What do you do in any game? You do an action and then usually repeat that action until games end. On Starcraft it's no different. You pick a race, you build until you can get the strategy you want to use and then you attack.
First of all, I am comparing a genre pot. E.g., all MMORPG games between themselves. And I have lined them up into two categories:
MMORPG's centered on getting to the top level;
Lineage, WoW, EverQuest. Here, game begins after you reach level cap.
MMORPG's centered on the massive RPG concept. :rolleyes:
Eve, Ultima, PlanetSide.
Game begins from the beginning.
I do not understand the concept of completely brainless and pointless mob leveling in games like WoW. Why not give everyone max level and max armor and let them do their builds and see who wins, because that is what tha game is, getting better armor and getting a better build, wtf is all the hella slow leveling process in the middle for? To get more money?
I was playing Lineage and people were like "You are not playing the game until you reach at least level 20". WTF? Why not give me level 20, why do I do that pointless "click on monster, press buttons 3, 2, 3, 4, click next monster"...?
StarCraft is a lot more complicated than the mob-killing process. There is so much different stuff involved that makes a strategy game a good one. Scouting, watching resources, micro, macro, picking different strategies depending on the enemy; if SC was so simple wouldn't I own in it by now? But I don't.
Games like most MMORPG's and Diablo II do not require brain usage at all. You go online, read a build, and do that build, that's all you do. It's not like it's hard to support that build. You say "diablo is the same way", and I think Diablo is very repetative, so you only support my argument.
And I don't remember saying anything about originality. I just said that all MMORPG's that are centered on leveling by mob killing are the same shit to me because a person with my playing efficiency will be sitting between levels 0 and 50 for a VERY long time, and even longer between crappy armor and neat armor...
The leveling is to grow and to learn. If you pay attention and actually read some quest lines they have little mini stories on WoW. Game does not begin when you reach the level cap. There is so much you can do on that game you don't even need to reach the level cap. After I reach level 70 on my warrior I'll probably do something else because I'll have done what I wanted to do for him. I'll get on him for raids and such but I'll work on another character maybe just for fun. The game is massive and you judged it from the 1-20 level thing you went through and know nothing of running instances or any of the real gaming experience that you can get from it.
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MMORPG's centered on getting to the top level;
Lineage, WoW, EverQuest. Here, game begins after you reach level cap.
MMORPG's centered on the massive RPG concept. :rolleyes:
Eve, Ultima, PlanetSide.
Game begins from the beginning.
I do not understand the concept of completely brainless and pointless mob leveling in games like WoW. Why not give everyone max level and max armor and let them do their builds and see who wins, because that is what tha game is, getting better armor and getting a better build, wtf is all the hella slow leveling process in the middle for? To get more money?
I was playing Lineage and people were like "You are not playing the game until you reach at least level 20". WTF? Why not give me level 20, why do I do that pointless "click on monster, press buttons 3, 2, 3, 4, click next monster"...?
StarCraft is a lot more complicated than the mob-killing process. There is so much different stuff involved that makes a strategy game a good one. Scouting, watching resources, micro, macro, picking different strategies depending on the enemy; if SC was so simple wouldn't I own in it by now? But I don't.
Games like most MMORPG's and Diablo II do not require brain usage at all. You go online, read a build, and do that build, that's all you do. It's not like it's hard to support that build. You say "diablo is the same way", and I think Diablo is very repetative, so you only support my argument.
And I don't remember saying anything about originality. I just said that all MMORPG's that are centered on leveling by mob killing are the same shit to me because a person with my playing efficiency will be sitting between levels 0 and 50 for a VERY long time, and even longer between crappy armor and neat armor...