I was lucky enough to find an almost perfect Sunkeeper with Cold damage yesterday. It got me thinking: Can I work the full 20% Elemental Exposure bonus in for group play without sacrificing too much personal damage? I already have Fire in Spades, Cold on the Sunkeeper; Lightning COULD be covered by changing Force Weapon to Electrify;
It wad Arcane that has me stuck. Switching Blazer to Spellsteal is a possibility, but i really hate giving up Blazar. I cant fit Cannoneer into my build; would require sacrificing Teleport, which is unthinkable. I came up with an off the wall idea of using Band of Hollow Whispers, which casts an ARCANE damage Haunt. Im not sure this works: this is the ruling i was able to find:
As of 2.1, damage-dealing procs cannot proc EE/Conflag/Temporal Flux, etc. or procs of other types (for example, Stormcrow's fireball can't proc 4 piece Tal Rasha's meteor shower). Gems and proc effects that cast actual skills (for Wizards, that'd be Tal Rasha's meteors or Wizardspike's Frozen Orb) seem to be exceptions to this rule;
Well, Haunt is an actual spell. So, does it stack Arcane EE? If it doesnt work, would it be worth changing Blazar to something else for Arcane? Worth changing Force Weapon to Electrify for Lightning?
Is EE even worth trying to work into a build for group play? What are your thoughts on the matter?
Also, yes, i know this requires some pretty hard to acquire legendaries with specific rolls.
Addendum: Band of Hollow Whispers does indeed stack Arcane Exposure. It requires giving up Unity or Stone of Jordan, though. It is possible that Unity is a hindrance in high level rifts; but there seems to be about a 5 sec ICD on Hollow and it only targets one mob.
It's Electrify and Spellsteal/EventHorizon or nothing, I guess.
Considered it, and discarded. Couple good reasons, I think, why it won't work. A) Arcane Exposure needs to be refreshed every 5 seconds Turns your defensive spell, to get you out of dangerous stuff, into offense - you effectively lose teleport. C) Good chance you will teleport into something that will kill you; an elemental affix of some kind.
Teleport May work with a Zdps WD in group. Honestly, they should just fix Force Weapon to apply Arcane stacks, and this would be solved.
Even the best possible MLW (Arcane, Crit, Socket, CHD) is missing a stat, and the actual proc requires you to get FAR too close. Again, a ZDPS WD might allow you to use it, unless it's a Electrified mob.
A follower might work, because it casts an actual spell; but it would require taking off Ess, which triggers Strongarm and Trapped. I don't think it would worth it. No math to support this, just gut feeling.
Just go for the regular 10% with fire spells / Cold weapon, the only thing i can think about is switching enchanted weapon to the Aoe Arcane Familiar.
I have come to the same conclusion. It may be beneficial to switch Force Weapon 20% DPS + 10% EE to Cannoneer (+ 15% EE + 240% Arcane damage, but Cannoneer requires you to be much closer then I'd like.)
It wad Arcane that has me stuck. Switching Blazer to Spellsteal is a possibility, but i really hate giving up Blazar. I cant fit Cannoneer into my build; would require sacrificing Teleport, which is unthinkable. I came up with an off the wall idea of using Band of Hollow Whispers, which casts an ARCANE damage Haunt. Im not sure this works: this is the ruling i was able to find:
As of 2.1, damage-dealing procs cannot proc EE/Conflag/Temporal Flux, etc. or procs of other types (for example, Stormcrow's fireball can't proc 4 piece Tal Rasha's meteor shower). Gems and proc effects that cast actual skills (for Wizards, that'd be Tal Rasha's meteors or Wizardspike's Frozen Orb) seem to be exceptions to this rule;
Well, Haunt is an actual spell. So, does it stack Arcane EE? If it doesnt work, would it be worth changing Blazar to something else for Arcane? Worth changing Force Weapon to Electrify for Lightning?
Is EE even worth trying to work into a build for group play? What are your thoughts on the matter?
Also, yes, i know this requires some pretty hard to acquire legendaries with specific rolls.
It's Electrify and Spellsteal/EventHorizon or nothing, I guess.
Considered it, and discarded. Couple good reasons, I think, why it won't work. A) Arcane Exposure needs to be refreshed every 5 seconds Turns your defensive spell, to get you out of dangerous stuff, into offense - you effectively lose teleport. C) Good chance you will teleport into something that will kill you; an elemental affix of some kind.
Teleport May work with a Zdps WD in group. Honestly, they should just fix Force Weapon to apply Arcane stacks, and this would be solved.
A follower might work, because it casts an actual spell; but it would require taking off Ess, which triggers Strongarm and Trapped. I don't think it would worth it. No math to support this, just gut feeling.