I already posted this over on Reddit and people seem to like it, it's a little theoretical excursion to my usual DH gameplay videos. I've made a quick video explaining how and when pylons spawn in greater rifts and how you might be able to use this to gain an advantage out of that once in a while. Sound is a little low, I tried my best to make it better.
TL;DW -
User "rcpd" on Reddit also made a little TL;DW that I want to add here: Pylons now spawn dynamically based on your rift progress and not statically at rift creation. There are 2-4 pylon spawns per rift and they won't spawn unless you fill your rift progression bar but there are additional hidden conditions like they can't spawn on areas that are already explored, so you can "force" a spawn by having someone scout the level, then kill everything on the level and when you switch to the next unexplored area you will almost immediately spawn a pylon (i.e. get to 99%, run to exit, spawn RG on your fresh pylon, profit).
Video (5min)
I already posted this over on Reddit and people seem to like it, it's a little theoretical excursion to my usual DH gameplay videos. I've made a quick video explaining how and when pylons spawn in greater rifts and how you might be able to use this to gain an advantage out of that once in a while. Sound is a little low, I tried my best to make it better.
TL;DW -
User "rcpd" on Reddit also made a little TL;DW that I want to add here: Pylons now spawn dynamically based on your rift progress and not statically at rift creation. There are 2-4 pylon spawns per rift and they won't spawn unless you fill your rift progression bar but there are additional hidden conditions like they can't spawn on areas that are already explored, so you can "force" a spawn by having someone scout the level, then kill everything on the level and when you switch to the next unexplored area you will almost immediately spawn a pylon (i.e. get to 99%, run to exit, spawn RG on your fresh pylon, profit).
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