How fast is it? In my experience, unless they're within a 10 second run from your spawn point, they've gotten all their hp back. Is that normal? And do they always have this regen rate, or is it just when I (and if I have teammates) are dead/not on the screen cause we're running back to them.
So, unless I'm missing some way to prevent heal, what was the point of increasing repair rates?
Or was the death zerging that Blizzard was worried about primarily in team games, where they don't start their regening until everyone was dead? Or am I using the wrong idea for zerging, and people would die constantly, not just on champ packs?
Yeah I think it is a prticular affix which is to blame for that, possibly vampiric but not sure. It is always a pain to see, especially when you have them down to like 10% hp and then get careless and die only to then watch helplessly while waiting to respawn as their hp goes back to 100% in like 2 seconds. Just want to log out and go play solitaire at that point sometimes, lol.
It seems the new rule is that if they're out of combat for 10 seconds, they get all their HP back. Definitely makes getting a really bad timed jailer/waller/teleport/vortex/frozen orbs everywhere moment exceedingly frustrating.
It seems the new rule is that if they're out of combat for 10 seconds, they get all their HP back. Definitely makes getting a really bad timed jailer/waller/teleport/vortex/frozen orbs everywhere moment exceedingly frustrating.
But if that's really the rule, what's the point of upping repair costs? It seems unnecassary. Frequently, when I die several times to a champ pack, I'm not dying and coming back to wittle them down, I'm dying and coming back until I do it correctly, because they usually all die at once (thanks to ZB spam and it's massive AoE).
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So, unless I'm missing some way to prevent heal, what was the point of increasing repair rates?
Or was the death zerging that Blizzard was worried about primarily in team games, where they don't start their regening until everyone was dead? Or am I using the wrong idea for zerging, and people would die constantly, not just on champ packs?
But if that's really the rule, what's the point of upping repair costs? It seems unnecassary. Frequently, when I die several times to a champ pack, I'm not dying and coming back to wittle them down, I'm dying and coming back until I do it correctly, because they usually all die at once (thanks to ZB spam and it's massive AoE).