This build is meant for very high crowd control with high burst damage. This build will be very hard to kill and impossible to stay attached to as a melee attacker.(pic below): http://d3db.com/tool...or/wizard/13390
The main idea of this build is using a Frost Nova --> Comet combination to take advantage of Cold Blooded's +20% damage. Comet will do 259% weapon as cold as well as 86% over 3 seconds to a frozen target on top of an area slow. Assuming that the first Comet/Chain Lightnings kill and set off another Frost Nova, I will be able to throw down almost 420% direct damage on top of 172% over 6 seconds total. Between the two assumed Comets, I will be able to spam Chain Lightning with Prodigy until I can Comet again. On top of some serious crowd control, this will do heavy damage. Chain Lightning with Prodigy are used to offset the 60 AP cost of Comet. Blizzard isn't used because I will have times where Frost Nova is almost up and I need to do most of the damage in a nuke (Comet).
Aside from the offensive damage/crowd control Ice Armor is used in order to give another 25% chance on melee hits to release more Frost Novas for some Comet combinations. If someone is hitting me at melee range, they are slowed and give me a chance for some free of cool down frost novas as well as space to run away.
For survival and mobility, Diamond skin and teleport are used and runed for maximum damage mitigation. These will be used solely to mitigate incoming damage for defense and get out of tight situation. Most boring of all, Evocation is used to get as low of a cool down as possible on all skills that have them.
I will grab items to maximize my AP pool regeneration/size as well as survivability/defense.
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
This build is definitely meant to be very hard to kill. One of the big reasons I chose Chain Lightning was it's ability to hit and take down ranged targets over/through/past the melee on top of the regen. Comet will also be able to be cast on a group of ranged targets while I subdue and hold off the melee. I will be able to reduce the fight to melee only If the ranged become a problem. I think that Ice Armor, Diamond Skin, and Teleport used strategically can allow me to kite and crush melee.
The one problem with this build in my eyes is if a target comes up "cannot be frozen" :facepalm:. At that point I will have to chain cast Diamond Skin/Teleport to survive in order to bring those targets down. This entire build is centered around having a ton of control over the fight and the pace at which damage is dealt. I can control and remove certain targets from the fight for a lengthy period while I take care of problem targets. I will be doing a lot of close but not close enough to start whacking at me melee kiting with this.
Now that I think about it, health regen should also be stacked for this. This build will deal with longer more controlled fights, and health regen will be very much needed.
To finish off the build, I think I would use the Enchantress to be honest. As Antirepublican alluded to, My build will already be insanely geared to stop melee, and a lot of the Templar's abilities are based off of stopping melee. While grabbing the Templar solves my healing need, the melee defense won't really add anything I can't already do. What it does add will not happen consistently enough for me to really count on it. I would take the Enchantress with Charm to control one enemy for me, Erosion for AOE damage + a big 25% damage boost that I could combine with Comet nicely, and Mass Control for some more AOE crowd control that doesn't break on damage.
The last skill is really hard to choose between the 2 options because they are both so damn good.....since my first goal will be to take down ranged attackers, I don't think the reflect missile skill will have as much useful time as the powered armor constant buff. Every time a melee attack does connect, there will be a 25% they get frozen by a frost nova, and 100% chance of getting a 30% slow and chilled. This way the Enchantress ups my Comet damage, gives me another slow, and has some nice AOE crowd control.
This build has some serious potential to control every part of an encounter with some huge burst damage from Comet+Erosion+Cold Blooded. A perfectly placed Comet will do 323% weapon damage as a nuke and 107% over 3 seconds to frozen targets plus 50% weapon damage from the Enchantress. Perfectly timed/placed will net 480% weapon damage over 3 seconds on top of as many Chain Lightnings as I can fit in. :Thumbs Up: .
I'd put in Ray of Frost over one of the abilities, you've got nothing to focus on single target damage output and some of those ranged mobs will surely have enough HP for you to not 1 shot them with an AoE Comet.
Teleport/Diamond Skin, one of those could easily be replaced (I personally love Teleport + Reversal, seems to me OP for kiting but I'd have to test it before I know for sure).
I'd put in Ray of Frost over one of the abilities, you've got nothing to focus on single target damage output and some of those ranged mobs will surely have enough HP for you to not 1 shot them with an AoE Comet.
Teleport/Diamond Skin, one of those could easily be replaced (I personally love Teleport + Reversal, seems to me OP for kiting but I'd have to test it before I know for sure).
I actually did have Ray of Frost in there initially and removed it for Comet. With Ray of Frost, I had Teleport with reversal, but I realized that the amount of casting I would do in between Teleport/Reversal would be too much because of Diamond Skin. Another concern besides not killing ranged attackers with Comet would be them simply being too spread out for it to work realistically. I think I'll make a variation of this build replacing Teleport with Ray of Frost runed for a 60% slow. I take Diamond Skin over Teleport because I think with all of the slowing that pure damage mitigation would help me more.
