No worries man...thanks for updating us, I was starting to think you had a heart attack mid-post or something
Haha.
Again sorry, you're going to have to wair about 2 days 'til I update. I have been real busy and stuff keeps getting in the way, and this is a fairly big update. Sorry
ATM I've almost finished the Mage skill tree for level 1-10, next I will be working on the Swordsman. Sorry I know I'm going a bit slow.
EDIT: Will be posting the Mage skill tree shortly :]
MAGE LVL /3 Increase MP Recovery (Passive) LVL 1 ? Increases the amount of MP recovered by 1. LVL 2 - Increases the amount of MP recovered by 2. LVL 3 ? Increases the amount of MP recovered by 3. LVL /3 Increase HP Recovery (Passive) LVL 1 ? Increases the amount of HP recovered by 1. LVL 2 - Increases the amount of HP recovered by 2. LVL 3 ? Increases the amount of HP recovered by 3. LVL /1 Magic Claw (Active) (Single Attack + Additional DMG + Double Attack) (Requires 2 skill points) LVL 1 ? Allows you to attack twice dealing 25% more DMG. MP Cost - 12 LVL /5 Burn (Active) (Single Attack) LVL 1 - Burns a single enemy dealing up to 3 DMG per turn over 3 turns. MP Cost ? 5 LVL 2 - Burns a single enemy dealing up to 5 DMG per turn over 3 turns. MP Cost ? 6 LVL 3 - Burns a single enemy dealing up to 7 DMG per turn over 4 turns. MP Cost ? 8 LVL 4 - Burns a single enemy dealing up to 9 DMG per turn over 4 turns. MP Cost ? 9 LVL 5 - Burns a single enemy dealing up to 11 DMG per turn over 5 turns. MP Cost ? 11 LVL /5 Bolt (Active) (Single Attack) LVL 1 - Deals up to 6 DMG with 50% chance of stunning enemy for a turn. MP Cost ? 5 LVL 2 - Deals up to 8 DMG with 50% chance of stunning enemy for a turn. MP Cost ? 6 LVL 3 - Deals up to 10 DMG with 50% chance of stunning enemy for 2 turns. MP Cost ? 8 LVL 4 - Deals up to 12 DMG with 50% chance of stunning enemy for 2 turns. MP Cost ? 9 LVL 5 - Deals up to 14 DMG with 50% chance of stunning enemy for 3 turns. MP Cost ? 11 LVL /2 Fire Mastery (Passive) LVL 1 ? Adds 25% more DMG to all fire based attacks. LVL 2 ? Adds 50% more DMG to all fire based attacks. (Requires 2 skill points) LVL /2 Lightening Mastery (Passive) LVL 1 ? Adds 25% more DMG to all lightening based attacks. LVL 2 - Adds 50% more DMG to all lightening based attacks. (Requires 2 skill points) LVL /4 Magic Armour (Buff) LVL 1 ? Reduces damage dealt by 10% for 2 turns. MP Cost ? 5 LVL 2 - Reduces damage dealt by 20% for 2 turns. MP Cost ? 7 LVL 3 - Reduces damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points) LVL 4 ? Reduces damage dealt by 50% for 4 turns. MP Cost ? 14 (Requires 2 skill points) Level 5 LVL /3 Ring of Fire (Active) (Single Attack) (Requires 2 skill points and LVL 3 Burn) LVL 1 ? Burns surrounding enemies dealing up to 9 DMG per turn over 4 turns. MP Cost ? 8 LVL 2 - Burns surrounding enemies dealing up to 11 DMG per turn over 4 turns. MP Cost ? 10 LVL 3 - Burns surrounding enemies dealing up to 13 DMG per turn over 5 turns. MP Cost ? 12 LVL /3 Storm (Active) (Single Attack) (Requires 2 skill points and LVL 3 Bolt) LVL 1 ? Deals up to 10 DMG to surrounding enemies with 50% chance of stunning enemies for 2 turns. MP Cost ? 8 LVL 2 - Deals up to 12 DMG to surrounding enemies with 50% chance of stunning enemies for 2 turns. MP Cost ? 10 LVL 3 - Deals up to 14 DMG to surrounding enemies with 50% chance of stunning enemies for 3 turns. MP Cost ? 12 LVL /2 Half (Debuff) (Requires 4 skill points) LVL 1 - Halves all the enemies? stats for 2 turns (Does not apply to bosses). MP Cost ? 12 LVL 2 - Halves all the enemies? stats for 4 turns (Does not apply to bosses). MP Cost ? 16 LVL /1 Magic Mastery (Passive) (Requires 2 skill points) LVL 1 ? Adds 25% more DMG to all magic attacks (Does not include elemental attacks). SWORDSMAN LVL /3 Increase MP Recovery (Passive) LVL 1 ? Increases the amount of MP recovered by 1. LVL 2 - Increases the amount of MP recovered by 2. LVL 3 ? Increases the amount of MP recovered by 3. LVL /3 Increase HP Recovery (Passive) LVL 1 ? Increases the amount of HP recovered by 1. LVL 2 - Increases the amount of HP recovered by 2. LVL 3 ? Increases the amount of HP recovered by 3. LVL /5 Slash (Active) (Additional Damage) LVL 1 - A powerful blow that deals 3 extra DMG to your attack. MP Cost ? 5 LVL 2 - A powerful blow that deals 4 extra DMG to your attack. MP Cost ? 5 LVL 3 - A powerful blow that deals 6 extra DMG to your attack. MP Cost ? 6 LVL 4 - A powerful blow that deals 7 extra DMG to your attack. MP Cost ? 6 LVL 5 - A powerful blow that deals 10 extra DMG to your attack. MP Cost ? 8 LVL /3 Sword Mastery (Passive) LVL 1 ? Increases DMG done by swords by 20% LVL 2 - Increases DMG done by swords by 30% LVL 3 - Increases DMG done by swords by 50% (Requires 2 skill points) LVL /3 Iron Body (Buff) LVL 1 ? Reduces damage dealt by 10% for 2 turns. MP Cost ? 