[Skill]: Blizzard
[Effects]: The player controls a cursor that can increase diameter up to 15 feet, or as small as 2 feet to either spread damage (for large groups), or concentrate it to a small area (for single bosses). The cursor can be modified by rolling the mouse wheel forward (to increase diameter), or rolling the wheel backwards (to decrease diameter). Bits of ice and snow batter the area of effect, with a XX% chance to freeze a target, and a XX% chance to cause an effect called Frostburn - ice damage over X amount of seconds.
Slowing an enemy by 5%? That might be a lot in WoW, but i think Diablo tends to up the scale a little. 50% would be a little more reasonable for a faster-paced game like Diablo 3.
Why always the reference to WoW? I've never even played the game.
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Don't try to be a great man, just be a man... and let history make its own judgment. -Zefram Cochrane, Star Trek
This is a good idea, because it can allow Diablo fans everywhere to become active in creating the content of the game, so if the game fucks up at least they can blame it on us.:)
To be honest, it's a good way to past the time, but it's not a good way to create anything worth putting in Diablo 3. It will probably end up something like this: http://www.youtube.com/watch?v=DGYCMotyVDU
Development on the game should be left to the people who have experiance with making good games. That's just my opinion, but I will be happy to play with you guys.
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I like the life I lived, because I went from negative to positive.
You know very well who you are, don't let them hold you down, reach for the stars.
This is a good idea, because it can allow Diablo fans everywhere to become active in creating the content of the game, so if the game fucks up at least they can blame it on us.:)
To be honest, it's a good way to past the time, but it's not a good way to create anything worth putting in Diablo 3. It will probably end up something like this: http://www.youtube.com/watch?v=DGYCMotyVDU
Development on the game should be left to the people who have experiance with making good games. That's just my opinion, but I will be happy to play with you guys.
HAHA that episode and the WoW episode are my favorites.
I was thinking of a change of format. The way I see it, each class performs a certain function. Although the lines are blurred a bit, since all do ranged/melee AoE damage. Barb's Whirlwind, Doc and Wiz's AoE spells etc.
But conceptually, the Barb is melee, the Wiz is a blaster, the Doc is a controller, etc. I think what is needed is another class basic, the sneak.
Whether its a Ninja, Rogue, Thief, Assassin, Hashashin, or any of a hundred other monikers, it would be nice to have a continuation of the LoD assassin in D3. Perhaps in this version, Cloak of Shadows actually renders you invisible, giving you backstab ability against enemies (whether AI or PvP). The katar-style of weapons could be kept, as well as expanding upon the martial artsyness. Besides, where better for an invincible Pai Mei clone than an action RPG with exploding enemies? Imagine using the 5 point exploding heart technique on Diablo! MUHAHA!
As well, it would be nice to see the Druid back, in all his shapeshifting volcanic glory. With the boost in graphical capability and smaller party size, having the health or attack boosting spirits as well as summoning Wolves and Ravens to strike your enemies prior to shifting into a deathmachine would be very cool. Perhaps more forms as well, not just Wolf and Bear, but any of the various lycanthrope animas, Boar, Lion, Tiger, Cheetah, Shark, Eagle, etc. A lot of fun could be had by even customizing which "skin" a certain form would take, so you could have the Wolf shift customizable as a Timber Wolf, Black Wolf, Arctic Wolf, etc. Perhaps also the Druid could have abilities that heal the other classes, whether a passive regeneration over time linked to a spirit summon or even an active heal to make him more valuable as a party member in the limited 4-man system.
Since this class we've been creating was pretty much a pure spellcaster.. I guess we should move on to something else since we got the Wizard already
Good point.
Also though, I never intended for this to be taken into consideration when creating the game, and I didn't think for a second that this would amount to more than the ideas of the people who have been educated and trained to create video games. But at the very least it's a good way to pass the time, from the looks of it, a very looooog time at that.
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Don't try to be a great man, just be a man... and let history make its own judgment. -Zefram Cochrane, Star Trek
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[Effects]: The player controls a cursor that can increase diameter up to 15 feet, or as small as 2 feet to either spread damage (for large groups), or concentrate it to a small area (for single bosses). The cursor can be modified by rolling the mouse wheel forward (to increase diameter), or rolling the wheel backwards (to decrease diameter). Bits of ice and snow batter the area of effect, with a XX% chance to freeze a target, and a XX% chance to cause an effect called Frostburn - ice damage over X amount of seconds.
Why always the reference to WoW? I've never even played the game.
To be honest, it's a good way to past the time, but it's not a good way to create anything worth putting in Diablo 3. It will probably end up something like this: http://www.youtube.com/watch?v=DGYCMotyVDU
Development on the game should be left to the people who have experiance with making good games. That's just my opinion, but I will be happy to play with you guys.
To find the truth, you must risk everything.
HAHA that episode and the WoW episode are my favorites.
I was thinking of a change of format. The way I see it, each class performs a certain function. Although the lines are blurred a bit, since all do ranged/melee AoE damage. Barb's Whirlwind, Doc and Wiz's AoE spells etc.
But conceptually, the Barb is melee, the Wiz is a blaster, the Doc is a controller, etc. I think what is needed is another class basic, the sneak.
Whether its a Ninja, Rogue, Thief, Assassin, Hashashin, or any of a hundred other monikers, it would be nice to have a continuation of the LoD assassin in D3. Perhaps in this version, Cloak of Shadows actually renders you invisible, giving you backstab ability against enemies (whether AI or PvP). The katar-style of weapons could be kept, as well as expanding upon the martial artsyness. Besides, where better for an invincible Pai Mei clone than an action RPG with exploding enemies? Imagine using the 5 point exploding heart technique on Diablo! MUHAHA!
As well, it would be nice to see the Druid back, in all his shapeshifting volcanic glory. With the boost in graphical capability and smaller party size, having the health or attack boosting spirits as well as summoning Wolves and Ravens to strike your enemies prior to shifting into a deathmachine would be very cool. Perhaps more forms as well, not just Wolf and Bear, but any of the various lycanthrope animas, Boar, Lion, Tiger, Cheetah, Shark, Eagle, etc. A lot of fun could be had by even customizing which "skin" a certain form would take, so you could have the Wolf shift customizable as a Timber Wolf, Black Wolf, Arctic Wolf, etc. Perhaps also the Druid could have abilities that heal the other classes, whether a passive regeneration over time linked to a spirit summon or even an active heal to make him more valuable as a party member in the limited 4-man system.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Good point.
Also though, I never intended for this to be taken into consideration when creating the game, and I didn't think for a second that this would amount to more than the ideas of the people who have been educated and trained to create video games. But at the very least it's a good way to pass the time, from the looks of it, a very looooog time at that.