you get a lot of mana regen and mana from items (those designed for Witch Doctor - Ceremonial Knives, Mojos and Voodoo Masks)
so i imagine your math is flawed
There, you got it with 740 it as been edited.
From those results, you can get a basic idea of the mana consumption of one build versus another. If you are trying to go further than this, yeah, you could say it's flawed.
Later on when i get my gear, ill adjust the values in my spreadsheet and get an idea of how mana management turns out to be. Also, after actually playing the build, i will also know a lot more how this really plays out on the battlefield. I might not actually launch 1 attack every second. Spread sheet allows quick adjustment depending on how it feels when you play it and of course the gear you have.
You can actually make a build evolve with "grave injustice". What i mean is that before you actually start committing to a build, you could swap around some skills (primary active and passive) to address mana issues and keep it sustainable throughout the grave injustice process.
This kind of game play could also lead to gear swapping as it goes. During the transition, different affixes are wanted. Early on, mana regeneration and gold pick up radius are important. But later on, thorn, intelligence and vitality would take those spots. The builds containing acid rain gives a better targeting control while the ones including pierce the veil, would definitely be deadly with thorn/intelligence affixes.
The down side of this kind of design is that you are in the spirit world real often giving you less time to cast. On the other hand, it renders you less vulnerable and if thorn ever applies upon the physical body you left behind, you could thorn your way trough mobs by abusing spirit walk.
I've been wondering since they lowered the mana cost on Locust Swarm, if you could get enough mana regen so you could use it as a primary. Only time will tell I guess.
I've been wondering since they lowered the mana cost on Locust Swarm, if you could get enough mana regen so you could use it as a primary. Only time will tell I guess.
Since locust attacks does not stack, it would not be worth as primary imo.
potential gear mana affixes
Leseee.. acccording to d3inferno. I know, i know, not 100% reliable.
Mana on hit (wpn/amulet) 12 ranks, 1 mana per rank
Mana on kill (wpn/amulet) 12 ranks, 1-3, 4-6, 7-9...and on to 34-36
Mana regen (Cknife/mojo/mask) 10 ranks, 1 per for the first 7, two additional for each following topping at 14per second
Max Mana, (Cknife/mojo/mask) 10 ranks 10 to 150
so maximum maximum maximums from eq....
on hit, +24
on kill, +72
regen, +42/s
max +450
btw on last Witch Doctor spotlight we could see Witch Doctor inventory on freshly dinged lvl60 char
he had 461 Vit and according to my math where we got initial 40hp free, 4hp each lvl (plus another from vit but not taken here) and 10hp per vit point
he should have health pool of 4886
lets consider mana to be around 1000
so hp pool might be like 5x the mana pool which makes Blood Ritual quite good (causes 15% mana costs to be paid with Life. It also regenerates 1% of the Witch Doctor’s maximum life every second).
15% of your mana pool should be 150, so that like 3% of your life only - like nothing. That replenishes with that passive in ... 3 seconds.
Well obviously...you would need laughably low HP for blood ritual to be a deficit. It essentially reduces your mana cost by 15%, and the health component is barely even noticeable.
Even if you could cast locust swarm twice a second, that's only
0.15*-200 = -30 life
-30 * 2 = -60 life per second
-60 life per second and you regain 1% of your max life per second, and even if you only have 5000 life as you suggest, then that's 50 restored per second via the regen. Which means at worst you would only lose at most 10 health per second, and that is absolutely nothing. Of course you won't cast locust swarm constantly, especially not at that speed, thus on average it should easily work out as a plus. Also, you should have way more health than that at max level with good gear (1 rank 14 gem is 100 vit).
All and all you might as well just consider that this passive yields -15% mana cost, though pierce the veil is +30% mana cost, so its not saying a lot.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Mana pool = 740
Attack per second = 1
Mana regeneration = 32
This spell would not be easy to model.
What kind of time frame are you talking about? It seems like the most logical thing to do is to cast locust swarm in a fight.
Which means in long fights the initial large expenditure is quickly consumed by an average. However, the reverse is true in shorter fights and the huge upfront expenditure drastically increases the average. Unless the fight is very short, in which case the mobs die before needing a second application of locusts.
I would probably go with the latter and assume they die so fast that they you won't need to use a second application.
Also, does the duration on newly infected mobs 8 seconds as well? I would assume so, and if this is the case, then further applications may not be necessary. By the time the locust swarm jumps, you may have very well killed a lot of the mobs in the front, thus leaving rather newly infected ones as you progress within the pack of mobs.
So I feel its safe to assume you would only want to use Locusts once, but you are still left with a time frame to conjure up.
Rollback Post to RevisionRollBack
Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Spread sheet as been calculated with an ideal casting sequence doing 1 action every second. I made it optimal so that every 8 second, i would cast locust, that every 15 seconds i would use spirit walk and so on. A lot of the mana regeneration comes from the fact that it exploits honored guest as one of it's main incoming source.