5 LVL 2 - Reduces damage dealt by 20% for 2 turns. MP Cost ? 7 LVL 3 - Reduces damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points) LVL 4 ? Reduces damage dealt by 50% for 4 turns. MP Cost ? 14 (Requires 2 skill points) LVL /3 Rage (Buff) LVL 1 ? Increases damage dealt by 10% for 2 turns. MP Cost ? 5 LVL 2 - Increases damage dealt by 20% for 2 turns. MP Cost ? 7 LVL 3 - Increases damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points) Level 5 LVL /3 Spin Attack (Active) (Single Attack + Additional DMG + Double Attack) (Requires 2 skill points and LVL 3 Slash) LVL 1 ? Attacks surrounding enemies twice. MP Cost ? 8 LVL 2 ? Attacks surrounding enemies twice and deals +25% DMG. MP Cost ? 12 (Requires 3 skills points) LVL 3 - Attacks surrounding enemies twice and deals +50% DMG. MP Cost ? 14 (Requires 3 skills points) LVL /3 Charge (Active) (Single Attack + Move + Additional DMG) (Must Have a target) (Requires 2 skill points and LVL 3 Slash) LVL 1 ? Charges 2 spaces forward while attacking anything in the path. MP Cost ? 6 LVL 2 ? Charges 3 spaces forward while attacking anything in the path. MP Cost ? 7 LVL 3 ? Charges 3 spaces forward while attacking anything in the path dealing +25% DMG. MP Cost ? 8 LVL /1 Physical Mastery (Passive) (Requires 2 skill points) LVL 1 ? Adds 25% DMG to all physical attacks. SCOUT LVL /3 Increase MP Recovery (Passive) LVL 1 ? Increases the amount of MP recovered by 1. LVL 2 - Increases the amount of MP recovered by 2. LVL 3 ? Increases the amount of MP recovered by 3. LVL /3 Increase HP Recovery (Passive) LVL 1 ? Increases the amount of HP recovered by 1. LVL 2 - Increases the amount of HP recovered by 2. LVL 3 ? Increases the amount of HP recovered by 3. LVL /1 Field Shot (Active) (Gun/Bows) (Single Attack) LVL 1 ? Allows you to shoot anywhere on the field. MP Cost ? 4 LVL /5 Power Shot (Active) (Additional DMG) LVL 1 - A powerful shot that deals 3 extra DMG to your attack. MP Cost ? 5 LVL 2 - A powerful shot that deals 4 extra DMG to your attack. MP Cost ? 5 LVL 3 - A powerful shot that deals 6 extra DMG to your attack. MP Cost ? 6 LVL 4 - A powerful shot that deals 7 extra DMG to your attack. MP Cost ? 6 LVL 5 - A powerful shot that deals 10 extra DMG to your attack. MP Cost ? 8 LVL /3 Bow Mastery (Passive) LVL 1 ? Increases DMG done by bows by 20% LVL 2 - Increases DMG done by bows by 30% LVL 3 - Increases DMG done by bows by 50% (Requires 2 skill points) LVL /3 Gun Mastery (Passive) LVL 1 ? Increases DMG done by guns by 20% LVL 2 - Increases DMG done by guns by 30% LVL 3 - Increases DMG done by guns by 50% (Requires 2 skill points) Level 5 LVL /2 Extra Shot (Active) (Additional DMG + Extra attack) (Requires 3 skill points and LVL 3 Power Shot) LVL 1 ? Attacks surrounding enemies twice and deals +25% DMG. MP Cost - 12 LVL 2 - Attacks surrounding enemies twice and deals +50% DMG. MP Cost ? 14 LVL /3 Focus (Buff) LVL 1 ? Misses a turn to increase AGI (Dodge and DMG) by 10% for 2 turns. MP Cost ? 5 LVL 2 ? Misses a turn to increase AGI (Dodge and DMG) by 20% for 3 turns. MP Cost ? 7 LVL 3 ? Misses a turn to increase AGI (Dodge and DMG) by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points) LVL /1 Range Mastery (Passive) (Requires 2 skills points) LVL 1 ? Adds 25% DMG to all ranged attacks.
This is just to show you what the Mage/Swordsman/Scout Skill Tree looks like. It may or may not be the final version.
Suggestions/Additions/Criticism is/are welcome.
EDIT: I try to make them as balanced as possible BTW.
u ought to have a console version of this game made and distributed as free download when we done beatin the final boss lol, the skill tree here may match wow's extent :thumbsup:
u ought to have a console version of this game made and distributed as free download when we done beatin the final boss lol, the skill tree here may match wow's extent :thumbsup:
Thank you very much. I plan on being a 3D/technical Artist for Interactive Games Development in the future, and am actually considering using this game.
-----
Updated the skill tree, check it out in my previous post.
Dernal?s rewards? 50 EXP (25 EXP shared) and 23 gold.
Zyon attempts to attack a ghoul. It is already dead.
?Finally, they?re all dead.? Kamrad yawns.
?I hear something ahead. Quickly, let?s go.? said Kiserai.
Everyone recovers their HP and MP.
Winning rewards? 250 gold each.
The travellers move on a bit further. There seems to be some kind of merchant in the distance?
They move cautiously toward him. They realise his cart has been attacked.
?Name your business here merchant!? Shamone threatened, holding his blade up against the merchant?s neck.