This could be totally wrong and I won't know until the game comes out, but I don't think reversal is going to be very good for my build. I will have 30% slow on attacks from the Enchantress, chilled/frozen attackers from Ice Armor and then 60% slow for Ray of Frost. Ranged attackers will be slowed by 90% when I hit them with Ray of Frost, while melee attackers will be slowed by 90% plus whatever there is naturally from Ice Armor unruned with a Ray of Frost. Attackers will be moving so slowly that I should be able to run laps around them and use the 13 second CD Diamond Skin to give me major damage mitigation. I should be running twice as fast as most of the enemies around me already; when they do catch up I have Diamond Skin, a castable Frost Nova, and a 25% chance of a Frost Nova from Ice armor.
If I need to, I would rune Ray of Frost for increased damage and switch Ice Armor to the AOE melee 30% slow if I need the extra damage.
http://d3db.com/tool...or/wizard/13390
The main idea of this build is using a Frost Nova --> Comet combination to take advantage of Cold Blooded's +20% damage. Comet will do 259% weapon as cold as well as 86% over 3 seconds to a frozen target on top of an area slow. Assuming that the first Comet/Chain Lightnings kill and set off another Frost Nova, I will be able to throw down almost 420% direct damage on top of 172% over 6 seconds total. Between the two assumed Comets, I will be able to spam Chain Lightning with Prodigy until I can Comet again. On top of some serious crowd control, this will do heavy damage. Chain Lightning with Prodigy are used to offset the 60 AP cost of Comet. Blizzard isn't used because I will have times where Frost Nova is almost up and I need to do most of the damage in a nuke (Comet).
Aside from the offensive damage/crowd control Ice Armor is used in order to give another 25% chance on melee hits to release more Frost Novas for some Comet combinations. If someone is hitting me at melee range, they are slowed and give me a chance for some free of cool down frost novas as well as space to run away.
For survival and mobility, Diamond skin and teleport are used and runed for maximum damage mitigation. These will be used solely to mitigate incoming damage for defense and get out of tight situation. Most boring of all, Evocation is used to get as low of a cool down as possible on all skills that have them.
I will grab items to maximize my AP pool regeneration/size as well as survivability/defense.
Let me know what you think!
Epicurus
The one problem with this build in my eyes is if a target comes up "cannot be frozen" :facepalm:. At that point I will have to chain cast Diamond Skin/Teleport to survive in order to bring those targets down. This entire build is centered around having a ton of control over the fight and the pace at which damage is dealt. I can control and remove certain targets from the fight for a lengthy period while I take care of problem targets. I will be doing a lot of close but not close enough to start whacking at me melee kiting with this.
Now that I think about it, health regen should also be stacked for this. This build will deal with longer more controlled fights, and health regen will be very much needed.
The last skill is really hard to choose between the 2 options because they are both so damn good.....since my first goal will be to take down ranged attackers, I don't think the reflect missile skill will have as much useful time as the powered armor constant buff. Every time a melee attack does connect, there will be a 25% they get frozen by a frost nova, and 100% chance of getting a 30% slow and chilled. This way the Enchantress ups my Comet damage, gives me another slow, and has some nice AOE crowd control.
This build has some serious potential to control every part of an encounter with some huge burst damage from Comet+Erosion+Cold Blooded. A perfectly placed Comet will do 323% weapon damage as a nuke and 107% over 3 seconds to frozen targets plus 50% weapon damage from the Enchantress. Perfectly timed/placed will net 480% weapon damage over 3 seconds on top of as many Chain Lightnings as I can fit in. :Thumbs Up: .
Teleport/Diamond Skin, one of those could easily be replaced (I personally love Teleport + Reversal, seems to me OP for kiting but I'd have to test it before I know for sure).
http://www.d3unlimited.com
I actually did have Ray of Frost in there initially and removed it for Comet. With Ray of Frost, I had Teleport with reversal, but I realized that the amount of casting I would do in between Teleport/Reversal would be too much because of Diamond Skin. Another concern besides not killing ranged attackers with Comet would be them simply being too spread out for it to work realistically. I think I'll make a variation of this build replacing Teleport with Ray of Frost runed for a 60% slow. I take Diamond Skin over Teleport because I think with all of the slowing that pure damage mitigation would help me more.
This could be totally wrong and I won't know until the game comes out, but I don't think reversal is going to be very good for my build. I will have 30% slow on attacks from the Enchantress, chilled/frozen attackers from Ice Armor and then 60% slow for Ray of Frost. Ranged attackers will be slowed by 90% when I hit them with Ray of Frost, while melee attackers will be slowed by 90% plus whatever there is naturally from Ice Armor unruned with a Ray of Frost. Attackers will be moving so slowly that I should be able to run laps around them and use the 13 second CD Diamond Skin to give me major damage mitigation. I should be running twice as fast as most of the enemies around me already; when they do catch up I have Diamond Skin, a castable Frost Nova, and a 25% chance of a Frost Nova from Ice armor.
If I need to, I would rune Ray of Frost for increased damage and switch Ice Armor to the AOE melee 30% slow if I need the extra damage.
Here is the new build: http://d3db.com/tool...or/wizard/13423
http://www.d3unlimited.com