont have a full database of items and item stats, i cant speculate exactly on the item build. This skill build requires high boosts to your intelligence ultimately acquired by end game gear.
I think it'll work out well...
http://us.battle.net/d3/en/calculator/witch-doctor#cbSZXU!Zdg!acZcba
Epicurus
Personaly, 100% of my WD builds have Grasp of the dead.. but to each their own.
Its been nerfed quite a bit, but even now it still does good damage.
Epicurus