?I mean no harm. We merchants use these underground passages as a safe way to deliver good from town to town, city to city. But lately something has changed, lately there have been creatures lurking these passages. I was attacked by them, luckily I managed to keep the away with my pendant of light.? The merchant explained.
?My name is Harry. I welcome you to purchase some of my goods for your travels? wherever you may be going, on the condition that you help me out of here. I will also reward you all.? Harry continued.
?What do you say guys? Should we help this ?Harry? fellow out? Or should we kill him now and take all his goods?? Shamone asked.
SKILLS LVL 1 (Max) field shot (Allows you to shoot anywhere on the field) MP Cost - 4
EQUIPMENT Head: Overall: Top: Dirty Humble Top Bottom: Dirty Humble Pants Right hand: Self-made Short Bow (+1 to AGI (Ranged Attack) Left Hand: Feet: Jewellery:
SKILLS LVL 1 (Max) field shot (Allows you to shoot anywhere on the field) MP Cost - 4
EQUIPMENT Head: Overall: Top: Dirty Shirt Bottom: Dirty Pants Right hand: Self-made Short Bow (+1 AGI (Ranged Attack) Left Hand: Feet: Jewellery:
INVENTORY 302 Gold
PARTY INVENTORY: The Letter (Quest Item) Map of Kronos
SKILL TREE You can only re-spec for free this level Re-spec cost: 250g per skill point.
MAGE
LVL /3 Increase MP Recovery (Passive) LVL 1 ? Increases the amount of MP recovered by 1. LVL 2 - Increases the amount of MP recovered by 2. LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive) LVL 1 ? Increases the amount of HP recovered by 1. LVL 2 - Increases the amount of HP recovered by 2. LVL 3 ? Increases the amount of HP recovered by 3.
LVL /5 Burn (Active) (Single Attack) LVL 1 - Burns a single enemy dealing up to 3 DMG per turn over 3 turns. MP Cost ? 5 LVL 2 - Burns a single enemy dealing up to 5 DMG per turn over 3 turns. MP Cost ? 6 LVL 3 - Burns a single enemy dealing up to 7 DMG per turn over 4 turns. MP Cost ? 8 LVL 4 - Burns a single enemy dealing up to 9 DMG per turn over 4 turns. MP Cost ? 9 LVL 5 - Burns a single enemy dealing up to 11 DMG per turn over 5 turns. MP Cost ? 11
LVL /5 Bolt (Active) (Single Attack) LVL 1 - Deals up to 6 DMG with 50% chance of stunning enemy for a turn. MP Cost ? 5 LVL 2 - Deals up to 8 DMG with 50% chance of stunning enemy for a turn. MP Cost ? 6 LVL 3 - Deals up to 10 DMG with 50% chance of stunning enemy for 2 turns. MP Cost ? 8 LVL 4 - Deals up to 12 DMG with 50% chance of stunning enemy for 2 turns. MP Cost ? 9 LVL 5 - Deals up to 14 DMG with 50% chance of stunning enemy for 3 turns. MP Cost ? 11
LVL /2 Fire Mastery (Passive) LVL 1 ? Adds 25% more DMG to all fire based attacks. LVL 2 ? Adds 50% more DMG to all fire based attacks. (Requires 2 skill points)
LVL /2 Lightening Mastery (Passive) LVL 1 ? Adds 25% more DMG to all lightening based attacks. LVL 2 - Adds 50% more DMG to all lightening based attacks. (Requires 2 skill points)
LVL /4 Magic Armour (Buff) LVL 1 ? Reduces damage dealt by 10% for 2 turns. MP Cost ? 5 LVL 2 - Reduces damage dealt by 20% for 2 turns. MP Cost ? 7 LVL 3 - Reduces damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points) LVL 4 ? Reduces damage dealt by 50% for 4 turns. MP Cost ? 14 (Requires 2 skill points)
Level 5
LVL /3 Ring of Fire (Active) (Single Attack) (Requires 2 skill points and LVL 3 Burn) LVL 1 ? Burns surrounding enemies dealing up to 9 DMG per turn over 4 turns. MP Cost ? 8 LVL 2 - Burns surrounding enemies dealing up to 11 DMG per turn over 4 turns. MP Cost ? 10 LVL 3 - Burns surrounding enemies dealing up to 13 DMG per turn over 5 turns. MP Cost ? 12
LVL /3 Storm (Active) (Single Attack) (Requires 2 skill points and LVL 3 Bolt) LVL 1 ? Deals up to 10 DMG to surrounding enemies with 50% chance of stunning enemies for 2 turns. MP Cost ? 8 LVL 2 - Deals up to 12 DMG to surrounding enemies with 50% chance of stunning enemies for 2 turns. MP Cost ? 10 LVL 3 - Deals up to 14 DMG to surrounding enemies with 50% chance of stunning enemies for 3 turns. MP Cost ? 12
LVL /2 Half (Debuff) (Requires 4 skill points) LVL 1 - Halves all the enemies? stats for 2 turns (Does not apply to bosses). MP Cost ? 12 LVL 2 - Halves all the enemies? stats for 4 turns (Does not apply to bosses). MP Cost ? 16
LVL /1 Magic Mastery (Passive) (Requires 2 skill points) LVL 1 ? Adds 25% more DMG by magic attacks (Does not include elemental attacks).
SWORDSMAN
LVL /3 Increase MP Recovery (Passive) LVL 1 ? Increases the amount of MP recovered by 1. LVL 2 - Increases the amount of MP recovered by 2. LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive) LVL 1 ? Increases the amount of HP recovered by 1. LVL 2 - Increases the amount of HP recovered by 2. LVL 3 ? Increases the amount of HP recovered by 3.