I could show you the graphics i have output from the spread sheet itself. It really shows out how mana management goes with a sustained 1 action per second build. If the graph shows that the build goes into negative values, you adjust mana regeneration and max mana to reach equilibrium. Now, it will all depends how it really plays out in real gaming. Will i do 1 action per second? Will i cast locust every 8 secs or so? Likely not.
Mana management is the first thing that one needs to start with when planning builds. Once you get the right mana consuption/regeneration balance, you know exactly how much you need to invest on magic affixes. This is a good thing because then you know that the rest can be invested towards thorns, intelligence, vitality and life regeneration. This is why i thought it would be a good thing to make spread sheets.
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Acid rain/Locust
Mana pool = 740
Attack per second = 1
Mana regeneration = 43
Poison dart/Pierce the veil
Mana pool = 740
Attack per second = 1
Mana regeneration = 35
Toads/Pierce the veil (-5 sec cooldown grave injustice bonus)
Mana pool = 740
Attack per second = 1
Mana regeneration = 43
Spirit barrage/Pierce the veil (-10 sec cooldown grave injustice bonus)
Mana pool = 740
Attack per second = 1
Mana regeneration = 38
Acid Bomb/Zombie handler (-10 sec cooldown grave injustice bonus)
Mana pool = 740
Attack per second = 1
Mana regeneration = 32
There, you got it with 740 it as been edited.
From those results, you can get a basic idea of the mana consumption of one build versus another. If you are trying to go further than this, yeah, you could say it's flawed.
Later on when i get my gear, ill adjust the values in my spreadsheet and get an idea of how mana management turns out to be. Also, after actually playing the build, i will also know a lot more how this really plays out on the battlefield. I might not actually launch 1 attack every second. Spread sheet allows quick adjustment depending on how it feels when you play it and of course the gear you have.
This kind of game play could also lead to gear swapping as it goes. During the transition, different affixes are wanted. Early on, mana regeneration and gold pick up radius are important. But later on, thorn, intelligence and vitality would take those spots. The builds containing acid rain gives a better targeting control while the ones including pierce the veil, would definitely be deadly with thorn/intelligence affixes.
The down side of this kind of design is that you are in the spirit world real often giving you less time to cast. On the other hand, it renders you less vulnerable and if thorn ever applies upon the physical body you left behind, you could thorn your way trough mobs by abusing spirit walk.
Since locust attacks does not stack, it would not be worth as primary imo.
Leseee.. acccording to d3inferno. I know, i know, not 100% reliable.
Mana on hit (wpn/amulet) 12 ranks, 1 mana per rank
Mana on kill (wpn/amulet) 12 ranks, 1-3, 4-6, 7-9...and on to 34-36
Mana regen (Cknife/mojo/mask) 10 ranks, 1 per for the first 7, two additional for each following topping at 14per second
Max Mana, (Cknife/mojo/mask) 10 ranks 10 to 150
so maximum maximum maximums from eq....
on hit, +24
on kill, +72
regen, +42/s
max +450
Even if you could cast locust swarm twice a second, that's only
0.15*-200 = -30 life
-30 * 2 = -60 life per second
-60 life per second and you regain 1% of your max life per second, and even if you only have 5000 life as you suggest, then that's 50 restored per second via the regen. Which means at worst you would only lose at most 10 health per second, and that is absolutely nothing. Of course you won't cast locust swarm constantly, especially not at that speed, thus on average it should easily work out as a plus. Also, you should have way more health than that at max level with good gear (1 rank 14 gem is 100 vit).
All and all you might as well just consider that this passive yields -15% mana cost, though pierce the veil is +30% mana cost, so its not saying a lot.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
What kind of time frame are you talking about? It seems like the most logical thing to do is to cast locust swarm in a fight.
Which means in long fights the initial large expenditure is quickly consumed by an average. However, the reverse is true in shorter fights and the huge upfront expenditure drastically increases the average. Unless the fight is very short, in which case the mobs die before needing a second application of locusts.
I would probably go with the latter and assume they die so fast that they you won't need to use a second application.
Also, does the duration on newly infected mobs 8 seconds as well? I would assume so, and if this is the case, then further applications may not be necessary. By the time the locust swarm jumps, you may have very well killed a lot of the mobs in the front, thus leaving rather newly infected ones as you progress within the pack of mobs.
So I feel its safe to assume you would only want to use Locusts once, but you are still left with a time frame to conjure up.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I could show you the graphics i have output from the spread sheet itself. It really shows out how mana management goes with a sustained 1 action per second build. If the graph shows that the build goes into negative values, you adjust mana regeneration and max mana to reach equilibrium. Now, it will all depends how it really plays out in real gaming. Will i do 1 action per second? Will i cast locust every 8 secs or so? Likely not.
Mana management is the first thing that one needs to start with when planning builds. Once you get the right mana consuption/regeneration balance, you know exactly how much you need to invest on magic affixes. This is a good thing because then you know that the rest can be invested towards thorns, intelligence, vitality and life regeneration. This is why i thought it would be a good thing to make spread sheets.