Ok, I wrote this whole other nicely thought out post that just disappeared, so... here's the short version.
1. Teganze (the Witchdoctor's homeland) is not on the map. Why?
2. An "african" land in diablo 3 could be really cool if the devs do their homework (and talk to some african history profs). I think they incorporated an Ibn Battuta -type character (Abd Al-Hazar) that works really well with the synthesis of an ancient mythic world.
3. Kurast is not an Inca/Mayan/Aztec derived name, as far as i know, while Tristram, Caldaeum are clearly European (british/roman respectively).
4. African art and weaponry could really make Teganze sing. Maybe if they got Toumani Djiabate to play some Kora for the music or something, maybe incorporate some african dance or african metallurgy practices in there to make the towns seem really distinct and beautiful, I think that would be awesome.
5. Voodoo is spelled Vodou, first of all. But what is more important is that Vodou is the caribbean derivative of Vodun, which is an east-african religion that is RIPE with spiritual lore and characters that would just fit so well into D3. I think the "unformed land" should be an explorable realm like Heaven or Hell (maybe the battlefield between the two, or some alternate space), using some Vodun and/or Vodou mythology. If the devs and art directors could take some time to go to haiti or west africa, that would be awesome. But since they probably wont, they should take the time to speak with some professors who know about african history (primary sources and all), african and african diasporic religion, and african art/music/dance. Seriously, there is so much, from weapons to mythical bestiaries that could inspire a really awesome addition to the diablo series. (aside from the zombie, which is a western interpretation of a zombi, which is TOTALLY different).
6. I thin this is also true for south asian, east asian, middle eastern, south american, and north american cultures that haven't really been represented or referenced appropriately. All of these cultures deal with good and evil, war and myth, and should be treated as rich cultural resources to add to the depth of the game, as well as its broad appeal. (if it's done the right way...with some good knowledge of history).
So that's about it...(i had more and better with good links and all in the first one, but it was lost). I hope they take advantage of the opportunity they have here to make Teganze BADASS. I'm looking forward to it.
Ok, I wrote this whole other nicely thought out post that just disappeared, so... here's the short version.
1. Teganze (the Witchdoctor's homeland) is not on the map. Why?
2. An "african" land in diablo 3 could be really cool if the devs do their homework (and talk to some african history profs). I think they incorporated an Ibn Battuta -type character (Abd Al-Hazar) that works really well with the synthesis of an ancient mythic world.
3. Kurast is not an Inca/Mayan/Aztec derived name, as far as i know, while Tristram, Caldaeum are clearly European (british/roman respectively).
4. African art and weaponry could really make Teganze sing. Maybe if they got Toumani Djiabate to play some Kora for the music or something, maybe incorporate some african dance or african metallurgy practices in there to make the towns seem really distinct and beautiful, I think that would be awesome.
5. Voodoo is spelled Vodou, first of all. But what is more important is that Vodou is the caribbean derivative of Vodun, which is an east-african religion that is RIPE with spiritual lore and characters that would just fit so well into D3. I think the "unformed land" should be an explorable realm like Heaven or Hell (maybe the battlefield between the two, or some alternate space), using some Vodun and/or Vodou mythology. If the devs and art directors could take some time to go to haiti or west africa, that would be awesome. But since they probably wont, they should take the time to speak with some professors who know about african history (primary sources and all), african and african diasporic religion, and african art/music/dance. Seriously, there is so much, from weapons to mythical bestiaries that could inspire a really awesome addition to the diablo series. (aside from the zombie, which is a western interpretation of a zombi, which is TOTALLY different).
6. I thin this is also true for south asian, east asian, middle eastern, south american, and north american cultures that haven't really been represented or referenced appropriately. All of these cultures deal with good and evil, war and myth, and should be treated as rich cultural resources to add to the depth of the game, as well as its broad appeal. (if it's done the right way...with some good knowledge of history).
So that's about it...(i had more and better with good links and all in the first one, but it was lost). I hope they take advantage of the opportunity they have here to make Teganze BADASS. I'm looking forward to it.
That is nice. The more the amount of diferent cultures involved the better imo.
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
To post a comment, please login or register a new account.
1. Teganze (the Witchdoctor's homeland) is not on the map. Why?
2. An "african" land in diablo 3 could be really cool if the devs do their homework (and talk to some african history profs). I think they incorporated an Ibn Battuta -type character (Abd Al-Hazar) that works really well with the synthesis of an ancient mythic world.
3. Kurast is not an Inca/Mayan/Aztec derived name, as far as i know, while Tristram, Caldaeum are clearly European (british/roman respectively).
4. African art and weaponry could really make Teganze sing. Maybe if they got Toumani Djiabate to play some Kora for the music or something, maybe incorporate some african dance or african metallurgy practices in there to make the towns seem really distinct and beautiful, I think that would be awesome.
5. Voodoo is spelled Vodou, first of all. But what is more important is that Vodou is the caribbean derivative of Vodun, which is an east-african religion that is RIPE with spiritual lore and characters that would just fit so well into D3. I think the "unformed land" should be an explorable realm like Heaven or Hell (maybe the battlefield between the two, or some alternate space), using some Vodun and/or Vodou mythology. If the devs and art directors could take some time to go to haiti or west africa, that would be awesome. But since they probably wont, they should take the time to speak with some professors who know about african history (primary sources and all), african and african diasporic religion, and african art/music/dance. Seriously, there is so much, from weapons to mythical bestiaries that could inspire a really awesome addition to the diablo series. (aside from the zombie, which is a western interpretation of a zombi, which is TOTALLY different).
6. I thin this is also true for south asian, east asian, middle eastern, south american, and north american cultures that haven't really been represented or referenced appropriately. All of these cultures deal with good and evil, war and myth, and should be treated as rich cultural resources to add to the depth of the game, as well as its broad appeal. (if it's done the right way...with some good knowledge of history).
So that's about it...(i had more and better with good links and all in the first one, but it was lost). I hope they take advantage of the opportunity they have here to make Teganze BADASS. I'm looking forward to it.
That is nice. The more the amount of diferent cultures involved the better imo.