LVL /5 Slash (Active) (Additional Damage) LVL 1 - A powerful blow that deals 3 extra DMG to your attack. MP Cost ? 5 LVL 2 - A powerful blow that deals 4 extra DMG to your attack. MP Cost ? 5 LVL 3 - A powerful blow that deals 6 extra DMG to your attack. MP Cost ? 6 LVL 4 - A powerful blow that deals 7 extra DMG to your attack. MP Cost ? 6 LVL 5 - A powerful blow that deals 10 extra DMG to your attack. MP Cost ? 8
LVL /3 Sword Mastery (Passive) LVL 1 ? Increases DMG done by swords by 20% LVL 2 - Increases DMG done by swords by 30% LVL 3 - Increases DMG done by swords by 50% (Requires 2 skill points)
LVL /3 Two-Handed Mastery (Passive) LVL 1 ? Increases DMG done by two-handed weapons by 20% LVL 2 - Increases DMG done by two-handed weapons by 30% LVL 3 - Increases DMG done by two-handed weapons by 50% (Requires 2 skill points)
LVL /3 Iron Body (Buff) LVL 1 ? Reduces damage dealt by 10% for 2 turns. MP Cost ? 5 LVL 2 - Reduces damage dealt by 20% for 2 turns. MP Cost ? 7 LVL 3 - Reduces damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points) LVL 4 ? Reduces damage dealt by 50% for 4 turns. MP Cost ? 14 (Requires 2 skill points)
LVL /3 Rage (Buff) LVL 1 ? Increases damage dealt by 10% for 2 turns. MP Cost ? 5 LVL 2 - Increases damage dealt by 20% for 2 turns. MP Cost ? 7 LVL 3 - Increases damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points)
LVL /3 Increase MP Recovery (Passive) LVL 1 ? Increases the amount of MP recovered by 1. LVL 2 - Increases the amount of MP recovered by 2. LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive) LVL 1 ? Increases the amount of HP recovered by 1. LVL 2 - Increases the amount of HP recovered by 2. LVL 3 ? Increases the amount of HP recovered by 3.
LVL /1 Field Shot (Active) (Gun/Bows) (Single Attack) LVL 1 ? Allows you to shoot anywhere on the field. MP Cost ? 4
LVL /5 Power Shot (Active) (Additional DMG) LVL 1 - A powerful shot that deals 3 extra DMG to your attack. MP Cost ? 5 LVL 2 - A powerful shot that deals 4 extra DMG to your attack. MP Cost ? 5 LVL 3 - A powerful shot that deals 6 extra DMG to your attack. MP Cost ? 6 LVL 4 - A powerful shot that deals 7 extra DMG to your attack. MP Cost ? 6 LVL 5 - A powerful shot that deals 10 extra DMG to your attack. MP Cost ? 8
LVL /3 Bow Mastery (Passive) LVL 1 ? Increases DMG done by bows by 20% LVL 2 - Increases DMG done by bows by 30% LVL 3 - Increases DMG done by bows by 50% (Requires 2 skill points)
LVL /3 Gun Mastery (Passive) LVL 1 ? Increases DMG done by guns by 20% LVL 2 - Increases DMG done by guns by 30% LVL 3 - Increases DMG done by guns by 50% (Requires 2 skill points)
Level 5
LVL /2 Extra Shot (Active) (Additional DMG + Extra attack) (Requires 3 skill points and LVL 3 Power Shot) LVL 1 ? Attacks target twice and deals +25% DMG. MP Cost - 12 LVL 2 - Attacks target twice and deals +50% DMG. MP Cost ? 14
LVL /3 Focus (Buff) LVL 1 ? Misses a turn to increase AGI (Dodge and DMG) by 10% for 2 turns. MP Cost ? 5 LVL 2 ? Misses a turn to increase AGI (Dodge and DMG) by 20% for 3 turns. MP Cost ? 7 LVL 3 ? Misses a turn to increase AGI (Dodge and DMG) by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points)
LVL /1 Range Mastery (Passive) (Requires 2 skills points and LVL 2 Bow/Gun Mastery) LVL 1 ? Adds 25% DMG by ranged attacks.
THIEF
LVL /3 Increase MP Recovery (Passive) LVL 1 ? Increases the amount of MP recovered by 1. LVL 2 - Increases the amount of MP recovered by 2. LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive) LVL 1 ? Increases the amount of HP recovered by 1. LVL 2 - Increases the amount of HP recovered by 2. LVL 3 ? Increases the amount of HP recovered by 3.
LVL /5 Sneak (Active) (Additional DMG) (Can only use once per enemy) LVL 1 ? Sneak up to an enemy and deal 3 extra DMG to your attack. MP Cost ? 3 LVL 2 ? Sneak up to an enemy and deal 5 extra DMG to your attack. MP Cost ? 5 LVL 3 - Sneak up to an enemy and deal 7 extra DMG to your attack. MP Cost ? 7 LVL 4 - Sneak up to an enemy and deal 9 extra DMG to your attack. MP Cost ? 9 LVL 5 - Sneak up to an enemy and deal 12 extra DMG to your attack. MP Cost ? 11 (Cost 2 skill points)
LVL /1 Stealth (Active) LVL 1 ? Hides the player so it cannot be seen or attacked until making an action. MP Cost ? 3
LVL /3 Dagger Mastery (Passive) LVL 1 ? Increases DMG done by daggers by 20% LVL 2 - Increases DMG done by daggers by 30% LVL 3 - Increases DMG done by daggers by 50% (Requires 2 skill points)
LVL /3 Throwing Weapon Mastery (Passive) LVL 1 ? Increases DMG done by throwing weapons by 20% LVL 2 - Increases DMG done by throwing weapons by 30% LVL 3 - Increases DMG done by throwing weapons by 50% (Requires 2 skill points)
LVL /3 Luck (Passive) LVL 1 ? Increases amount of gold found after death by 10% LVL 2 ? Increases amount of gold found after death by 30% LVL 3 ? Increases amount of gold found after death by 50% (Requires 2 skill points)
LVL /2 Copy Cat (Active) (Move) (Requires LVL 1 Stealth) LVL 1 ? Allows you to make 1 copy of yourself and move 3 spaces (Either you or the copy) (Disappears after being attacked). MP Cost ? 8 LVL 2 - Allows you to make 2 copies of yourself and move 3 spaces (Either you or the copy) (Disappears after being attacked, but can attack dealing half the total DMG). MP Cost ? 10
Like Devil said, very interesting RPG you've got here.
