What do you want to see coming back? A boss? A place? Maybe you want to see something from the Blizzard Universe coming to live in Diablo IV? Like a chatgem that stalk you in end game dungeons?
I just leave this here.
I can see what you see not— Vision milky, then eyes rot.
When you turn, they will be gone, Whispering their hidden song.
Then you see what cannot be— Shadows move where light should be.
Out of darkness, out of mind, Cast down into the Halls of the Blind.
The Legacy
This quest returned in Diablo III's event, "The Darkening of Tristram", as a minor event while exploring the Labyrinth. It functions similarly to the original quest: a long series of very narrow corridors with Light Radius set to zero, filled with hordes of the Hidden. In the end, a Resplendent Chest is found, containing Magic-quality Optic Amulet.
Addition: But it didn't hold any candle to the original creepy vibe we behold in the first Diablo installment back in the day. That sound of the monsters dying.. Gruesomely fantastic!
"You recite an interesting rhyme written in a style that reminds me of other works. Let me think now - what was it?
...Darkness shrouds the Hidden.
Eyes glowing unseen with only the sounds of razor claws briefly
scraping to torment those poor souls who have been made sightless for
all eternity. The prison for those so Damned is named the Halls of the
Blind..."
"I am afraid that I have neither heard nor seen a place that
matches your vivid description, my friend. Perhaps Cain the storyteller
could be of some help."
"If you have questions about blindness, you should talk to
Pepin. I know that he gave my grandmother a potion that helped clear her
vision, so maybe he can help you, too."
"This does seem familiar, somehow. I seem to recall reading
something very much like that poem while researching the history of
demonic afflictions. It spoke of a place of great Evil that... Wait -
you're not going there, are you?"
"Let's see, am I selling you something? No. Are you giving me
money to tell you about this? No. Are you now leaving and going to talk
to the storyteller who lives for this kind of thing? Yes."
What do you want to see coming back? A boss? A place? Maybe you want to see something from the Blizzard Universe coming to live in Diablo IV? Like a chatgem that stalk you in end game dungeons?
I just leave this here.
I can see what you see not— Vision milky, then eyes rot.
When you turn, they will be gone, Whispering their hidden song.
Then you see what cannot be— Shadows move where light should be.
Out of darkness, out of mind, Cast down into the Halls of the Blind.
The Legacy
This quest returned in Diablo III's event, "The Darkening of Tristram", as a minor event while exploring the Labyrinth. It functions similarly to the original quest: a long series of very narrow corridors with Light Radius set to zero, filled with hordes of the Hidden. In the end, a Resplendent Chest is found, containing Magic-quality Optic Amulet.
Addition: But it didn't hold any candle to the original creepy vibe we behold in the first Diablo installment back in the day. That sound of the monsters dying.. Gruesomely fantastic!
NPC talk
Deckard Cain:
"You recite an interesting rhyme written in a style that reminds me of other works. Let me think now - what was it?
...Darkness shrouds the Hidden.
Eyes glowing unseen with only the sounds of razor claws briefly
scraping to torment those poor souls who have been made sightless for
all eternity. The prison for those so Damned is named the Halls of the
Blind..."
Griswold:
"I am afraid that I have neither heard nor seen a place that
matches your vivid description, my friend. Perhaps Cain the storyteller
could be of some help."
Farnham:
"Look here... (chuckles) That's pretty funny, huh? Get it? Blind - look here? (laughs)"
Gillian:
"If you have questions about blindness, you should talk to
Pepin. I know that he gave my grandmother a potion that helped clear her
vision, so maybe he can help you, too."
Pepin:
"This does seem familiar, somehow. I seem to recall reading
something very much like that poem while researching the history of
demonic afflictions. It spoke of a place of great Evil that... Wait -
you're not going there, are you?"
Ogden:
"I never much cared for poetry. Occasionally, I had cause to
hire minstrels when the Inn was doing well, but that seems like such a
long time ago now.
What? Oh, yes... uh, well, I suppose you could see what someone else knows."
Wirt:
"Let's see, am I selling you something? No. Are you giving me
money to tell you about this? No. Are you now leaving and going to talk
to the storyteller who lives for this kind of thing? Yes."
Adria:
"This is a place of great anguish and terror, and so serves its master well.
Tread carefully or you may yourself be staying much longer than you had anticipated."
:: Enkeria [Twitter / Twitch / Website / Tattoos]