Been fooling around with all the skills as I ma sure everyone is, but Im destroying the fastest currently with this. I know its only normal and things will change.
But Bad medicine is working well with my mouse skills to keep dmg down while gargantuan acts as my meat shield. Grasp with the extra slow and acid clouds extended range allows for me to lay down some massive aoe with that a spider queen. with 3 seccond splinter dart fillers to let acid clouds dot tick off.
Not really looking for critiques, jsut wanted to share and maybe hear about what some other people are finding success with as they push to 60.
TL:DR, the servers are down, so this is blah blah blah
Before Vision Quest I went Poison Dart + Zombie Charger Undeath and it was pretty awesome, tried Sacrifice but I found it better in co-op with an Exploding Palm monk
And I haven't any problem with pets unable to tank (Nightmare Act 3 for now)... try to keep your gear up to date (vit and armor principally)
So for clarity, if i gear for Vitality and Armor then my Pets will gain a % of that?
doing really fine with spawns of rares, only had a tough moment with Plagued + Frost + Mortar combination
Edit : just tried Grasp of the Dead Rain of Corpse it's awesome... you keep the base spell (60% slow) but corpse fall down on a larger area and explode it's a nice boost of damage while kiting
Perma are you noticing Spirit Vessel not reducing the CD on either SH or SW? I'm at work right now so I can't check this again, but last night playing I'm pretty sure it wasn't.
Rollback Post to RevisionRollBack
It is easier to show the disorder that must accompany reform than the order that should follow it.
Level 36 or 37, I forget which, but I'm using a variation of a poison master/summoner build. http://eu.battle.net/d3/en/calculator/witch-doctor#aiPYXT!Zdc!aaaaaa
I ended up switching leaping spiders for splinters just so I had better uptime on bad medicine.
So far I've only run into two problems with the build:
First - Treasure Goblins, if I don't have fetishes off cooldown, treasure goblins get away with a fraction of their health, it's rather annoying and discouraging.
Second - Disease/Vampiric rares, I ran into a pack of these in Act 1, and I had to dismiss everything I had, and just spent 15 minutes kiting the pack of four around in a circle.
These situations flesh out the general underlying issue of the build, that being somewhat low single target damage without fetishes up. It can clear aoe packs and is extremely solid and durable besides that though.
I was actually surprised on how much uptime I could keep with acid rain, because of its steep mana costs and demo videos showing it previously consuming a good chunk of mana. At the moment it feels like acid rain doesn't consume that much more mana than haunt. I know numerically that's not the case, but yeah.
edit: always helps if I actually remember to put the link in before I post.
Before Vision Quest I went Poison Dart + Zombie Charger Undeath and it was pretty awesome, tried Sacrifice but I found it better in co-op with an Exploding Palm monk
And I haven't any problem with pets unable to tank (Nightmare Act 3 for now)... try to keep your gear up to date (vit and armor principally)
So for clarity, if i gear for Vitality and Armor then my Pets will gain a % of that?
doing really fine with spawns of rares, only had a tough moment with Plagued + Frost + Mortar combination
Edit : just tried Grasp of the Dead Rain of Corpse it's awesome... you keep the base spell (60% slow) but corpse fall down on a larger area and explode it's a nice boost of damage while kiting
Perma are you noticing Spirit Vessel not reducing the CD on either SH or SW? I'm at work right now so I can't check this again, but last night playing I'm pretty sure it wasn't.
its just visual, time it
Figured.
Rollback Post to RevisionRollBack
It is easier to show the disorder that must accompany reform than the order that should follow it.
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Currently I'm 28 and my build is as thus:
http://us.battle.net/d3/en/calculator/witch-doctor#aibZQT!cb!aaZa.a
Been fooling around with all the skills as I ma sure everyone is, but Im destroying the fastest currently with this. I know its only normal and things will change.
But Bad medicine is working well with my mouse skills to keep dmg down while gargantuan acts as my meat shield. Grasp with the extra slow and acid clouds extended range allows for me to lay down some massive aoe with that a spider queen. with 3 seccond splinter dart fillers to let acid clouds dot tick off.
Not really looking for critiques, jsut wanted to share and maybe hear about what some other people are finding success with as they push to 60.
TL:DR, the servers are down, so this is blah blah blah
Perma are you noticing Spirit Vessel not reducing the CD on either SH or SW? I'm at work right now so I can't check this again, but last night playing I'm pretty sure it wasn't.
http://eu.battle.net/d3/en/calculator/witch-doctor#aiPYXT!Zdc!aaaaaa
I ended up switching leaping spiders for splinters just so I had better uptime on bad medicine.
So far I've only run into two problems with the build:
First - Treasure Goblins, if I don't have fetishes off cooldown, treasure goblins get away with a fraction of their health, it's rather annoying and discouraging.
Second - Disease/Vampiric rares, I ran into a pack of these in Act 1, and I had to dismiss everything I had, and just spent 15 minutes kiting the pack of four around in a circle.
These situations flesh out the general underlying issue of the build, that being somewhat low single target damage without fetishes up. It can clear aoe packs and is extremely solid and durable besides that though.
I was actually surprised on how much uptime I could keep with acid rain, because of its steep mana costs and demo videos showing it previously consuming a good chunk of mana. At the moment it feels like acid rain doesn't consume that much more mana than haunt. I know numerically that's not the case, but yeah.
edit: always helps if I actually remember to put the link in before I post.
Figured.