Been following it for a while, looks fun.
+1 rep for keeping it going :D.
Thanks Zhar. I am planning on opening a second game if this one goes well. Of course that is if I have time and all. Oh, and i'll give you +1 rep back ;D
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Did we all lvl up? Or just a couple of us.
Well, I saw that I did.
HP ? 8/8 +1
MP ? 8/8
TH ? 7
STR ? 3
DEF ? 2
INT ? 5
AGI ? 10 +1 +2
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
it seems every1 gets enough exp to lvl up after this last ghoul dies
EDIT: Sorry guys, it's going to take a while, as I have to do the skill tree's and all.
Haha.
Again sorry, you're going to have to wair about 2 days 'til I update. I have been real busy and stuff keeps getting in the way, and this is a fairly big update. Sorry
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
EDIT: Will be posting the Mage skill tree shortly :]
This is just to show you what the Mage/Swordsman/Scout Skill Tree looks like. It may or may not be the final version.
Suggestions/Additions/Criticism is/are welcome.
EDIT: I try to make them as balanced as possible BTW.
Only non elemental damage spell I see is the claws. Why put a point into this if you're only going to increase the damage of one spell?
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
It includes your normal attack too.
Ah, alright.
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
Thank you very much. I plan on being a 3D/technical Artist for Interactive Games Development in the future, and am actually considering using this game.
-----
Updated the skill tree, check it out in my previous post.
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
No please wait until the official update (Which will be soon!).
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
Chapter 1:
Part 1:
Kamrad stays and defends.
Ghoul 4 is burned by Kamrad.
Kamrad rolls burn damage? 3
Ghoul 4 dies.
Kamrad?s rewards? 50 EXP (25 EXP shared) and 31 gold.
Zoltrix uses burn on a ghoul.
Zoltrix rolls to-hit? 3
Ghoul 3 rolls dodge? 2
Zoltrix rolls damage? 3 +1
Ghoul 3 rolls defence chance? Pass
Ghoul 3 rolls defence? 3
Zoltrix rolls burn damage? 3
Total damage dealt? 4
Ghoul 3 remaining health? 1/5
Kiserai attacks a ghoul.
Kiserai rolls to-hit? 6
Ghoul 3 rolls dodge? 3
Kiserai rolls damage? 3 +1
Ghoul 3 rolls defence chance? Fail
Total damage dealt? 4
Ghoul 3 dies.
Kiserai?s and Zoltrix?s rewards? 50 EXP (25 EXP shared) and 5 gold.
Dernal attacks a ghoul.
Dernal rolls to-hit? 4
Ghoul 2 rolls dodge? 3
Dernal rolls damage? 7 +1
Ghoul 2 rolls defence chance? Fail
Total damage dealt? 8
Ghoul 2 dies.
Dernal?s rewards? 50 EXP (25 EXP shared) and 23 gold.
Zyon attempts to attack a ghoul. It is already dead.
?Finally, they?re all dead.? Kamrad yawns.
?I hear something ahead. Quickly, let?s go.? said Kiserai.
Everyone recovers their HP and MP.
Winning rewards? 250 gold each.
The travellers move on a bit further. There seems to be some kind of merchant in the distance?
They move cautiously toward him. They realise his cart has been attacked.
?Name your business here merchant!? Shamone threatened, holding his blade up against the merchant?s neck.
?I mean no harm. We merchants use these underground passages as a safe way to deliver good from town to town, city to city. But lately something has changed, lately there have been creatures lurking these passages. I was attacked by them, luckily I managed to keep the away with my pendant of light.? The merchant explained.
?My name is Harry. I welcome you to purchase some of my goods for your travels? wherever you may be going, on the condition that you help me out of here. I will also reward you all.? Harry continued.
?What do you say guys? Should we help this ?Harry? fellow out? Or should we kill him now and take all his goods?? Shamone asked.
The travellers discussed their thoughts.
TRAVEL MAP (UPDATED)
http://i296.photobucket.com/albums/mm181/kamrad/worldmap-2.png
(The red dot indicates where we are, and the red X is where we are going, and the line where we have been)
BATTLE FIELD
PLAYERS
KAMRAD
Class: Mage
LVL - 1
EXP - 300/200 (LEVEL UP!)
HP - 7/7
MP - 12/12
TH - 7
STR - 2
DEF - 2
INT - 10 +1
AGI - 3
SKILLS
LVL 1 Burn (Burns a single enemy for 3 turns, deals up to 3 damage per turn) MP Cost - 5
EQUIPMENT
Head:
Overall: Dirty Robe
Top:
Bottom:
Right hand: Crappy Wooden Staff (+1 to INT)
Left Hand:
Feet:
Jewellery:
INVENTORY
314 Gold
SHAMONE
Class: Swordsman
LVL - 1
EXP - 250/200 (LEVEL UP!)
