Crowd Controller & Support Wizard
The idea behind this build is not to be in forefront of damage dealing, but rather use certain skills to control the battlefield in cooperation with your party. This is a 'party-required' build. These skills, in my opinion, will help debuff the enemy and help your party members exploit their weaknesses.
Mirror Image - Indigo - More duplicates would help scatter enemies' attention.
Summons 6 illusionary duplicates that have 25% of your Life each.
Ray of Frost - Golden - A cheap, powerful debuffing skill.
Reduce casting cost to 3 Arcane Power per second. Project a beam of frozen ice that blasts 142 - 167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
Slow Time - Indigo - Following this spell, ray of frost would slow the enemy down to a crawl.
Slow Time effects cling to enemies for 14 seconds after they have left the bubble. Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
Meteor - Obsidian - This deals damage, but will help slow the enemy down, making the easy targets for party members.
Transforms the meteor to ice that deals 298 - 408 Cold damage on impact and freezes the ground, causing 40 - 60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.
Arcane Torrent- Crimson - A great support skill, this will help part members cut through those debuffed mobs/or bosses
Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage. Hurl a barrage of arcane projectiles that deal 107 - 181 Arcane damage per second to all enemies near the impact location.
Energy Armor- Indigo - To provide some cushion for expensive AP skills.
Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
Passives Astral Presence - Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
Evocation - Reduces all cooldowns by 20%.
Temporal Flux - Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
OR - Power Hungry - Gain 30 Arcane Power whenever you are healed by a health globe.
I would use Simulacrum for Images, the max is a duplicate with 125% of your life, seems better than 6 25% duplicates that could die very very quickly, it isn't like you'll be using it on Act 1 normal...
Wave of force with Alabaster for 5.0 second stun and knock them farther away, then.... do mirror images so that the monsters find the images first
Energy armor with Alabaster or Crimson, do more damage, or don't die (dead friends aren't good CC). Sure indigo would work but there has got to be something better than that...
Blizzard with a Crimson Rune would last 10 seconds, if it comes with chill effect it could be excellent CC, but Blizzard with alabaster could kill them better... Grasping chill could be just as good. Blizzard inside Slow time bubble with Miasma might work pretty good.
I'm thinking one of the best slow down spells might be Frost Nova with cold snap and evocation as passive, it lasts 4 seconds but with the aforementioned cooldown would be 4 seconds. Blizzard with Unrelenting storm with frost nova Cold Snap, and Wave of Force with Exploding wave could be all the CC you need and can be done often... add slow time Miasma and you'll be Lord of the Dance. with Evocation, you'll have enemies slowed 24/7 because cooldown will last as long as Slow time and the following Miasma effect.
I like Crimson in Arcane torrent, as far as Astral Presence, if mana becomes that important, I would say get Familiar with gold rune, if not, then get something other than Astral Presence. The only time I would consider getting all 3 is if your going to be a nuking machine, then get AP, Familiar, and indigo rune in energy armor for maximum Arcane Power while still having a shield.
I don't see why you would use meteor to slow them for 60% when you could use Impactful Wave of Wave of Force, and stun them for 5 seconds... Meteor lasts 3 seconds but frost nova will last 4 and comes out of you, no clicking so you'll freeze and you'll be fast at it. This might be alternative, but meteor uses 60 AP so good luck spamming that: http://us.battle.net/d3/en/calculator/wizard#PcSaQl!VWX!caYbYZ
I like ray of frost but again, Impactful Wave will have the monster just standing there for 5 seconds which I think should be better than being slowed and walking slow... If frost nova does freeze all enemies then you could sit there with cold snap casting it over and over again then impactful wave to stun and push them out, then repeat and or slow time first, that alone should make your "crew" love you
The idea behind this build is not to be in forefront of damage dealing, but rather use certain skills to control the battlefield in cooperation with your party. This is a 'party-required' build. These skills, in my opinion, will help debuff the enemy and help your party members exploit their weaknesses.
Mirror Image - Indigo - More duplicates would help scatter enemies' attention.
Summons 6 illusionary duplicates that have 25% of your Life each.
Ray of Frost - Golden - A cheap, powerful debuffing skill.
Reduce casting cost to 3 Arcane Power per second. Project a beam of frozen ice that blasts 142 - 167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
Slow Time - Indigo - Following this spell, ray of frost would slow the enemy down to a crawl.
Slow Time effects cling to enemies for 14 seconds after they have left the bubble. Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
Meteor - Obsidian - This deals damage, but will help slow the enemy down, making the easy targets for party members.
Transforms the meteor to ice that deals 298 - 408 Cold damage on impact and freezes the ground, causing 40 - 60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.
Arcane Torrent- Crimson - A great support skill, this will help part members cut through those debuffed mobs/or bosses
Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage. Hurl a barrage of arcane projectiles that deal 107 - 181 Arcane damage per second to all enemies near the impact location.
Energy Armor- Indigo - To provide some cushion for expensive AP skills.
Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
Passives
Astral Presence - Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
Evocation - Reduces all cooldowns by 20%.
Temporal Flux - Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
OR -
Power Hungry - Gain 30 Arcane Power whenever you are healed by a health globe.
Wave of force with Alabaster for 5.0 second stun and knock them farther away, then.... do mirror images so that the monsters find the images first
Energy armor with Alabaster or Crimson, do more damage, or don't die (dead friends aren't good CC). Sure indigo would work but there has got to be something better than that...
Blizzard with a Crimson Rune would last 10 seconds, if it comes with chill effect it could be excellent CC, but Blizzard with alabaster could kill them better... Grasping chill could be just as good. Blizzard inside Slow time bubble with Miasma might work pretty good.
I'm thinking one of the best slow down spells might be Frost Nova with cold snap and evocation as passive, it lasts 4 seconds but with the aforementioned cooldown would be 4 seconds. Blizzard with Unrelenting storm with frost nova Cold Snap, and Wave of Force with Exploding wave could be all the CC you need and can be done often... add slow time Miasma and you'll be Lord of the Dance. with Evocation, you'll have enemies slowed 24/7 because cooldown will last as long as Slow time and the following Miasma effect.
I like Crimson in Arcane torrent, as far as Astral Presence, if mana becomes that important, I would say get Familiar with gold rune, if not, then get something other than Astral Presence. The only time I would consider getting all 3 is if your going to be a nuking machine, then get AP, Familiar, and indigo rune in energy armor for maximum Arcane Power while still having a shield.
http://us.battle.net/d3/en/calculator/wizard#OcSaQl!VWX!bYYbYZ
I don't see why you would use meteor to slow them for 60% when you could use Impactful Wave of Wave of Force, and stun them for 5 seconds... Meteor lasts 3 seconds but frost nova will last 4 and comes out of you, no clicking so you'll freeze and you'll be fast at it. This might be alternative, but meteor uses 60 AP so good luck spamming that: http://us.battle.net/d3/en/calculator/wizard#PcSaQl!VWX!caYbYZ
I like ray of frost but again, Impactful Wave will have the monster just standing there for 5 seconds which I think should be better than being slowed and walking slow... If frost nova does freeze all enemies then you could sit there with cold snap casting it over and over again then impactful wave to stun and push them out, then repeat and or slow time first, that alone should make your "crew" love you
I agree with most of that. I'll be making changes to my notes at home!
DKR