Funny thing about there being less items in D1 though. There may have been far less variety in loot, but each item counted more than it did in D2. If a magic or rare ammy drops in D2, no one gives a crap. But in D1, you ID'd every ammy that ever dropped because the one that gave you maybe just five more points in dexterity was the one that gave you the breakthrough you needed to go deeper into the dungeons.
Not saying this as like a selling point for D1. I just like how in the original that your stats meant more than they do in D2 and items weren't so easily discarded because they were all potentially worth something.
I agree. When a unique drops in D1 you are just like "HOLY SHIT!!!!!!!! ITS MY LUCKY DAY!!"
In d2 its like ok....probably another unique thats going to suck.
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
It wouldn't be so bad in D2 if they at least had more options for recycling. Like in ES, if you get an unwanted item, there are more possibilities of using that item in some other way so you might still wanna pick it up. Luckily, D3 understands this and I'm so excited about the salvaging feature.
D2 was the better game IMO but there's still a lot I miss from D1 like the music, colour palette, voice acting/dialogue (one time I listened to all of Farnham's speeches and wrote them down). It's true that my glasses have a rosy tint but I have played the original recently and these things still hold true for me.
D2 was more fun finding items, making builds and had far better spells.It was more forgiving when you died, although that took away some of the challenge. Then there was hardcore mode (I don't recall this in D1 so I'll assume it didn't exist.)
Oh and how did they let D1 ship with no stash? How annoying was it having to empty out all your gold in town every damn time. I think they needed a better beta test - did they even have one?
From what I gather, D1 had lots of development issues along the way. Its features really are crude, it's true. I rarely had so much gold saved up though that I'd have to start emptying it on the ground. But I did it with plenty of other items.
When I play the game now though, I'm never really in need of a stash. Now when I play it though it is with The Hell. That mod put so much new life into that game.
I voted for some of both. D1 was just so awesome, because the whole game just had a smaller feel. It didn't really feel like the whole world was in trouble exactly, it was just this one town, and I loved the feeling of going deeper and deeper beneath Tristram to reach Hell. It was a dungeon crawl. And you had to play it cautiously, too, because if you died all of your gear popped out and it was really bad. I felt that D2 had more replay value because of the increased diversity of characters and PvP being a lot more fun.
I think the "atmosphere" most of you are talking about is an atmosphere matched also by other games in that era. It was gloomy, dark, and all that, but so where many other games. It was pretty much a standard back then for that type of game. The gameplay is by far better in Diablo 2, and that's what I personally enjoy. Character development, replayability, what you do after you've beaten Diablo, all those weigh in favor of Diablo 2. The atmosphere most of you are referring to, I believe, has more to do with nostalgia than the game itself, but that's very understandable. I played Diablo 2 before playing Diablo 1, so I'm sure that that has some degree of effect on what I'm saying here. Ultimately, I'd go with Diablo 2 on any given day.
I think the "atmosphere" most of you are talking about is an atmosphere matched also by other games in that era. It was gloomy, dark, and all that, but so where many other games. It was pretty much a standard back then for that type of game. The gameplay is by far better in Diablo 2, and that's what I personally enjoy. Character development, replayability, what you do after you've beaten Diablo, all those weigh in favor of Diablo 2. The atmosphere most of you are referring to, I believe, has more to do with nostalgia than the game itself, but that's very understandable. I played Diablo 2 before playing Diablo 1, so I'm sure that that has some degree of effect on what I'm saying here. Ultimately, I'd go with Diablo 2 on any given day.
I played D2 before D1 as well. But I still thought that D1 was truly better. It's not nostalgia for me really. I just found that the dark atmosphere and the cooler monsters just kinda sold it for me. I especially loved the lore tomes and all that. I admit D2 had truly awesome cinimatics but I just find that I enjoy D1 alot more.
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Then there should have been a "I haven't played both" option!