HP - 11/11
MP - 5/5
TH - 5
STR - 8 +1
DEF - 7
INT - 3
AGI - 4
SKILLS
LVL 1 Slash (powerful blow, deals +3 damage) MP Cost - 5
EQUIPMENT
Head:
Overall:
Top: Dirty Shirt
Bottom: Dirty Pants
Right hand: Rusty Short Sword (+1 to STR (Melee Attack)
Left Hand:
Feet:
Jewellery:
INVENTORY
250 Gold
ZYON
Class: Thief
LVL - 1
EXP - 300/200 (LEVEL UP!)
HP - 6/6
MP - 6/6
TH - 7
STR - 6 +1
DEF - 3
INT - 5
AGI - 10
SKILLS
LVL 1 Sneak (Sneaks up to an enemy and deals +3 damage, can only use once per enemy) MP Cost - 3
EQUIPMENT
Head:
Overall:
Top: Dirty Shirt
Bottom: Dirty Pants
Right hand: Rusty Knife (+1 to STR (Melee Attack)
Left Hand:
Feet:
Jewellery:
INVENTORY
Family Heirloom Blade (LVL 10 Needed)
285 Gold
KISERAI
Class: Scout
LVL - 1
EXP - 325/200 (LEVEL UP!)
HP - 8/8
MP - 8/8
TH - 8
STR - 3
DEF - 2
INT - 5
AGI - 9 +1
SKILLS
LVL 1 (Max) field shot (Allows you to shoot anywhere on the field) MP Cost - 4
EQUIPMENT
Head:
Overall:
Top: Dirty Humble Top
Bottom: Dirty Humble Pants
Right hand: Self-made Short Bow (+1 to AGI (Ranged Attack)
Left Hand:
Feet:
Jewellery:
INVENTORY
334 Gold
ZOLTRIX
Class: Mage
LVL - 1
EXP - 300/200 (LEVEL UP!)
HP - 6/6
MP - 12/12
TH - 7
STR - 2
DEF - 2
INT - 11 +1
AGI - 3
SKILLS
LVL 1 Burn (Burns a single enemy for 3 turns, deals up to 3 damage per turn) MP Cost - 5
EQUIPMENT
Head:
Overall: Dirty Robe
Top:
Bottom:
Right hand: Crappy Wooden Staff (+1 to INT)
Left Hand:
Feet:
Jewellery:
INVENTORY
277 Gold
DERNAL
Class: Scout
LVL - 1
EXP - 300/200 (LEVEL UP!)
HP - 8/8
MP - 8/8
TH - 7
STR - 3
DEF - 2
INT - 5
AGI - 10 +1
SKILLS
LVL 1 (Max) field shot (Allows you to shoot anywhere on the field) MP Cost - 4
EQUIPMENT
Head:
Overall:
Top: Dirty Shirt
Bottom: Dirty Pants
Right hand: Self-made Short Bow (+1 AGI (Ranged Attack)
Left Hand:
Feet:
Jewellery:
INVENTORY
302 Gold
PARTY INVENTORY:
The Letter (Quest Item)
Map of Kronos
SKILL TREE
You can only re-spec for free this level
Re-spec cost: 250g per skill point.
MAGE
LVL /3 Increase MP Recovery (Passive)
LVL 1 ? Increases the amount of MP recovered by 1.
LVL 2 - Increases the amount of MP recovered by 2.
LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive)
LVL 1 ? Increases the amount of HP recovered by 1.
LVL 2 - Increases the amount of HP recovered by 2.
LVL 3 ? Increases the amount of HP recovered by 3.
LVL /1 Magic Claw (Active) (Single Attack + Additional DMG + Double Attack) (Requires 2 skill points)
LVL 1 ? Allows you to attack twice dealing 25% more DMG. MP Cost - 12
LVL /5 Burn (Active) (Single Attack)
LVL 1 - Burns a single enemy dealing up to 3 DMG per turn over 3 turns. MP Cost ? 5
LVL 2 - Burns a single enemy dealing up to 5 DMG per turn over 3 turns. MP Cost ? 6
LVL 3 - Burns a single enemy dealing up to 7 DMG per turn over 4 turns. MP Cost ? 8
LVL 4 - Burns a single enemy dealing up to 9 DMG per turn over 4 turns. MP Cost ? 9
LVL 5 - Burns a single enemy dealing up to 11 DMG per turn over 5 turns. MP Cost ? 11
LVL /5 Bolt (Active) (Single Attack)
LVL 1 - Deals up to 6 DMG with 50% chance of stunning enemy for a turn. MP Cost ? 5
LVL 2 - Deals up to 8 DMG with 50% chance of stunning enemy for a turn. MP Cost ? 6
LVL 3 - Deals up to 10 DMG with 50% chance of stunning enemy for 2 turns. MP Cost ? 8
LVL 4 - Deals up to 12 DMG with 50% chance of stunning enemy for 2 turns. MP Cost ? 9
LVL 5 - Deals up to 14 DMG with 50% chance of stunning enemy for 3 turns. MP Cost ? 11
LVL /2 Fire Mastery (Passive)
LVL 1 ? Adds 25% more DMG to all fire based attacks.
LVL 2 ? Adds 50% more DMG to all fire based attacks. (Requires 2 skill points)
LVL /2 Lightening Mastery (Passive)
LVL 1 ? Adds 25% more DMG to all lightening based attacks.
