I've created a build that I don't really have a proper name for.
I wanted to start farming MP1 (for consistency across acts) with as much MF as possible, going through as quickly as possible. I originally started to go with high int/vit as a build, without going for Crit, but after much testing it's a lot more efficient to go with a crit build.
The whole idea behind this build is to simply slay through mobs and travel as quickly as possible, using Grave Injustice to assist with this.
Passive Skills:
Pierce the Veil
Grave Injustice - Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
Gruesome Feast
Active Skills: LMB: Firebomb (Ghost Bomb) RMB:Zombie Charger (Zombie Bears) 1:Spirit Walk (Jaunt) 2: Soul Harvest (Swallow your soul) 3: Zombie Dogs (Life Link) 4: Gargantuan (Humangoid)
With Grave Injustice, you can travel really quickly between packs, and depending on your gear you kill really really quickly. I've got a cheap build going so I don't have much survivability. Because you use Zombie Bears a lot you want to be regaining mana as much as possible. Using a Thing of the Deep you have a 28 yard effect for grave injustice which helps, but Gruesome Feast helps with this as well.
Because you slaughter enemies really quickly, your Spirit Walk takes much less than 12 seconds to reset (15 -3 that it is active for). Using Soul Harvest to also regain mana (and deal loads more damage) is also great.
How much MF you need depends on what Paragon Level you are, so you can trade out gear as you need it.
For this build, the key item is a one handed weapon with high crit damage and a socket. Most likely everyone has one of these. Mine is a 875 dps sword with 83% Crit damage and a 100% emerald socketed. It also has 197 INT (got very lucky with this)
For the item slots which can have Critical Hit Chance, you want to get as close to maximum as possible with these, and get some MF on them.
For all other gear, you're looking for 3 key stats. Magic Find, All Resistance, and Vitality. Depending on your weapon
The two exceptions for gear are the Helmet and the Off-Hand. For the Helmet, search for a Zunimassa's Mask with MF. They are very cheap (I picked one up for less than 50K gold) and the boost to Maximum Mana is great.
For the off-hand, search for a Thing of the Deep with Magic Find. The 20 yard pickup radius is key, and worth the 1.5% sacrifice in Critical Hit Chance.
I wish I had a video, because I clean through packs really quickly, and having 395% MF on MP1 with 5 NV stacks is pretty sweet.
i have almost similar build to yours to do xp/item farming on mp2 and the only item i switch from my normal gear is my weapon (a socketed Sun Keeper with 42% MF). The rest of my MF comes from my usual gear (19%-Blackthorne Pants, 35%-Tal ammy & 13%-Hellfire ring which i sometimes change when doing ubers). My usual weapon is an Echoing Fury 1.1k dps 2.8LL.
My WD Profile:
us.battle.net/d3/en/profile/Hulkie-6526/hero/27716827
As u can see the slight diff is my main attack & some runes on same skills.
RoT - mainly for LoH proc while waiting for mana@SW CD
Vengeful Spirit rune - mini nuke esp on whie mobs (scorps in crater @ skellies in keep) just die@stunned b4 bears r unloaded.
Bruiser rune - i like how my garg constantly stun tough elites n keywardens making it easy to keep them in place to unleash bears.
I wanted to start farming MP1 (for consistency across acts) with as much MF as possible, going through as quickly as possible. I originally started to go with high int/vit as a build, without going for Crit, but after much testing it's a lot more efficient to go with a crit build.
The whole idea behind this build is to simply slay through mobs and travel as quickly as possible, using Grave Injustice to assist with this.
Passive Skills:
Pierce the Veil
Grave Injustice - Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
Gruesome Feast
Active Skills:
LMB: Firebomb (Ghost Bomb)
RMB:Zombie Charger (Zombie Bears)
1:Spirit Walk (Jaunt)
2: Soul Harvest (Swallow your soul)
3: Zombie Dogs (Life Link)
4: Gargantuan (Humangoid)
With Grave Injustice, you can travel really quickly between packs, and depending on your gear you kill really really quickly. I've got a cheap build going so I don't have much survivability. Because you use Zombie Bears a lot you want to be regaining mana as much as possible. Using a Thing of the Deep you have a 28 yard effect for grave injustice which helps, but Gruesome Feast helps with this as well.
Because you slaughter enemies really quickly, your Spirit Walk takes much less than 12 seconds to reset (15 -3 that it is active for). Using Soul Harvest to also regain mana (and deal loads more damage) is also great.
How much MF you need depends on what Paragon Level you are, so you can trade out gear as you need it.
For this build, the key item is a one handed weapon with high crit damage and a socket. Most likely everyone has one of these. Mine is a 875 dps sword with 83% Crit damage and a 100% emerald socketed. It also has 197 INT (got very lucky with this)
For the item slots which can have Critical Hit Chance, you want to get as close to maximum as possible with these, and get some MF on them.
For all other gear, you're looking for 3 key stats. Magic Find, All Resistance, and Vitality. Depending on your weapon
The two exceptions for gear are the Helmet and the Off-Hand. For the Helmet, search for a Zunimassa's Mask with MF. They are very cheap (I picked one up for less than 50K gold) and the boost to Maximum Mana is great.
For the off-hand, search for a Thing of the Deep with Magic Find. The 20 yard pickup radius is key, and worth the 1.5% sacrifice in Critical Hit Chance.
I wish I had a video, because I clean through packs really quickly, and having 395% MF on MP1 with 5 NV stacks is pretty sweet.
My WD Profile:
us.battle.net/d3/en/profile/Hulkie-6526/hero/27716827
As u can see the slight diff is my main attack & some runes on same skills.
RoT - mainly for LoH proc while waiting for mana@SW CD
Vengeful Spirit rune - mini nuke esp on whie mobs (scorps in crater @ skellies in keep) just die@stunned b4 bears r unloaded.
Bruiser rune - i like how my garg constantly stun tough elites n keywardens making it easy to keep them in place to unleash bears.