Some gmaps are just awful, the wall blocks your view of the monsters and if they are casters you cannot see the projectiles. Does thud help you see the monsters, id really like to see their outline when non visible like in torchlight 2.
Health bars dont help when your facing a pack of fallen shamens (or other ranged mobs) in a long corridor that obstructs your view of them and their projetile. Their spammy fireballs one shot.
They wont ban thud because they would have to ban the streamers who use those nice overlays in their streams. Both are reading from memory.
Some gmaps are just awful, the wall blocks your view of the monsters and if they are casters you cannot see the projectiles. Does thud help you see the monsters, id really like to see their outline when non visible like in torchlight 2.
Turn on monster health bars. Thud is a violation of the users agreement and can get you banned.
Health bars dont help when your facing a pack of fallen shamens (or other ranged mobs) in a long corridor that obstructs your view of them and their projetile. Their spammy fireballs one shot.
They wont ban thud because they would have to ban the streamers who use those nice overlays in their streams. Both are reading from memory.
http://postimg.org/image/px08crqe1/
This is what im talking about. Big ass boss and cant see his attacks due to bad map design.