If anyone voted for it they would be shot
The thing is, because in Diablo 2 enemies were less threatening, and dying didn't matter as much, it made the--admittedly, far superior--skills not feel as good to me. Like, if I can just spam one skill, regardless of how cool it is, it gets old. D1 has spamming too, but it's a little more strategic (with higher risks for screwing up), and there's a bit less of it.
The levels were really important too. Doorways, chokepoints, escape routes, loops (where you could kite effectively), the layout was crucial. It also changed what spells you used, such as charged bolt for open rooms and lightning for tight hallways.
I just never find myself doing that in D2, which is a bit disappointing. But I think D3's monster design and levels will result in a lot more of that type of gameplay
Diablo 1. It was, overall, a more solid, and refined game compared to DII, which seemed like it never left beta stage.
DI had vastly superior atmosphere overall and on quests and bosses. It was also a lot more difficult, but not in a way that was defined by whether or not you're using the correct build, which is all DII seems to be about. DI allowed for better balance of difficulty, its overall smaller size is what made it such a great game.
DIII is obviously going farther from DII, but it's not taking anything from DI at all from what I've seen. The atmosphere is definitely not there, the playstyle as they said is "fast paced" while DI was always more on the strategic side.
I think the "atmosphere" most of you are talking about is an atmosphere matched also by other games in that era. It was gloomy, dark, and all that, but so where many other games. It was pretty much a standard back then for that type of game.
I miss that, tbh.
I mean, it's a game about demons, if it's not supposed to be gloomy, what is it supposed to be?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Then there should have been a "I haven't played both" option!
Siaynoq's Playthroughs
Not saying this as like a selling point for D1. I just like how in the original that your stats meant more than they do in D2 and items weren't so easily discarded because they were all potentially worth something.
Siaynoq's Playthroughs
In d2 its like ok....probably another unique thats going to suck.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Siaynoq's Playthroughs
D2 was more fun finding items, making builds and had far better spells.It was more forgiving when you died, although that took away some of the challenge. Then there was hardcore mode (I don't recall this in D1 so I'll assume it didn't exist.)
Oh and how did they let D1 ship with no stash? How annoying was it having to empty out all your gold in town every damn time. I think they needed a better beta test - did they even have one?
When I play the game now though, I'm never really in need of a stash. Now when I play it though it is with The Hell. That mod put so much new life into that game.
Siaynoq's Playthroughs
Rise and rise again, until lambs become lions
I played D2 before D1 as well. But I still thought that D1 was truly better. It's not nostalgia for me really. I just found that the dark atmosphere and the cooler monsters just kinda sold it for me. I especially loved the lore tomes and all that. I admit D2 had truly awesome cinimatics but I just find that I enjoy D1 alot more.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
If anyone voted for it they would be shot
The thing is, because in Diablo 2 enemies were less threatening, and dying didn't matter as much, it made the--admittedly, far superior--skills not feel as good to me. Like, if I can just spam one skill, regardless of how cool it is, it gets old. D1 has spamming too, but it's a little more strategic (with higher risks for screwing up), and there's a bit less of it.
The levels were really important too. Doorways, chokepoints, escape routes, loops (where you could kite effectively), the layout was crucial. It also changed what spells you used, such as charged bolt for open rooms and lightning for tight hallways.
I just never find myself doing that in D2, which is a bit disappointing. But I think D3's monster design and levels will result in a lot more of that type of gameplay
DI had vastly superior atmosphere overall and on quests and bosses. It was also a lot more difficult, but not in a way that was defined by whether or not you're using the correct build, which is all DII seems to be about. DI allowed for better balance of difficulty, its overall smaller size is what made it such a great game.
DIII is obviously going farther from DII, but it's not taking anything from DI at all from what I've seen. The atmosphere is definitely not there, the playstyle as they said is "fast paced" while DI was always more on the strategic side. I miss that, tbh.
I mean, it's a game about demons, if it's not supposed to be gloomy, what is it supposed to be?