LVL 2 - Adds 50% more DMG to all lightening based attacks. (Requires 2 skill points)
LVL /4 Magic Armour (Buff)
LVL 1 ? Reduces damage dealt by 10% for 2 turns. MP Cost ? 5
LVL 2 - Reduces damage dealt by 20% for 2 turns. MP Cost ? 7
LVL 3 - Reduces damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points)
LVL 4 ? Reduces damage dealt by 50% for 4 turns. MP Cost ? 14 (Requires 2 skill points)
Level 5
LVL /3 Ring of Fire (Active) (Single Attack) (Requires 2 skill points and LVL 3 Burn)
LVL 1 ? Burns surrounding enemies dealing up to 9 DMG per turn over 4 turns. MP Cost ? 8
LVL 2 - Burns surrounding enemies dealing up to 11 DMG per turn over 4 turns. MP Cost ? 10
LVL 3 - Burns surrounding enemies dealing up to 13 DMG per turn over 5 turns. MP Cost ? 12
LVL /3 Storm (Active) (Single Attack) (Requires 2 skill points and LVL 3 Bolt)
LVL 1 ? Deals up to 10 DMG to surrounding enemies with 50% chance of stunning enemies for 2 turns. MP Cost ? 8
LVL 2 - Deals up to 12 DMG to surrounding enemies with 50% chance of stunning enemies for 2 turns. MP Cost ? 10
LVL 3 - Deals up to 14 DMG to surrounding enemies with 50% chance of stunning enemies for 3 turns. MP Cost ? 12
LVL /2 Half (Debuff) (Requires 4 skill points)
LVL 1 - Halves all the enemies? stats for 2 turns (Does not apply to bosses). MP Cost ? 12
LVL 2 - Halves all the enemies? stats for 4 turns (Does not apply to bosses). MP Cost ? 16
LVL /1 Magic Mastery (Passive) (Requires 2 skill points)
LVL 1 ? Adds 25% more DMG by magic attacks (Does not include elemental attacks).
SWORDSMAN
LVL /3 Increase MP Recovery (Passive)
LVL 1 ? Increases the amount of MP recovered by 1.
LVL 2 - Increases the amount of MP recovered by 2.
LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive)
LVL 1 ? Increases the amount of HP recovered by 1.
LVL 2 - Increases the amount of HP recovered by 2.
LVL 3 ? Increases the amount of HP recovered by 3.
LVL /5 Slash (Active) (Additional Damage)
LVL 1 - A powerful blow that deals 3 extra DMG to your attack. MP Cost ? 5
LVL 2 - A powerful blow that deals 4 extra DMG to your attack. MP Cost ? 5
LVL 3 - A powerful blow that deals 6 extra DMG to your attack. MP Cost ? 6
LVL 4 - A powerful blow that deals 7 extra DMG to your attack. MP Cost ? 6
LVL 5 - A powerful blow that deals 10 extra DMG to your attack. MP Cost ? 8
LVL /3 Sword Mastery (Passive)
LVL 1 ? Increases DMG done by swords by 20%
LVL 2 - Increases DMG done by swords by 30%
LVL 3 - Increases DMG done by swords by 50% (Requires 2 skill points)
LVL /3 Two-Handed Mastery (Passive)
LVL 1 ? Increases DMG done by two-handed weapons by 20%
LVL 2 - Increases DMG done by two-handed weapons by 30%
LVL 3 - Increases DMG done by two-handed weapons by 50% (Requires 2 skill points)
LVL /3 Iron Body (Buff)
LVL 1 ? Reduces damage dealt by 10% for 2 turns. MP Cost ? 5
LVL 2 - Reduces damage dealt by 20% for 2 turns. MP Cost ? 7
LVL 3 - Reduces damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points)
LVL 4 ? Reduces damage dealt by 50% for 4 turns. MP Cost ? 14 (Requires 2 skill points)
LVL /3 Rage (Buff)
LVL 1 ? Increases damage dealt by 10% for 2 turns. MP Cost ? 5
LVL 2 - Increases damage dealt by 20% for 2 turns. MP Cost ? 7
LVL 3 - Increases damage dealt by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points)
Level 5
LVL /3 Spin Attack (Active) (Single Attack + Additional DMG + Double Attack) (Requires 2 skill points and LVL 3 Slash)
LVL 1 ? Attacks surrounding enemies twice. MP Cost ? 8
LVL 2 ? Attacks surrounding enemies twice and deals +25% DMG. MP Cost ? 12 (Requires 3 skills points)
LVL 3 - Attacks surrounding enemies twice and deals +50% DMG. MP Cost ? 14 (Requires 3 skills points)
LVL /3 Charge (Active) (Single Attack + Move + Additional DMG) (Must Have a target) (Requires 2 skill points and LVL 3 Slash)
LVL 1 ? Charges 2 spaces forward while attacking anything in the path. MP Cost ? 6
LVL 2 ? Charges 3 spaces forward while attacking anything in the path. MP Cost ? 7
LVL 3 ? Charges 3 spaces forward while attacking anything in the path dealing +25% DMG. MP Cost ? 8
LVL /1 Melee Mastery (Passive) (Requires 2 skill points and LVL 2 Sword Mastery/Two-Handed Mastery)
LVL 1 ? Adds 25% DMG by melee attacks.
SCOUT
LVL /3 Increase MP Recovery (Passive)
LVL 1 ? Increases the amount of MP recovered by 1.
LVL 2 - Increases the amount of MP recovered by 2.
LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive)
LVL 1 ? Increases the amount of HP recovered by 1.
LVL 2 - Increases the amount of HP recovered by 2.
LVL 3 ? Increases the amount of HP recovered by 3.
