So since I've switched up to this build, I seem to just be cruising through Hell. I'm lvl 58 in Act 3 and just mowing through mobs now. I was just wanting to know if it will be viable in Inferno, or if I should try practicing with a different build.
My stats:
5.8K Damage
26K HP
400 HP/sec
1550 Armor
864 Mana
30.62 Mana Regen
100-115 All Res
35% Dmg Reduced
All of the choices feel right except for maybe the Gargantuan, who dies fairly often. But I still want to have something to take some attention away from me, as he's saved my life countless times.
I'm curious as to why I haven't seen anyone use Grave Injustice. It seems to work really well in this style of build. I spirit walk in, Cast Soul Siphon (9-10K Dmg), and spam Zombie Bears. Everything dies nearly immediately, so my Spirit Walk CD runs out and I recast it and run to the outskirts of the mob. Then I can cast a couple more Zombie Bears until I'm down to just a couple guys left and then I use Poison Dart Splinters. Basically, Grave Injustice when used with Damage boosting gear, Soul Siphon for Dmg, and Spirit Walk for Mana and mobility, it allows me to never run out of mana with Zombie Bears and pretty much continuously spam it for as long as there are enemies.
Obviously my other 2 passives also help out with Mana costs, and between Grave Inj and Blood Ritual, I gain a lot of life every enemy killed and every second. The only time where I actually need to slow down is during boss fights or annoying Champ/Rare mobs. The nice thing I've notice about this build, is that I actually don't have a problem with any Champ or Rare mobs. I can usually kill them on the first try, and will only die maybe 1 out of every 6 Champ/Rare mobs.
So basically what I'm asking is if I scaled up my Damage,HP, Armor, and Res, would this build be Inferno Viable?
Cool. Thanks for the input guys. I'll take your advice, and keep playing around with different passives and runes and such. See if I can find the sweet spot.
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My build: http://us.battle.net...djUT!bTX!acZaZc
My stats:
5.8K Damage
26K HP
400 HP/sec
1550 Armor
864 Mana
30.62 Mana Regen
100-115 All Res
35% Dmg Reduced
All of the choices feel right except for maybe the Gargantuan, who dies fairly often. But I still want to have something to take some attention away from me, as he's saved my life countless times.
I'm curious as to why I haven't seen anyone use Grave Injustice. It seems to work really well in this style of build. I spirit walk in, Cast Soul Siphon (9-10K Dmg), and spam Zombie Bears. Everything dies nearly immediately, so my Spirit Walk CD runs out and I recast it and run to the outskirts of the mob. Then I can cast a couple more Zombie Bears until I'm down to just a couple guys left and then I use Poison Dart Splinters. Basically, Grave Injustice when used with Damage boosting gear, Soul Siphon for Dmg, and Spirit Walk for Mana and mobility, it allows me to never run out of mana with Zombie Bears and pretty much continuously spam it for as long as there are enemies.
Obviously my other 2 passives also help out with Mana costs, and between Grave Inj and Blood Ritual, I gain a lot of life every enemy killed and every second. The only time where I actually need to slow down is during boss fights or annoying Champ/Rare mobs. The nice thing I've notice about this build, is that I actually don't have a problem with any Champ or Rare mobs. I can usually kill them on the first try, and will only die maybe 1 out of every 6 Champ/Rare mobs.
So basically what I'm asking is if I scaled up my Damage,HP, Armor, and Res, would this build be Inferno Viable?