LVL /1 Field Shot (Active) (Gun/Bows) (Single Attack)
LVL 1 ? Allows you to shoot anywhere on the field. MP Cost ? 4
LVL /5 Power Shot (Active) (Additional DMG)
LVL 1 - A powerful shot that deals 3 extra DMG to your attack. MP Cost ? 5
LVL 2 - A powerful shot that deals 4 extra DMG to your attack. MP Cost ? 5
LVL 3 - A powerful shot that deals 6 extra DMG to your attack. MP Cost ? 6
LVL 4 - A powerful shot that deals 7 extra DMG to your attack. MP Cost ? 6
LVL 5 - A powerful shot that deals 10 extra DMG to your attack. MP Cost ? 8
LVL /3 Bow Mastery (Passive)
LVL 1 ? Increases DMG done by bows by 20%
LVL 2 - Increases DMG done by bows by 30%
LVL 3 - Increases DMG done by bows by 50% (Requires 2 skill points)
LVL /3 Gun Mastery (Passive)
LVL 1 ? Increases DMG done by guns by 20%
LVL 2 - Increases DMG done by guns by 30%
LVL 3 - Increases DMG done by guns by 50% (Requires 2 skill points)
Level 5
LVL /2 Extra Shot (Active) (Additional DMG + Extra attack) (Requires 3 skill points and LVL 3 Power Shot)
LVL 1 ? Attacks target twice and deals +25% DMG. MP Cost - 12
LVL 2 - Attacks target twice and deals +50% DMG. MP Cost ? 14
LVL /3 Focus (Buff)
LVL 1 ? Misses a turn to increase AGI (Dodge and DMG) by 10% for 2 turns. MP Cost ? 5
LVL 2 ? Misses a turn to increase AGI (Dodge and DMG) by 20% for 3 turns. MP Cost ? 7
LVL 3 ? Misses a turn to increase AGI (Dodge and DMG) by 30% for 4 turns. MP Cost ? 10 (Requires 2 skill points)
LVL /1 Range Mastery (Passive) (Requires 2 skills points and LVL 2 Bow/Gun Mastery)
LVL 1 ? Adds 25% DMG by ranged attacks.
THIEF
LVL /3 Increase MP Recovery (Passive)
LVL 1 ? Increases the amount of MP recovered by 1.
LVL 2 - Increases the amount of MP recovered by 2.
LVL 3 ? Increases the amount of MP recovered by 3.
LVL /3 Increase HP Recovery (Passive)
LVL 1 ? Increases the amount of HP recovered by 1.
LVL 2 - Increases the amount of HP recovered by 2.
LVL 3 ? Increases the amount of HP recovered by 3.
LVL /5 Sneak (Active) (Additional DMG) (Can only use once per enemy)
LVL 1 ? Sneak up to an enemy and deal 3 extra DMG to your attack. MP Cost ? 3
LVL 2 ? Sneak up to an enemy and deal 5 extra DMG to your attack. MP Cost ? 5
LVL 3 - Sneak up to an enemy and deal 7 extra DMG to your attack. MP Cost ? 7
LVL 4 - Sneak up to an enemy and deal 9 extra DMG to your attack. MP Cost ? 9
LVL 5 - Sneak up to an enemy and deal 12 extra DMG to your attack. MP Cost ? 11 (Cost 2 skill points)
LVL /1 Stealth (Active)
LVL 1 ? Hides the player so it cannot be seen or attacked until making an action. MP Cost ? 3
LVL /3 Dagger Mastery (Passive)
LVL 1 ? Increases DMG done by daggers by 20%
LVL 2 - Increases DMG done by daggers by 30%
LVL 3 - Increases DMG done by daggers by 50% (Requires 2 skill points)
LVL /3 Throwing Weapon Mastery (Passive)
LVL 1 ? Increases DMG done by throwing weapons by 20%
LVL 2 - Increases DMG done by throwing weapons by 30%
LVL 3 - Increases DMG done by throwing weapons by 50% (Requires 2 skill points)
Level 5
LVL /2 Double Attack (Active) (Additional DMG + Extra attack) (Requires 3 skill points and LVL 3 Sneak)
LVL 1 ? Attacks target twice and deals +25% DMG. MP Cost - 12
LVL 2 - Attacks target twice and deals +50% DMG. MP Cost ? 14
LVL /3 Luck (Passive)
LVL 1 ? Increases amount of gold found after death by 10%
LVL 2 ? Increases amount of gold found after death by 30%
LVL 3 ? Increases amount of gold found after death by 50% (Requires 2 skill points)
LVL /2 Copy Cat (Active) (Move) (Requires LVL 1 Stealth)
LVL 1 ? Allows you to make 1 copy of yourself and move 3 spaces (Either you or the copy) (Disappears after being attacked). MP Cost ? 8
LVL 2 - Allows you to make 2 copies of yourself and move 3 spaces (Either you or the copy) (Disappears after being attacked, but can attack dealing half the total DMG). MP Cost ? 10
LVL /1 Melee Mastery (Passive) (Requires 2 skill points and LVL 2 Dagger Mastery)
LVL 1 ? Adds 25% DMG by melee attacks.
LVL /1 Range Mastery (Passive) (Requires 2 skills points and LVL 2 Throwing Weapon Mastery)
LVL 1 ? Adds 25% DMG by ranged attacks.
Spend 5 Stat points and 2 Skill Points
Sorry about the question marks again, I have no idea why they're there
Thanks Devil_Dark for the comment, I appreciate it :]
Level Up.
HP +1
MP +1
TH +1
INT +2
re-spec.
+1 Magic Claw (-2 points)
+1 Magic Armor (-1 point)
"I think we should help out Harry."
Been following it for a while, looks fun.
+1 rep for keeping it going :D.
TH +1
Agi +3
Gun Mastery +2
Here's to hoping His Noodly Appendage touches you and may His Sauce rain down upon you,
-GM
RAmen
Church of the Flying Spaghetti Monster website: www.venganza.org
Thanks Zhar. I am planning on opening a second game if this one goes well. Of course that is if I have time and all. Oh, and i'll give you +1 rep back ;D